I' ve always thought it' d be cool to have someone react realistically to being punched/shot depending where they got hit, being flexible, instead of with a set animation.
The problem with any procedural simulation though is that the simulation code has to be accurate. If it isn' t it won' t look right. Even though IGN says everyone in the room was convinced, I can' t help thinking that it' s probably nowhere near that simple to get right.
Take physics for example. For ages, a falling box hitting the ground was done through animation, and physics simulation was introduced to make the motions of the box more flexible to its envirnoment when it fell. But..early physics code was rubbish and unconvincing. Even now we' re still trying to get it right, and we' re resorting to dedicated physics processors to help us out.
Behavioural simulation is even more complicated. How long will it take to reach a stage where this is convincing, and how long till we need a BPU (Behavioural Processing Unit)!
I mean I heard Chris Crawford, an industry vet from olden day Atari, is working on a Social Simulation (think light years ahead of The Sims ffs!) which will try to simulate complex human behaviours and interactions. So whatever you do or say, npcs will react convincingly, rather than with pre-scripted responses/actions.
Anyone played Facade? That was an interesting experiment in procedural social simulation. You could type in whatever you wanted and in-game characters would react appropriately. The game was limited to one room and 2 other characters though. It would start with you entering, and end with one of the three characters leaving depending on what you did/said. It was like 600mbs and needed a hefty CPU even though the game was so short! And even then, imo it was only moderately convincing..
So maybe Indy doesn' t plan on being that ambitious, and they just want enemies to put their foot in the right place depending on how they get knocked. But I can' t imagine that the potential of LucasArts new technology isn' t getting hyped just a bit.