I just read the interview with the games lead designer (stupid title
), and thought i' d read the following quote wrong and had to read it again...
IGN: That' s a cool little feature, but have there been any titles released since you began work on this project that have encouraged you to rethink how the game works?
Bond: We have definitely had the motivation to increase Fatal Inertia' s graphical quality since the release of next-generation titles like Need for Speed Most Wanted and Burnout Revenge on the Xbox 360. No major game mechanics have changed as a direct result of other titles being released, though. I strongly believe that FI is unlike any other game on the market.
http://uk.ps3.ign.com/articles/703/703918p1.aspx So, they looked at NFS:MW and Burnout Revenge on 360 and then decided that they needed to try and make the visuals better?!
Correct me if i' m wrong, but i have both titles and NFS:MW while being a decent launch title that has some nice lighting, really isn' t all that impressive, -- and Burnout Revenge is just a hi-res port with remodelled car damage and explosions, right?!
So, just how bad did Fatal Inertia look in earlier builds, and how much do they expect they can improve on the 360 version of Burnout revenge?!
Jeez! Forza 2 is going to be at E3, ..will they look at that and re-evaluate their position again?!
< Message edited by Majikdra6on -- 2 May 06 17:29:01 >