Huxley (360) first screens and official details

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Nitro
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Huxley (360) first screens and official details - Apr 20, 2006 08:57
Another game for 360 that uses the Unreal Engine 3.0 ...

Only 360 will have a solo campaign, the PC version is online only. What is really interesting though is...


Players will be able to compete cross-platform, and will compete in many of the same challenges.


...meaning that even if you get the PC version, i can stick frag your ass into next week... I want to see more cross-platform gaming on 360, i think it would be really good if there was a PC version of Live.


One of the main differences comes with the territory that each version calls its own. Huxley' s world is made up of three cities, with " HLO City" being the exclusive location for 360 players. Those familiar with the PC version know that the massive 200-some player group battles happen outside the cities in battlezones anyway, so this structure looks to keep a good part of the fraternizing, item bartering, and relaxing specific to players on the same platform.


HLO City eh...


The single-player campaign -- exclusive to the 360 -- gives players a more traditional shooter experience, with level-based missions and standard run and gun gameplay. The twist to this mode is that it has ties to the MMO mode, so at certain points in the single-player game where you need a specific item, you can jump online and meet up with a friend to get the item, then head back to the single-player game.



Again, some nice cool features. As long as it works properly it' s good.

[image]http://www.1up.com/media?id=2822896&type=lg[/image]

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[image]http://www.1up.com/media?id=2822894&type=lg[/image]

[image]http://www.1up.com/media?id=2822893&type=lg[/image]

[image]http://www.1up.com/media?id=2822892&type=lg[/image]

[image]http://www.1up.com/media?id=2822891&type=lg[/image]

[image]http://www.1up.com/media?id=2822890&type=lg[/image]

[image]http://www.1up.com/media?id=2822889&type=lg[/image]


with the PC version scheduled for release at the end of this year and the 360 version on the way roughly six months after that


Damn!

locopuyo
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RE: Huxley (360) first screens and official details - Apr 20, 2006 09:28
That looks awesome. By that time i' ll have a pretty sweet PC so it' ll be hard to decide between the 360 or PC version.
"If you knew how good I am you would think I'm modest."

Abasoufiane
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RE: Huxley (360) first screens and official details - Apr 20, 2006 09:54
i' m just wondering what kind of pc' s will run that game!!ig oblivion needs what it needs , 3ghz, 6800 gt for good performance, then what should we expect from that?, pc' s made a suuden jump in graphics and i' m wondering how it' ll cope withat.

Kannon
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RE: Huxley (360) first screens and official details - Apr 20, 2006 14:56
Seems like one of those games that they would leave something important out of
Like SEGA does so often with great games..
Not saying aything bad about it
I almost don' t belive the pics are real (of creature and out of town)

Yeah I might get this to show key and rat users that a controller is not inferior
just different focus...but those geeks will practice day and night to prove a point

not all of them geeks just the hard headed ones
nothing against them but...
< Message edited by Kannon -- 20 Apr 06 6:59:10 >

QuezcatoL
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RE: Huxley (360) first screens and official details - Apr 20, 2006 20:08
I agree abo,thats why i would choose 360 version anytime over pc.
Even if you break 2 legs from a crab it still runs!
What you gotta do is find its weak spot and do massive damage at it.

Vx Chemical
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RE: Huxley (360) first screens and official details - Apr 20, 2006 20:26
After being mostly a pc gamer, iv had to give up on it, unfortunately. the hardware prices are just too insane! I´like maxium res and details too much. my 9800XT cant keep up :(

Ikashiru
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RE: Huxley (360) first screens and official details - Apr 20, 2006 22:45
The PC / Console controller argument had weight a few years ago with the xbox joybad and before, but with all the aesthetic and ergonomic compliments and awards the 360 controller (let alone the rev), but so many people are being converted (except counterstrike players!) just think about it,

keyboard is ditigal input, no real finesse, or minute movements possible, but plenty of buttons, not ergonomic at all, and not mobile, cant really play on your lap with it!

Mouse, one handed, few buttons mouse wheel and axis. Can be very precise, as we all use mice all day every day, but for the first time I' d rather have a 360 controller...

Central button to jump to the bios / dashboard at any time.
Headset plugs into wireless joypad, with volume
Two pressable analogue thumb sticks
Two very precise analogue triggers
8 other digital buttons
Full D pad

but that is STANDARD, yeah pc gamers can buy and configure, but you try going round to a mates with a custom BF2 setup - unplayable!

Your profiles on 360 follow you with your key configs, its standardised. So standard keyboard and mouse vs. 360 controller, I' m betting that keyboard and mouse is not the most natural interface between human and computer for such emotional and demanding experiences.

Hell, WASD is ingrained on my memory as much as driving a car, but if they were launching a car that was drivable via computer interface your dammn right they wouldnt use a keyboard for such interactive experiences! A joypad.. maybe..

choupolo
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RE: Huxley (360) first screens and official details - Apr 21, 2006 02:08
Really looking forward to Huxley. The idea that the sp game mixes at points with the mmo aspect sounds pretty cool. I just hope it' s not like you' re wandering around in sp with noone around then suddenly the mmo bit triggers and theres hundreds of players jumping around and shouting a lot!

So I' d probably want the 360 version. Shame it comes out much later, but that only means they' ll have more time to fix stuff.

Eddie_the_Hated
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RE: Huxley (360) first screens and official details - Apr 21, 2006 02:17
that settles it... I' m getting a 360.
I can' t wait to see the real-time footage for this.
I dunno how sony is gonna top visuals like that. Hopefully, they' re not throwing the nicest bits at us, and then underwhelming us at launch, like alot of would-have- been amazing games that became, pretty good, but not as awesome. If only because the developers overhyped them. Only time will tell

Nitro
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RE: Huxley (360) first screens and official details - Apr 21, 2006 02:51
The visuals are courtesy of the Unreal Engine 3.0, which runs REALLY well on 360, ...but you can probably expect the final visual quality to actually look better than in those screenshots because they' ll be incorporating DX10 via XNA into the development environment later on. Somthing which Sony won' t be able to use.

There' s some inengine gameplay footage from the PC version lurking about. I' ll find it for you guys.

...

There are a couple of trailers here...

http://gametrailers.com/gamepage.php?fs=1&id=1774

...but they' re not the ones i' m talking about. I' ll find it though!

< Message edited by Majikdra6on -- 20 Apr 06 18:59:05 >

choupolo
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RE: Huxley (360) first screens and official details - Apr 21, 2006 05:03
Hmm, watching some of the trailers. Love the artwork, but they' ve cheesified a lot of stuff during the realisation process. The main character looked much cooler in the artwork, one of the sapiens is yet another shaved headed dude(they all look the same!), the music and the whole ' cinematic action' thing put me off a bit, and even the way the guy says ' Huxleeeey' in a deep voice at the end worries me a little.

Most of the other stuff remains cool looking though, like the alternix race and the Hybrids. I' d hate for this to become yet another casual shooter...

EDIT: the newest trailer looks a lot better though! And theres an old vid of the PC version running here i think: http://www.huxleygame.com/huxley_movies.htm
< Message edited by choupolo -- 20 Apr 06 21:35:38 >

Mass X
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RE: Huxley (360) first screens and official details - Apr 21, 2006 05:16
Since this is an MMO wont there be a certain amount of customizing to the characters? Or no?

Nitro
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RE: Huxley (360) first screens and official details - Apr 22, 2006 02:42
This game has HUGE potential!!!!




















Game Junkie
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RE: Huxley (360) first screens and official details - Apr 22, 2006 05:51
I' ve been drooling over this game for months. I don' t think I' m the only one either just to give you an idea of how many people are anxious about the release of this game, the dedicated Huxley (360) clan I' m in has reached over 115 members. For a game that won' t be release until next year. Its crazy, I can' t even turn on my 360 without getting invited to a GRAW or COD2 match from fellow clan members.

Don' t even bother getting the game if you want to win. We' re going to rape the noobs and other clans at the same time. Damn I can' t wait for this game.

QuezcatoL
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RE: Huxley (360) first screens and official details - Apr 22, 2006 08:18
Hmmm huxley look more then awesome with its visual,but i dont feel like paying for a MMO over a console...
If a new FF game made a MMO over console..perhaps... but i doubt it very much.
Even if you break 2 legs from a crab it still runs!
What you gotta do is find its weak spot and do massive damage at it.

Ikashiru
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RE: Huxley (360) first screens and official details - Apr 24, 2006 20:45
Play have got this game down for release on the 5th of may, any gen as to whether thats likely to be a firm date or not?

Excitement builds! :)

Nitro
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RE: Huxley (360) first screens and official details - Apr 24, 2006 21:13
Not likely. It' s due 6 months after the PC version, ...and that' s due later this year.


Kannon
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RE: Huxley (360) first screens and official details - Apr 25, 2006 00:26
Man I was hoping it did' t cost to go online but figured otherwise

dasher232
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RE: Huxley (360) first screens and official details - Apr 25, 2006 04:02
Huxley looks fantastic and cross platform challenge???? whooooo ahhhhhh fans boys square off.

Bishonen
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RE: Huxley (360) first screens and official details - Apr 25, 2006 06:41
*mimicking Vader during his failed attempt to freeze Luke in Carbonite*

...hmmmm..

...Impressive.....
Currently accepting Article & Review requests

f3hunter
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RE: Huxley (360) first screens and official details - Apr 25, 2006 09:22
Jeez, i will be getting the PC version obviously.. by the time the 360 version comes out, my PC should run this at well over 60fps.. anyway..



This really cross plattform?

If so.. 360 players are gonna get their as kicked especially with a pad...

Also without serious graphical cutdowns/drawbacks, i cant imagine 360 running this game ' smoothly' and no-way in hell at constant 60fps..

Abasoufiane
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RE: Huxley (360) first screens and official details - Apr 25, 2006 09:34
f3hunter i guess as many here noticed that you' re pc fanboy

f3hunter
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RE: Huxley (360) first screens and official details - Apr 25, 2006 16:19
Nah, not atall..

Just that my PC is a beast TBH..

dasher232
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RE: Huxley (360) first screens and official details - Apr 25, 2006 18:04
well we shall see about that.....360 player getting their ass kicked? lol...but seriously should be fun.

locopuyo
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RE: Huxley (360) first screens and official details - Apr 25, 2006 18:45
Sorry to bring the news to you but your PC isn' t as powerful as a 360. You may be able to get 60fps but if they designed the game right you won' t be able to at the highest settings.
They' ll probably have some sort of assisted aiming with the 360 version. Mouse is definetly supperior to a joystick for aiming but with some auto aiming type assistance joysticks are more than adequate.
I' ve played with some of the best Halo and Halo 2 players there are and their aiming in those games is just as good as any PC fps. I would even go to say that the aiming system in halo 2 using a joystick is on the same level as your typical PC shooter using a mouse. If you take someone who has played as much halo 2 using a controller as another person played PC first person shooters using keyboard and mouse the halo player would probably have better aim because it takes less time to get used to.
However, most developers are too lazy to tweak the aiming as much as bungie has with halo and halo 2. So most PC players will likely be superior to the xbox 360 players.
"If you knew how good I am you would think I'm modest."

f3hunter
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RE: Huxley (360) first screens and official details - Apr 26, 2006 01:51
haha!

that post almost mirrors what Dreamcast players (including myself) thought, just before Dreamcast ' Quake 3' was released..

LOL..we were soo wrong.. we got our ass' s kicked!!, even with dreamcast mouse and keyboard we got our asses kicked, due to (lower framerate and resolution)..


locopuyo
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RE: Huxley (360) first screens and official details - Apr 26, 2006 07:58
I have quake 3 on both dreamcast and PC and I played both online. And like I said, new games have assisted aiming, quake 3 did not. It depends on how well they make the aiming system for the 360 version. It is likely that PC players will have an advantage in aiming but if they really do it well it would be even.

Back when Quake 3 was on Dreamcast a voodoo 3 was the best you could get which was about the same in power as the Dreamcast. If you had your res set at 640x480 (which is best for that card) it played at about the same framerate as the dreamcast version but didn' t look quite as good. Of course you could lower your settings and get a smoother framerate. And soon after you could get better graphics cards such as a geforce 1. I used the controller some when I played online but I did have mouse and keyboard for my dreamcast which is clearly better for that game but eventually everyone on PC had better graphics cards and broadband internet which was way too hard to find for dreamcast.

But really the PC people didn' t play the DC people for long because with the newer patches for PC you couldn' t play the DC people anymore.

They' ll probably slack on the 360 version of huxley and the graphics, framerate and controls won' t be as good as the should.
"If you knew how good I am you would think I'm modest."

f3hunter
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RE: Huxley (360) first screens and official details - Apr 27, 2006 00:40
Most PC players i kown simply, had 2 installations of quake on their PC' s, one with the DC-compatible 1.30 and the other with the lastest.

Even with assit or auto-aim.. Pad players would not stand a chance against a expert Mouse player..

Sound..

PC players will use earphones and (like me) kill an ememie without even seeing them.. ONE quick flick-turn of the mouse and BAMM!! Most consoles players wouldnt even think about how important ' Sound' is in FPS' s (not that their Pads will respond in time anyway)..

I remember playing halo 2 with earphones and it never even had a proper 3d sound system, it was just totally random and did nothing to the gameplay how it should do in a 1st person shooter...


Game Junkie
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RE: Huxley (360) first screens and official details - Apr 27, 2006 03:06
Webzen already stated that they would find a way to compansate for the difference in a mouse and a controller. I' m not talking about auto aim either.

f3hunter
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RE: Huxley (360) first screens and official details - Apr 27, 2006 03:13
Or in other words a way to handicap the PC players when they play agaisnt 360 players.

I cant see PC players really wanting to play with some kind of handicap, when they could play it normally against other PC players.

Then again i dont think theres much PC players interested in this game anyway.. heh


locopuyo
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RE: Huxley (360) first screens and official details - Apr 27, 2006 03:22
I have my 360 hooked up to my monitor and the sound connected through my SBA2 with 5.1 DD optical. The sound works the same way as PC games. I use both 5.1 and headphones. I hear people coming from behind me and can pinpoint where they are all the time just like I do in PC games. The only beef I have with it is you make way too much noise when you are just standing there turning

The only Halo 2 players that aim as good as expert PC players are the expert halo 2 players. Most people haven' t really played with them because if they are on xbox live their rank isn' t high enough. I' ve gone to pro tournies and have played with people who are legitmate 40+ rank on xbox live. Players at that level in Halo 2 actually have better aiming than PC players.
"If you knew how good I am you would think I'm modest."

Nitro
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RE: Huxley (360) first screens and official details - Apr 27, 2006 03:41
You' ll never convince a dedicated PC gamer that console players could be anywhere near as good. Even if the console has a mouse and keyboard. Even with a HD TV. They won' t accept it.

Now, make the PC players use a pad and it would be all over!

locopuyo
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RE: Huxley (360) first screens and official details - Apr 27, 2006 04:00
Well it is hard to believe until you whitness it. There are tons of people who just straight up suck and unless you are very good you won' t be playing with the very good people. Halo 2 is really the only game like that though.
Although it is quite amazing what some people can pull of in PDZ it isn' t near as good as using a mouse. PDZ is really just like counter-strike except in the future.
"If you knew how good I am you would think I'm modest."