For anyone that thought the 360' s physics wouldn' t match the PS3...

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Rampage99
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For anyone that thought the 360' s physics wouldn' t match the PS3... - Apr 07, 2006 14:41
WOW
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" Basically, pollute the air all you want, your just speeding up the inevitable. Our future generations are f*cked as it is and there' s really nothing we can do about it. Have a nice day "

Nitro
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RE: For anyone that thought the 360' s physics wouldn' t match the PS3... - Apr 07, 2006 17:17
I' m almost speechless. It looks fantastic!

Oh, and if you hop over to the official website there' s a 400MB video for download. Just folliw the link...

http://www.cellfactorgame.com/

Is this a 360 exclusive (console) ??!!

Vx Chemical
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RE: For anyone that thought the 360' s physics wouldn' t match the PS3... - Apr 07, 2006 17:22
WOW

It looks super cool!

uumai
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RE: For anyone that thought the 360' s physics wouldn' t match the PS3... - Apr 07, 2006 17:56
Fantastic video, Looks like a lot of fun
NiGHTS into Dreamcast

Abasoufiane
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RE: For anyone that thought the 360' s physics wouldn' t match the PS3... - Apr 07, 2006 18:47
this is Ageia physics, and it shows the new device' s power called PPU (physical processing unit)... so what' s that has to do with 360? well i think 360 had the power to make stuff like that but i also know that ageia has a stront relation with ps3.
and if 360 can do that (which i think it can) , then i think ps3 can do even better.

Tiz
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RE: For anyone that thought the 360' s physics wouldn' t match the PS3... - Apr 07, 2006 19:29

this is Ageia physics, and it shows the new device' s power called PPU (physical processing unit)... so what' s that has to do with 360?


Alright, alright... Why can' t both just get along? We' re only saying it can match
the PS3 physics, and so far this trailer only lingers in the XBOX 360 and
PC section.


but i also know that ageia has a stront relation with ps3.


Then shouldnt this be showcased as PS3 physics aswell? But I' m pretty sure its
PC and 360 specific according to Gametrailers.


and if 360 can do that (which i think it can) , then i think ps3 can do even better.


There' s no denying that PS3 can probably do better, but potential counts for
nothing till it is realised. So far this demo looks more impressive than a couple
of ducks dropping into a bath tub. But, I will wait for the PS3 to come out before I
make a decision.

And was it just me, but in the top left corner of all the PS3 demos, did any1
notice the framerate drop as more and more ducks plotted on the screen?

I don' t have a link, but I' m pretty sure it was one of Majik' s links I saw it in.
< Message edited by Tiz -- 7 Apr 06 11:30:11 >
There are two rules to success:

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Nitro
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RE: For anyone that thought the 360' s physics wouldn' t match the PS3... - Apr 07, 2006 20:39

ORIGINAL: Abasoufiane

this is Ageia physics, and it shows the new device' s power called PPU (physical processing unit)... so what' s that has to do with 360? well i think 360 had the power to make stuff like that but i also know that ageia has a stront relation with ps3.
and if 360 can do that (which i think it can) , then i think ps3 can do even better.


Actually it' s not. It' s the Ageia Physics ENGINE (PhysX) in action, not the PPU, and PhysX is used in Ghost Recon Advanced Warfighter already.

PhysX is also intergrated into the Unreal Engine 3.0, ...and engine that' s being used for a LOT of 360 games.

Regardless of what you may THINK PS3 will be able to do with this stuff DirectX 10 will render this obsolete, and since Sony won' t have access to DirectX 10, you' re personal thoughts about PS3 being able to handle physics more efficiently than 360 is completely baseless!

What does it have to do with 360?!

Well if you go to the official website, you' ll see that they are supporting 360 as well as PS3. They offered Sony didicated support for PS3 because Microsoft are shipping XNA with DX10 and since DX10 is said to be far superior to this stuff, it would make sense to get a contract from Sony and not Microsoft.


http://ageia.vnewscenter.com/press.jsp?id=1137422973228
< Message edited by Majikdra6on -- 7 Apr 06 13:21:02 >

choupolo
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RE: For anyone that thought the 360' s physics wouldn' t match the PS3... - Apr 07, 2006 20:54
That vid' s ace. It' s basically the same as what we' ve seen already with Havok but on a much larger scale!

The title is ' cellfactor' so I' m assuming it was meant to refer to PS3' s cell cpu in some way. I remember last year, they were saying the 360 may not be able to do ageia' s full-on fluid effects, but they later withdrew the statement saying it was just based on figures and not officially tested. Tbh the blood physics do still need a bit of work in the cellfactor video, but everything else was great. The best fluid effects I' ve seen so far have to be on that GDC Motorstorm demo with all the mud flying about. That was cool.

But some of the Ageia guys are actually from 3dfx who helped pioneer the advent of gfx cards too! So I can' t wait till they release their PhysX card and games start using it. Afaik, it' s only been Bet on Soldier so far (which was rubbish) and Ghost Recon on PC will be supporting it so it' d be interesting to see some vids of that.

Nitro
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RE: For anyone that thought the 360' s physics wouldn' t match the PS3... - Apr 07, 2006 21:03

The title is ' cellfactor' so I' m assuming it was meant to refer to PS3' s cell cpu in some way


The game is not coming out for PS3. It has NOTHING to do with Sony' s machine whatsoever. While it may end up on their console somewhere down the line, it hasn' t been announced for it, only for PC and 360 so far.

Can we stop with random baseless speculation please?!


The best fluid effects I' ve seen so far have to be on that GDC Motorstorm demo with all the mud flying about. That was cool


The MotorStorm demo was terrible when you take everything into account. The grooves left in the dirt were very cool, but the mud was unrealistic and wasn' t very impressive at all.


< Message edited by Majikdra6on -- 7 Apr 06 13:04:33 >

Rampage99
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RE: For anyone that thought the 360' s physics wouldn' t match the PS3... - Apr 07, 2006 21:23
The mud was particle effects or sprites from what I heard for Motorstorm from some people that saw it. The deforming ground was just a parallax map... nothing new or impressive about a parallax map.It' s just another form of bump mapping that basically changes in real time. Motorstorm is a huge dissapointment from all the people that went (to GDC) who I know.
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Tiz
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RE: For anyone that thought the 360' s physics wouldn' t match the PS3... - Apr 07, 2006 21:29

The title is ' cellfactor' so I' m assuming it was meant to refer to PS3' s cell cpu in some way


So I suppose splinter CELL has alot to do with PS3' s Cell processor?

This the kinda propaganda that allows SOny to get away with mass murder!
Think of the deers!!!


The best fluid effects I' ve seen so far have to be on that GDC Motorstorm demo with all the mud flying about. That was cool


They didnt look very good, but, you guys have got to think, if they were
passing of last year' s E3 trailer as in-game..... Why are you guys not disappointed?
All I hear is
" Wow that looks amazing" When it clearly doesnt look anything at all like Sony
promised. This is why I prefer 360, I know what I' m getting!

Humph! Yes I am having a b!tch fit.

Nitro
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RE: For anyone that thought the 360' s physics wouldn' t match the PS3... - Apr 07, 2006 21:43

This the kinda propaganda that allows SOny to get away with mass murder!
Think of the deers!!!


He has a Killzone avatar. Didn' t Sony try to make a Halo-killer once-upon-a-time that was called Killzone?!

But seriously, he' s cool and he' s entitled to his opinion, as everyone is. He' s simply reading WAY too much into the games name. Like i said, it' s only been nnounced for PC and 360 so far, ...that should say enough!


The mud was particle effects or sprites from what I heard for Motorstorm from some people that saw it. The deforming ground was just a parallax map... nothing new or impressive about a parallax map


Agreed, ...even Revolution will be able to do that kind of thing.

I don' t get why people are still claiming that PS3 will " do this" and " be more powerful than" when they haven' t seen anything yet that can validate such claims. I mean, MGS4 looked amazing but people seem to forget that it was only a cutscene.

dasher232
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RE: For anyone that thought the 360' s physics wouldn' t match the PS3... - Apr 07, 2006 22:36
But thats the thing i' m not really interested in what hyped up video with super graphics sony has to offer until their final system hits the shops, so until then all of these statements about how much better than the 360 it would be is just speculation. Anyway how do we know if much of what sony shows for the ps3 isn' t pre-rendered and not actually in game footage?. (ok i' m done) And by the way does anyone know if the ps3 have any games for launch yet?.

Ps that video does look really awesome though.

choupolo
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RE: For anyone that thought the 360' s physics wouldn' t match the PS3... - Apr 07, 2006 22:39
Oops, yea I didn' t mean my last post to sound so pro-PS3, heh. I just noticed that one unfounded tenuous link between cell and cell and thought I' d point it out.

And I only saw the blurred GDC footage of Motorstorm, but it did look good for sprites imho. I assumed they were showing off physics, but my bad. Yep so just ignore my Motorstorm comment too!

Oh but I did read somewhere that that Cellfactor vid was running on the Ageia PPU, so I guess it' s not really a demo for 360 or PS3.. (might be wrong tho!)

http://artificialstudios.com/news.php
< Message edited by choupolo -- 7 Apr 06 14:47:26 >

Abasoufiane
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RE: For anyone that thought the 360' s physics wouldn' t match the PS3... - Apr 07, 2006 23:01

Oh but I did read somewhere that that Cellfactor vid was running on the Ageia PPU, so I guess it' s not really a demo for 360 or PS3..


that' s exactly what i' ve read somewhere a couple of weeks ago about this very video, they said it' s to show off the PPU...


And was it just me, but in the top left corner of all the PS3 demos, did any1
notice the framerate drop as more and more ducks plotted on the screen?


i rather think you' re microsoft biased, yes i did notice teh framerate drop from 60fps to 40 fps or even lower i can' t remember...

if xbox360 did that duck demo and somebody say: it sucks because the framerate drops... boo (that' s what you implied i guess from your comment) then i' m sure you will reply to that guy " may be it' s not optimized yet" and it is not optimized yet..

however when that demo has to do with ps3, then you thought your little comment would be enough.


Regardless of what you may THINK PS3 will be able to do with this stuff DirectX 10 will render this obsolete, and since Sony won' t have access to DirectX 10, you' re personal thoughts about PS3 being able to handle physics more efficiently than 360 is completely baseless!


i know this is all speculation, but i don' t think that sony and IBM wasted all this time and money to offer something that is already achieved and surpassed (in 360)... common sens says no... and if directx 10 is better in handling physics, sony will make up something, they already have the power in hardware , making softwares that will use the CELL efficiently is just a matter of time.

about my coment :


and if 360 can do that (which i think it can) , then i think ps3 can do even better.


i was just responding to the title of the thread.

Nitro
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RE: For anyone that thought the 360' s physics wouldn' t match the PS3... - Apr 07, 2006 23:12
Ok, since PS3 isn' t all that relevant in here, you guys should go check out my PS3 thread (just posted). I' d be very interested to get some comments...


Tiz
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RE: For anyone that thought the 360' s physics wouldn' t match the PS3... - Apr 08, 2006 00:18

And was it just me, but in the top left corner of all the PS3 demos, did any1
notice the framerate drop as more and more ducks plotted on the screen?


Again, just speculation as everyone seems to like to categorize it as. Just
something I noticed, didnt mean to offend in anyway. But, at the same time
everyone is entitled to their own opinion as Majik says.


i rather think you' re microsoft biased, yes i did notice teh framerate drop from 60fps to 40 fps or even lower i can' t remember...

if xbox360 did that duck demo and somebody say: it sucks because the framerate drops... boo (that' s what you implied i guess from your comment) then i' m sure you will reply to that guy " may be it' s not optimized yet" and it is not optimized yet..


To be honest I am not biased, the tech demos Microsoft released at Xna, (the car
the woman, the realtime creature changing) That didnt really impress me

(Well, maybe the car did.) The point is they weren' t doing much. Noticebally in
PS3 tech demo' s there was a whole lot more deception; but thats just from
my experience with Sony.

Does anyone remember the demo of Alfred Molina? (Doc Oc from Spider Man 2)
They showed how they could get detail in the face, everyone was amazed,#
you probably would have noticed in that demo that there was f*ck all going on in
the back ground. I make this point because if any of you remember the Shenmue
passport (where the characters are giving tutorials on QTE, free battle etc.)
Did you notice the extreme level of details in their faces? Where you could control
the light and the camera?? That' s using the Dreamcasts in-game engine, and those faces alone look better than some character faces I see 5 years down the line; but the background had pants detail in it.

I' m just basing my responses on experience with both companies.

Alas, let' s forego the ancient talks of Sony vs. Microsoft.

started again in oblivion....
There are two rules to success:

1. Never tell all you know.

]GaNgStA[
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RE: For anyone that thought the 360' s physics wouldn' t match the PS3... - Apr 08, 2006 02:31
No matter how you look at it ,this trailer is no argument in 360 vs PS3 performance.

360 is capable of a lot of nice things and we haven' t really seen anything " real" (meaning gameplay of at least nearly finished software) from Sony at that point.

Like most industry observers say - this time it' s all about developers , cause hardware (if really that powerfull on PS3 side) differences aren' t that signifficant anymore.

When you talk about mud effect in Motorsport you shouldn' t be talking about how old the technology is - IGN wrote that it looked great and totally nextgen (even though they were dissapointed in overall presentation).

It' s how you use technology that matters.I don' t care if it can be achieved on PC , cause it wasn' t.

It' s another great thing about top console studios - they can do much more than PC devs on the same hardware.

choupolo
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RE: For anyone that thought the 360' s physics wouldn' t match the PS3... - Apr 08, 2006 02:57
You' re right about old tech. If you can make sprites and 2d animation look good enough for the task on the cheap, what' s the point of using more expensive advanced fluid dynamics algorithms to do it.
< Message edited by choupolo -- 7 Apr 06 18:57:53 >

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RE: For anyone that thought the 360' s physics wouldn' t match the PS3... - Apr 08, 2006 03:06
Exactly.

ginjirou
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RE: For anyone that thought the 360' s physics wouldn' t match the PS3... - Apr 08, 2006 03:25
Man, that trailer was cool! All I can say after seeing that is: F*ck Killzone PS3!
Cellfactor looked way cooler.

Rampage99
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RE: For anyone that thought the 360' s physics wouldn' t match the PS3... - Apr 08, 2006 04:11

ORIGINAL: ]GaNgStA[


When you talk about mud effect in Motorsport you shouldn' t be talking about how old the technology is - IGN wrote that it looked great and totally nextgen (even though they were dissapointed in overall presentation).

It' s how you use technology that matters.I don' t care if it can be achieved on PC , cause it wasn' t.



It has been achieved before... many times. Any snowboarding game youve played uses the same tech with just a different color. All motorsport is doing is taking the snow texture and replacing it with a mud texture and adding a butt load more spray since it' s a car tire kicking up the mud.It' s old tech, it' s been done, and from people I personally know that saw it they said it looked rather crappy.
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RE: For anyone that thought the 360' s physics wouldn' t match the PS3... - Apr 08, 2006 04:33
hey, if the developers can convince me that i' m looking at some revolutionary new physics engine they' re building because it looks so good, then i' m just fine with it. Again, isn' t that where really excellent development comes into play. If you look at say, Rogue Squadron 3, for gamecube, and you look at some of the textures on the ships & rocks, it looks thoroughly impressive, but not because gamecube has amazing processors, or the developers are using a new and revolutionary technology. It' s because they can trick your eye to make you think you' re looking at something thoroughly amazing. that' s the sort of thing that impresses me. many people can use good technology, but it takes skill to work around it to make it do what you really want.

Kyo.k
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RE: For anyone that thought the 360' s physics wouldn' t match the PS3... - Apr 08, 2006 04:34
Hell, even VF4 had snow and sand shifting around in real time (actual polygons, not textures), and that was back in 2001 in the arcade and on PS2.

Todays advances in processing would allow for these things to affect gameplay via an advanced physics engine, but in terms of the visual effect it' s been around for ages.
< Message edited by kyo.k -- 7 Apr 06 20:35:33 >

Nitro
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RE: For anyone that thought the 360' s physics wouldn' t match the PS3... - Apr 08, 2006 05:01

Todays advances in processing would allow for these things to affect gameplay via an advanced physics engine, but in terms of the visual effect it' s been around for ages


Yeah, we know, ...infact Rampage said...


It has been achieved before... many times. Any snowboarding game youve played uses the same tech with just a different color. All motorsport is doing is taking the snow texture and replacing it with a mud texture and adding a butt load more spray since it' s a car tire kicking up the mud.It' s old tech, it' s been done, and from people I personally know that saw it they said it looked rather crappy.


...and the point is that Sony say PS3 is a " super-computer" , and yet the GDC demo' s didn' t really show that.

Yes the MotorStorm demo looked like it would make a half-decent game (it looks too much like Smugglers Run to me, and the Smugglers Run games sucked!), but the technology they are using ISN' T very impressive and i can' t quite understand why they didn' t show something more groundbreaking. I mean c' mon, they say PS3 is twice as powerful as 360 and yet they haven' t shown any kind of proof. What are they waiting for, ...E3?!

Kyo.k
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RE: For anyone that thought the 360' s physics wouldn' t match the PS3... - Apr 08, 2006 05:20

using ISN' T very impressive and i can' t quite understand why they didn' t show something more groundbreaking


Because they' re just trying to fool the ignorant mainstream using pre-rendered CG, which is much easier to do than having a poor western studio show how good hardware that isn' t even finished is.


they say PS3 is twice as powerful as 360


They do indeed, but we all know it' s not true.

I guess that Sony only feel now after people have wised up to last years E3 PS3 farce that they need to show something in real time. Yet Sega' s next gen Sonic demo did a far better job doing that than their own work.

I reckon we will see just how powerful (or not) PS3 is when Capcom bring out Resi 5 and DMC 4 for the console, or just Namco' s Tekken 6.

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RE: For anyone that thought the 360' s physics wouldn' t match the PS3... - Apr 08, 2006 07:01

It has been achieved before... many times. Any snowboarding game youve played uses the same tech with just a different color. All motorsport is doing is taking the snow texture and replacing it with a mud texture and adding a butt load more spray since it' s a car tire kicking up the mud.It' s old tech, it' s been done, and from people I personally know that saw it they said it looked rather crappy.


Well I' m not hiding that I didn' t actually see it , but I' ve read about it on IGN and that' s a good site - I trust their judgement mostly (and they say they haven' t seen it looking that good before).

No matter how good that mud effect was (or wasn' t) , Motorsport demo was dissapointing.

If PS3 is as overhyped as PS2 was - it' s fuckin dead.I don' t believe they can survive with nothing but a big name again.

It really is interesting how both 360 and PS3 compare next to each other.Both have their strenghts and weakneses.

Thank God (yes you Mister Miyamoto) for E3 - it' s now closer and closer ...the answers are coming ...at last


:)

Nitro
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RE: For anyone that thought the 360' s physics wouldn' t match the PS3... - Apr 08, 2006 07:12

If PS3 is as overhyped as PS2 was - it' s fuckin dead.I don' t believe they can survive with nothing but a big name again


I agree 100%, and i' ll even go one more and say that if Red Steel for Revolution, as shown in Mays issue of Game Informer, ...then PS3 is dead already!

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RE: For anyone that thought the 360' s physics wouldn' t match the PS3... - Apr 08, 2006 23:03
Ha ha, and you guys claim [some of you] your not biased?
Change is inevitable. Except from a vending machine.

Viva La Revolution! erm, I mean Viva La Wii!

Rampage99
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RE: For anyone that thought the 360' s physics wouldn' t match the PS3... - Apr 09, 2006 00:02
What do you mean by biased? If me calling a crap game a crap game (motorstorm ) biased based on people I actually know seeing first hand I don' t know...
XBL Gamertag: Rampage99

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RE: For anyone that thought the 360' s physics wouldn' t match the PS3... - Apr 09, 2006 00:24
if that game Ubisoft showed is the real thing, and if it' s a true FPs not a " rail shooter" , then i' m sure that sony will be in " big" trouble.

my basket would contain, xbox360 + Rev , than just ps3 costing 600$. i think it' s a wise deal.

as for ps3, i' m sur sony will show something big at e3, and i' m sony that one day or another that killzone 2 CG will be almost if not completly achievable on PS3.

Nitro
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RE: For anyone that thought the 360' s physics wouldn' t match the PS3... - Apr 09, 2006 00:32

if that game Ubisoft showed is the real thing, and if it' s a true FPs not a " rail shooter" , then i' m sure that sony will be in " big" trouble.


It has split screen and online play, so it can' t be an on the rails shooter.

I' m glad you agree though. If it' s 100% genuine and there are more titles like that (and the console & games are cheaper than PS3' s/360' s, ...i think both Sony AND Microsoft are in trouble).


Rampage99
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RE: For anyone that thought the 360' s physics wouldn' t match the PS3... - Apr 09, 2006 01:10
I don' t think Sony or MS are in trouble at all. The Rev has yet to do anything that makes it stand out against the PS3 and 360 other than the controller (which I still think is gay).
XBL Gamertag: Rampage99

" Basically, pollute the air all you want, your just speeding up the inevitable. Our future generations are f*cked as it is and there' s really nothing we can do about it. Have a nice day "

choupolo
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RE: For anyone that thought the 360' s physics wouldn' t match the PS3... - Apr 09, 2006 03:39
There' ll always be a market for what each company has to offer. Sony, MS and Nintendo are going to be offering slightly different things, Nintendo in particular.

I' m behind Nintendo all the way with the Rev, but it won' t appeal to everyone, especially those that are put off by the controller! I' m also looking forward to some of the Japanese games that get released as PS3 exclusives since 360 is never going to be as popular over there.

Personally, if Gears of War/Too Human doesn' t impress, I' m trading my 360 in for a PS3. And I' ll be getting a Rev for sure.

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RE: For anyone that thought the 360' s physics wouldn' t match the PS3... - Apr 09, 2006 06:28

but it won' t appeal to everyone, especially those that are put off by the controller!


Just wait a while and everyone will scream be screaming " I love Revolution" .

It' s just like with the DS - most people hated it and the very same people after spending some time with it love it.

if Rev is as groundbraking as it seems that is ...


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RE: For anyone that thought the 360' s physics wouldn' t match the PS3... - Apr 10, 2006 19:31
Don' t forget that the controller isn' t everything so far and that Nintendo has more to show. And even though the controller might be a little so-so to some people we will still see the same great Nintendo games on the Revolution.
And then we have the controller shell and...
what the hell I explained why the Revolution will be a success in another thread:
https://forum.kikizo.com/tm.asp?m=44603&p=3&mpage=6&tmode=1&smode=1
Just read it and shut up!
< Message edited by ginjirou -- 10 Apr 06 11:35:24 >

Nitro
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RE: For anyone that thought the 360' s physics wouldn' t match the PS3... - Apr 10, 2006 21:56
Has anybody else read the Red Steel article in Game Informer?!

They say that the best way for people to play the game will be standing up. Standing up?!

That wouldn' t be so odd if pretty much everybody' s TV' s are waist height. I mean, eve n if you' re standing a couple of feet away, the angle would still be all wrong. They' re talking like you' ll be playing with the display at head height, like in an arcade...

ginjirou
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RE: For anyone that thought the 360' s physics wouldn' t match the PS3... - Apr 10, 2006 22:07
I think it will work just fine. You don' t aim at the TV as with a light-gun right?

]GaNgStA[
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RE: For anyone that thought the 360' s physics wouldn' t match the PS3... - Apr 12, 2006 05:39
yeah it' s more like mouse movement - subtle and not connected to your TV but to sensor bar.

You don' t point like with light gun - instead you move controler and it' s movements are detected in 3d space and then translated into actions.It will take some time to get used to it but I think it' ll definitely be worth it.

another thing many people don' t realise is how those moves you make are subtle and your hand rests on your lap slightly moving while giving precise and quick response.

At least that' s what I' ve figured from reports on special presentations and Red Steel info.


The Rev has yet to do anything that makes it stand out against the PS3 and 360 other than the controller (which I still think is gay).


I think DS gave nintendo a huge trust from gamers- at least those who understand it' s appeal plus some who didn' t get it at the begining and realised it later.

Gay? I think that there isn' t anything more Gay than 360 - it' s big and powerfull - all about performance and promoted as a 100% Alpha-Male gameplay.It' s what people who don' t feel sexually secure buy first.

ginjirou
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RE: For anyone that thought the 360' s physics wouldn' t match the PS3... - Apr 23, 2006 21:49
Sorry for bringing up this old thread again but I found this Alienware PC on the web:
http://www.alienware.co.uk/product_detail_pages/Aurora_7500/aurora_features.aspx?SysCode=PC-EU-AURORA-7500&SubCode=SKU-DEFAULT

The Aurora 7500.
It' s interesting because it has a PPU, Physics Processing Unit, to handle the Ageia PhysX Engine.
It' s also available with Nvidia GeForce 7900 Series, which I didn' t know was available at all, or you can get the Radeon X1900.
It sounds kind of powerful if you can equip it with:
-Alienware® Liquid Cooling with AlienIce™ 2.0 Video Cooling
-AMD Athlonâ„¢ 64 FX-60 Processor with HyperTransport and Dual Core Technology
-4GB Dual Channel Low Latency DDR PC-3200 at 400MHz - 4 x 1024MB
-Dual 512MB PCI-Express x16 NVIDIA® GeForce™ 7900 GTX - SLI Enabled
-AGEIA PhysXâ„¢ Physics Processing Unit
-500GB Serial ATA-II 3Gb 7,200 RPM w/16MB Cache
-Premium 16x Dual Layer DVD±R/W Recorder
-Alienware® Edition Sound Blaster® X-Fi® High Definition 7.1 Audio with XRAM Technology
I don' t know much about PCs... is that a good one?

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