QuezcatoL
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FEAR sequals announced!!!
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Feb 22, 2006 08:27
F.E.A.R. Sequels Confirmed Monolith is preparing further doses of its action-horror franchise. by David Adams February 21, 2006 - Monolith' s F.E.A.R., published by VU Games in October, quickly became one of last year' s most acclaimed shooters, underlining the developer' s skills (Monolith' s portfolio includes the beloved No One Lives Forever games) and offering genuine FPS thrills in the aftermath of Half-Life 2. While rumors of a console version of F.E.A.R. are already surfacing, today Monolith and parent company Warner Bros. Interactive confirmed that the franchise will live on in a number of sequels. Monolith is developing the F.E.A.R. follow-ups for PC and next-generation consoles. The games are being created independently of VU Games, meaning the sequels will be true continuations of the franchise, but, because VU Games owns the " F.E.A.R." name, the next games will bear a different title. Rather than simply port a single game to PC and consoles, Monolith hopes to create separate experiences for each platform, not only taking advantage of the expansive F.E.A.R. universe, but ensuring that each title takes advantage of its platform' s strengths. Though Monolith isn' t divulging story details just yet -- or even whether the new games will tell one or several stories -- the titles will generally continue the story the mysterious Alma, whose hurt and rage triggered a supernatural crisis. Now that Alma is released into the world, the paranormal forces around her threaten severe consequences. " We really want to raise the stakes for the universe and build on the things players loved about F.E.A.R.," said Monolith president Samantha Ryan. " In addition to continuing the series on PC, we' re committed to bringing it to next-generation consoles by creating separate titles tailored to each audience instead of a one-size-fits-all approach." Monolith isn' t revealing further details on the sequels just yet, though the studio is actively hiring developers for the project as well as other upcoming titles.
Even if you break 2 legs from a crab it still runs! What you gotta do is find its weak spot and do massive damage at it.
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choupolo
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RE: FEAR sequals announced!!!
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Feb 22, 2006 09:14
Awesomeness Definite buy for me! Quite interested to see how they do this now that Alma is free to roam the city. It was easy to control the atmosphere and scares in FEAR1 due to the fairly restricted environments of an underground base, but it' d be fairly tricky to do the same in an open city. Little concerned at the ' number of sequels' bit. That' ll likely mean it' ll be yet another cliffhanger (or relatively-small-hill-hanger if it ends up being crap!).
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]GaNgStA[
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- Joined: Aug 27, 2005
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RE: FEAR sequals announced!!!
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Feb 22, 2006 19:40
I think it' s better to make one great game on two platforms than 2 separate titles. Call of Duty 1 was terrible for consoles. They should port FEAR 1 for 360 for now. I wanted to play this game so much :)
< Message edited by ]gangsta[ -- 22 Feb 06 11:41:13 >
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QuezcatoL
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RE: FEAR sequals announced!!!
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Feb 22, 2006 20:01
Mm allthough the sequal to fear is 100% sure to come to 360 now atleast.
Even if you break 2 legs from a crab it still runs! What you gotta do is find its weak spot and do massive damage at it.
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