What?
We
KNOW it was a concept video, we' ve already had this conversation ages ago. But what he was saying was that graphics like that are possible on 360 right now, which is daft. Many developers are currently relying on Microsofts XNA toolkit and until middleware developers get used to the hardware proper then games of that visual quality aren' t possible.
And again, if you' re going to start quoting stuff then try and provide a link eh?!
What Kojima
ACTUALLY said was...
" ..a little bit more down to earth...so people maybe can join easily to start creating on the 360.." with regard to 360 and Microsofts XNA toolkit, and " ..gives the impression that the developers could create games on less budget.." with regard to Revolution (N5).
He also said of PS3 developers...
" ..not sure if everyone can live up to that high standard that Sony is expecting.." because of it' s complicated architecture.."
Kojima-san then launched into a lengthy analogy about having dinner to clarify his thoughts. " PS3 would be like a dinner you only have once a year or twice a year on your anniversary," he said, whereas Xbox 360 would be something you had " two or three times a month" and Revolution " is the kind of great dinner that you have every day at your home" .
http://www.ps3land.com/news/article120.php So no they' re not similar. While admittedly PS3 and 360 have more in common than most will agree on in terms of processing power, Revolution will definatley be lagging behind. But who cares? I don' t, i just want to get my hand on the controller!
And for the record, publishers if they are smart enough can make more money for ' exclusivity deals' than putting out multi-platform games, since companies like Sony and especially Microsoft have the readies that publishers so desperately want.
Personally it makes no odds to me since i' ll be buying both PS3 and Revolution (N5) on their respective launch dates and i already have a 360.