RE: now we understand why zelda got delayed!!
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Dec 26, 2005 21:17
They' re not going to start optimising it now...
Twilight Princess as we' ve seen it definitely hasn' t shown a graphical shift worthy of the Revolution. I' m aware that this particular shift isn' t going to be as noticeable as that of the PS2 to PS3, Xbox to Xbox 360 transitions, but there would certainly be a notable leap in visuals.
Granted, it would make sense to have a Revo-primed Zelda title in the wings at launch. Gamers are savvy enough these days to know that a Mario/Link combo is just as fearsome as the prospect of playing as Solid Snake, or Tidus Inferior (or whatever that new FF-XII guy is called...).
Miyamoto has stated Twilight Princess has been delayed for implentation of exciting new gameplay features, which may very well be gyroscopic in nature, but I think you only need to take a look at the game to see it' s ' Cube-bound.
With backwards compatibility not an issue, it doesn' t really make a difference to Nintendo which console they release it on. In fact, in the absence of Revolution-specific Zelda title, it seems infinitely more profitable to release the game on the GameCube, taking full advantage of their current installed userbase for this generation of hardware, not to mention currying up some love for the next-gen platform.
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