That definitely comes into play when trying to gain style points. In Amped 2 “style†occurred when you slightly pushed the right analog while spinning. The game went into slow motion as you tried to perfectly spin your character. In Amped 3 style is still there but moved to the left analog. The difference this time is that when you go into style mode not only does the game slow down, but it zooms in on your character. While it looks cooler it’s also harder to judge your distance to the ground. Which of course can lead to some unexpected wipes. Add to that the new trick system and suddenly you’ll find that the “skill†is still there, just in a different form.
Comparing Amped 2 to 3 I realize just how paltry the movelist was in Amped 2. Since most of the big points come from using style that is primarily what you did if you wanted to score big. In Amped 3 trick system is more like SSX in that you use button combinations to perform numerous tricks. So one trick may be as simple pressing X then A, or a little bit more complex by hitting B B B A. This allows Amped 3 to have a much bigger variety of tricks at hand. And it should be noted the moves you do are still very grounded in reality.
There are no SSX style tricks here. So no, you’re not going to leap off your board in midair and start stringing it like a guitar.
The more I learn about the new trick system the more I enjoy it. Because memorizing button combinations and knowing when to use them is a bit more complex then hitting the right analog for everything (i.e. Amped 2). What makes the system even more complex is that while you’re trying to perform varies button combinations; you’re also trying to gain style points on the right analog. So actually there’s even more hand-eye coordination necessary to pull off some of the more impressive tricks in Amped 3.
So like I stated earlier, the game takes a few steps back and a few steps forward. The landing takes a step back because it’s so much easier, yet the trick system takes a huge step forward because it’s a lot more complex and engaging. When Amped 2 finally becomes backward compatible the first thing I’ll notice is how lacking the tricking system is. Sure the landings might be harder, but the tricks are where its at. And while landing is easier in Amped 3, don’t assume you don’t have to try.
However, one thing that bugs me about the trick system is that there is no legend (i.e. trick list) detailing what button combinations does what. You can find a couple scattered throughout the game but most you’ll have to find them on your own. In Amped 2 the tricks were clearly explained to you (then again, there were a lot less tricks). I wish that every time you performed a new trick it were added to some sort of trick list where you can easily go back and see what tricks you’ve done. Sadly, such is not the case.
Overall I must say I am impressed with the new trick system. Granted you have to play for a bit to first build up your boarder’s stats, plus you have to complete numerous challenges to unlock new tricks. But once you do the game flows so much better. Also, the game moves much faster. With the way the mountains are designed I’m almost immediately getting ready for another trick right after I landed the last. What’s even cooler is that you can “powder†along with “butter†to build up combo points. When you powder you dig deep into the snow while turning either left or right. And when you butter you tilt forward balancing yourself on the ground. So when you start factoring in the new tricks, the new style system, and the ability to powder suddenly the game isn’t as simple as previously thought.
Furthermore, some of the new challenges are fun as well. In one challenge I had to use one of the gliders and fly through hoops until I reached the bottom of the mountain. I’ve had to follow a famous star with my camera and capture pictures of her crashing on her snowboard. And of course you have the always fun “match the pro†challenges. There are numerous other challenges as well, and best of all they’re scattered throughout the mountain. So as you’re making your way down you can easily find yourself trying four different challenges in a single run.
After spending some time with Amped 3 I have to say this is one of the most well rounded launch titles to come out. I don’t believe the reviews have done this game justice and the game is severely underrated by the general public. If you’re looking for a game that plays just like the previous Amped games, then yes you will be disappointed with Amped 3, because it’s not like the previous games. But what Amped 3 is is a very fun game that’s totally unique and original all on its own.
If you liked the previous Amped games (or even SSX) I would suggest picking up Amped 3. But remember, you have to put some real time into the game. I’m five hours into the game and I just unlocked the third mountain with another four mountains to unlock! Even still there are plenty of tricks left for me to unlock and stats to build my boarder. And the more I unlock the better the game gets. I didn’t like it at first, but I love it now.
If I had to give the game a score now, based off just my impressions
I would give Amped 3 a solid 8.5. I won’t say it’s better than Amped 2, but I will say it’s on its way.
P.S.
I was feeling kind of lazy and. . . . didn’t really bother to check for errors.