new Yu Suzuki interview ( about Next-Gen ) for the first time

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yu_suzuki
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new Yu Suzuki interview ( about Next-Gen ) for the first time - Oct 29, 2005 05:53

he visit taiwan .............. maybe because shenmue online project , we know that
shenmue online work transfered to another company ( taiwan company )

[image]http://pic.bahamut.com.tw/GNN/34/0216342[/image]

[image]http://pic.bahamut.com.tw/GNN/34/0216344[/image]

[image]http://pic.bahamut.com.tw/GNN/34/0216345[/image]

[image]http://pic.bahamut.com.tw/GNN/34/0216347[/image]


and this is the new interview from taiwn site called GNN :

http://gnn.gamer.com.tw/4/21634.aspx

this is the BAD translated :

http://babelfish.altavista.com/babelfish/trurl_pagecontent?lp=zt_en&url=http%3A%2F%2Fgnn.gamer.com.tw%2F4%2F21634.aspx

there is two part of this interview , this part about next-gen and another part will
published soon about the wole shenmue project ( the 3rd and online )


let,s talk about this

ginjirou
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RE: new Yu Suzuki interview ( about Next-Gen ) for the first time - Oct 29, 2005 06:51
Holy crap that interview really was badly translated! Did a computer translate it or what?

yu_suzuki
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RE: new Yu Suzuki interview ( about Next-Gen ) for the first time - Oct 29, 2005 07:00


Holy crap that interview really was badly translated! Did a computer translate it or what?


this is bablefish translate<<<<< stupid


i am waiting for this , they will talking about shenmue the hole project :


??" Sha Wood"

In the Suzuki abundant near future game work, the manufacture scale will be biggest, most receives plays, not too " Sha Wood" which the family will focus attention on this section take Chinese martial arts as main axle huge risk story. About " Sha Wood" the related interview content will publish in the next report, asks respectfully the anticipation



" Sha Wood" it means >>> shenmue ............ what a BAD translate

Adam Doree
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RE: new Yu Suzuki interview ( about Next-Gen ) for the first time - Oct 29, 2005 12:14
He mentions Shenmue and from what I can make out it will be discussed more in Part 2.

We are trying to find a better translation as we speak (i.e. seeing if anyone at GAF will do it ;-)

alimn
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RE: new Yu Suzuki interview ( about Next-Gen ) for the first time - Oct 29, 2005 15:10
All we can find from this new Interview from the Computer Translations that
we gave it from joemdesign(a member of Shenmue Dojo)
is this....

In this new Interview that held with " Mr.Yu Suzuki" (The creator of Shenmue & mastermind of SEGA)
on 28 October 2005" Just 2 days ago" They asked about his views on NEXT GEN(PS3,360&NRV...)
& Also Shenmue series...

But this is the first part of Interview and it' s more about NEXT GEN...
If you look at the end of part 1 of this new interview
then you will see that we have this sentences(with bad translating that says Sha Wood instead of Shenmue
.........
" Sha Wood"
In the Suzuki abundant near future game work, the manufacture
scale will be biggest, most receives plays, not too " Sha Wood" which
the family will focus attention on this section take Chinese martial
arts as main axle huge risk story. About " Sha Wood" the related
interview content will publish in the next report, asks respectfully
the anticipation.
(Sam report)
...........

Therefore " This interview mentions Shenmue but they will have more about Shenmue in NEXT REPORT or Part 2"

Why does Shenmue require a seperate report if they could just post what they got in the current one? Unless it' s something so important they needed a seperate report to explain it in better detail?\

And NOW....

YES we must watch out for NEXT report
at here
http://gnn.gamer.com.tw/

And if they wright
ETC SEGA 名製作人 鈴木裕 巴哈姆特獨家專訪實錄(Something )
I Think it means Part 2
NW' s Shenmue, Yakuza and VF5 site!
http://www.novinworks.com/shenmue.htm


alimn
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RE: new Yu Suzuki interview ( about Next-Gen ) for the first time - Oct 29, 2005 15:29
莎木 means Sha Mu(or same Shenmue) in Traditional Chinese

You can find this 莎木 in the last paragraph that says NEXT PART of interview will be about whole Shenmue project " 莎木"

Therefore....Sha Wood is same Shenmue...
< Message edited by alimn -- 30 Oct 05 17:44:51 >
NW' s Shenmue, Yakuza and VF5 site!
http://www.novinworks.com/shenmue.htm


Adam Doree
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RE: new Yu Suzuki interview ( about Next-Gen ) for the first time - Oct 30, 2005 09:01
Part Two Babelfish: (done the fucking hard way!)

---

http://gnn.gamer.com.tw/4/20984.aspx

The economy department several contents industries impel the office (DCIPO) to hold " 2,005 games international seminars" to today afternoon, could hit invites the Japanese game big plant SEGA name to manufacture person Suzuki abundant, the game creativity and the management subject carries on the lecture. In 1958 was born to Japanese 岩手 county cauldron Shi Shih Suzuki abundantly, entered SEGA in 1983, following and created stretches across each kind of type the classical celebrated work, played " HANG ON" including the body feeling vehicle race, the science fiction fire played " Outer space Harley (Space Harrier)" , established the 3D wrestle game model " VR Quickly To hit (Virtua Fighter)" .. .

Preliminary test cry

Has been able to hit Suzuki abundant to share him to the conference participant since to enter SEGA each kind of game concept to originate, the manufacture process and the attainment.

Suzuki abundant expression, initially therefore can begins from the motorcycle and the vehicle race game, is because he in school days regarding this kind of activity quite adept, but regarding general table on the computer game game certainly does not crave does not excel, therefore after enters SEGA, he wants to manufacture can display oneself excels at the project, wins other to play family' s body feeling operation class vehicle race game, moreover he thought the operation can like the real vehicles to be able to let the game be more amusing, therefore he manufactured has operated the motorcycle radio station by bodily lateral tilt the body feeling vehicle race to play " HANG ON" .

Afterwards manufactures, certainly is not by the real entity feeling primarily game, but was unified the unique fine arts style as well as 奇幻 adds the science fiction theme the three-dimensional fire to play " Outer space Harley" , this section game only spend the short 4 month-long time to complete on the manufacture, and with the enemy which had the characteristic I plays the role by alone tree standard fire game expression means, became at that time one of SEGA classical representative works.

After has attempted the motorcycle body feeling game, Suzuki abundant first challenges the racing bicycle type game which he most likes, manufactures the leisure style the vehicle race to play " OUTRUN" . Originally this section game only refers to American the sight scenery, but because US mostly is the desert open land, goes to extremes monotonously, therefore played following also joins has selected material from Europe' s scenery. Had in view of the fact that then vehicle race game subject quite to be all serious, he wanted to attempt is manufacturing the relaxed leisure style the vehicle race, therefore also specially has joined the beautiful vehicle race girl in the game, ran quickly together with the rider on the scenery beautiful racecourse, let play the family so long as threw down 1 hundred round coins to be able to enjoy to the fragrant vehicle beautiful woman' s relaxed leisure vacation atmosphere.

After challenges vehicle which on runs, Suzuki abundant challenges in addition the fighter aircraft which is airborne flies, promoted the air fight to fire plays " Breaks through the Belt of fire (AFTER BUNNER)" . This section game uses is the body feeling concept which establishes by " HANG ON" , moreover compares " HANG ON" only to have the lateral tilt list 軸體 feeling radio station to say, " Breaks through the pair of 軸體 feeling radio station which Belt of fire" is steps into may 前後左右 incline, finally is the evolution for global first section can the omni-directional 360 free maneuver game radio station " R-360" , body feeling essential factor display to the limit to.

The inspiration comes much from the movie

The Suzuki abundant expression, he the inspiration and the concept which manufactures regarding the game, very many all is comes from play class work the and so on the movie inspiration, the picture is " Outer space Harley" was unified the movie " the big evil spirit territory (The NeverEnding Story)" , the cartoon " the outer space cobra (Space Cobra)" the evil spirit is imaginary, the science fiction, the risk, the movement and the fire essential factor; " Breaks through Belt of fire" is comes the classical name card which acts the leading role from Tom Kruse " to guard the soldier (Top Gun)" ; " OUTRUN" is selects material from the 70' s American comedy pieces " Cannonball" and so on.

Steps into the 3D cartography domain

Following therefore can step into the 3D game the domain, is because time his university studies is the 3D cartography, how is concerned the research is produces the building three-dimensional graph from the horizontal plan or three views, therefore he as soon as starts to want to make the 3D cartography the game, but then hardware only could to 2D simulate 3D, but also was unable truly to satisfy plays the 3D cartography demand, researched and developed the first section 3D cartography foundation plate after SEGA " MODEL1" , he only then truly had the opportunity to realize the dream, manufactured the first section 3D cartography vehicle race to play " the VR Vehicle race (Virtua Racing)" .

Then hardware technology only could by multilateral 型數 be scarce also not have the material quality to paste the chart the way to construct the construction game picture abundantly, Suzuki expressed he certainly did not like this kind of 稜 稜 角角 appearance. After manufactures " the VR Vehicle race" , he most wants to challenge is by multilateral presents has the complex body movement the mollusk this kind of high difficulty manufacture, the picture is eight fingernails octopuses and so on, but first then hardware ability is limited, two comes this kind of theme obviously to be able to refuse by the upper formation, therefore he faces the body quite pure humanity, as well as game role not many wrestles develop to the war game.

The classical celebrated work " VR Quickly Hits"

Produces afterwards, is lays today 3D wrestle game foundation the classical celebrated work " VR Quickly To hit" . This section game manufacture process encounters in fact to challenges extremely much, first this type is brand-new, other merchants has not attempted, two at that time has the manufacture strength to be formidable the model which also resources rich 2D wrestle king CAPCOM establishes, relative under Suzuki abundant only has the few in number human resources, also manufactures the 3D character also only likes a crude puppet, is unable with to have surpasses 50 cartography designers' CAPCOM manufacture team such, manufactures the massive fine 2D game role image, therefore he decided must face the smooth movement challenge which 2D is unable to express.

At that time certainly act picks up (Motion Capture) the technology to be allowed to use, therefore manufactures the personnel only to be able the movement which adjusts by the manual way needs, but as soon as barely satisfactory starts the movement which manufactures actually. Suzuki abundant realizes in this process, how if manufactures the personnel to link leaves the fist to kick the leg all to do not clearly, how also can complete the game role the attack movement, therefore he issues an order to want everybody work suspension immediately, first personally sets an example the practice correct fist kicks style and so on leg, following really discovered manufactures the personnel to be able own cognition movement way, responded in manufactures in game role movement, therefore works as when cognition mistake, manufactures the movement also can extremely 彆 turn.

The crew on at the same time is manufacturing the game afterwards, at the same time on in the hall practice day passes, after everybody is familiar with the basic fist kicks the leg, starts to attempt these elementary actions puts to the game in, really presents the extremely outstanding effect, leaves when the move vivid is powerful, hits when can realize as if the real pain, true creation other game no characteristics. Manufacture period he also studied has surpassed 70 Hong Kong acrobatic fighting movie, also referred becomes outstanding with Bruce Lee' s wrestle style, and by the standard inspect the decomposition movement penetrated the understanding.

The classics continue do " VR Quickly Hits 2"

Many " VR Quickly Hits" the experience in the first generation which center accumulates, as well as has not been able to complete the conception, all continues to arrives the second-generation, also is SEGA throughout history makes a profit many plays " VR Quickly To hit 2" on. The Suzuki abundant expression, originally he very much hoped can manufacture in the game is similar to the picture real scenery, but the MODEL1 foundation plate and is unable to provide the material quality to paste the chart the function, at that time but had this kind of 3D cartography technology the head to push the American aspect the military science and technology company, therefore he really observed and emulated and the discussion cooperation to US, finally company cooperated the research and development with Locker the West German Martin to new goods come into the market a generation of 3D cartography foundation plate " MODEL2" , and the manufacture promoted the classics to continue a work " VR Quickly To hit 2" .

But this wants to manufacture like the picture real-life scenery goal, " Quickly Hits 2 in VR" to play the Shaolin Temple Tallin which the stage first pass presents, can see the actual achievement, also can see the pains which the manufacture group selects material. The Suzuki abundant expression, in the second-generation game, he most wants to express is " the counter-attack" the concept, the single is not the pure attack and the defense, after but is can melt this acrobatic fighting concept which opposite party style gives to counter-attack again. He had also disclosed many selects material Peru Xin, the picture was manufactures the team once to visit Shaolin Temple' s, came really thoroughly to understand the Shaolin Temple hundreds of different Chinese boxing, in the attack, dodged hide, the defense, the counter-attack different skill.

But these real acrobatic fighting skills and the secret, including many certainly is not the reference can know, but is needs personally to consult has on one' s person 絕 technique Wu Sengmen fang Neng to know, receives martial arts skilled worker the like this guidance, Suzuki abundant directs the Chinese boxing with the manufacture teams then personally fate by Wu Sengmen the secret and the key is at, he expressed although Worker level Wu Sengneng receives and dispatches freely, cannot make them to be injured, but disciple level Wu Sengmen also are unable to achieve such furnace fire 純青 boundary, therefore they have also suffered many fists foot, Suzuki abundant myself have also injured the rib.

An interesting rumor in which Shaolin Temple has selected material the process occurs, which Suzuki abundant and shared because the manufacture team big weaponry compared notes with few Lin Wuseng, the local children also 誤以為 the manufacture team are kick the hall to challenge Shaolin Temple, therefore when they overturned when the place, the children also can for few Lin Wuseng cheer, make they to know whether to laugh or cry. When following goes the Hebei Cangzhou selects material 八極 the fist, is responsible to direct 八極 fist skilled worker extremely to like drinking, frequently got drunk has been unable to act bashful a move of strength, also let on the Suzuki abundant head many several swell the package.

Steps into the simulation domain " Law 拉利 F355 Challenge Match"

At first he enters the real entity feeling vehicle race game which SEGA wants to do, in " Law 拉利 F355 Challenge Match" which following manufactures finally can realize. " F355" was not already pure only was plays, but was section take the real driving simulation as the demand work. Affection vehicle race Suzuki abundant and personally arrives Italy thoroughly to understand that, and positively is authorized with the law 拉利 discussion. The game manufacture completely is take the real simulation as a starting point, manufactures the personnel well-known in Japan " Fuji SPEEDWAY" the velodrome, places each kind of detecting on the real law 拉利 racing bicycle, surveys including the acceleration, is curved, movement and so on when ghost vehicle the G strength change, the final achievement is this section may display truely specialized drives the skill game.

The best-selling game manufactures the attainment

After elaborated all sorts of games manufactures experience, Suzuki abundant manufactures the experience on his long-time game, induces him several views which manufactures regarding the best-selling game. He indicated that, the best-selling game roughly has several classifications, the 1st kind is by studies observes other to play and performs to improve manufactures, the 2nd kind is newly does, the 3rd kind which embarks based on the brand-new viewpoint is has nothing to do with with the technological innovation, but is can hold the populace point of view, like clamps the baby machine and so on, the 4th kind beforehand grasps the popular tendency, for example matches 合當 the red movie theme, makes contact with the popular cycle; The 5th kind is arise suddenly the sudden change class which the fantasy lives, for example red whole world " Russian Block" and so on.

Although best-selling plays the production and is unable completely to grasp, but the body for manufactures the person to have to have to understand which procedures possibly cause to be defeated, roughly has following several appraisals the way. First, regarding the game manufacture, most is important is " the person" , can fully grasp " the person" to be able to manufacture the success abundantly the game, Suzuki gives an example to indicate, if the present needs to make the basketball game, but the manufacture team actually all is the person which likes or excels to manufacture the soccer game composes, then is unable to produce well plays. Therefore is sells the department to recognize some kind of game type has the market potential, also must have to consider whether the manufacture department can smoothly coordinate, the game business planning production must synthesize the double aspect the opinion.

but when game manufacture, perhaps aims at the local market is does not have the question, but in view of foreign market? If plays has the means to sell the whole world, may full share the risk, how but has to satisfy the different area differently to like, is the quite important topic. For example the soccer theme is unable in US to create popularly, but actually very much is popular in Europe. Moreover not only the theme, also has the difference in the game system plan with the expression means aspect, for example US which constitutes by the hunting nationality, plays the family not to like exercising martial arts the promotion skill way to play the game, but hopes as soon as to start to be able very strong to be very brilliant, otherwise like agriculture and so on Japan ploughs the nation-state, likes slowly exercising martial arts gradually enters the happiest extent the style.

in view of different market game, also can have the different hypothesis, for example home use version game and large-scale computer game version game, because plays the time is different, therefore also must have to have the different plan. The home use version game may continuously play for several hours, therefore the step does not need too quickly, the game basic time also may be longer, but the large-scale computer game version game plays the time only to have short ten numbers and even dozens of minutes, therefore must have to be able the very quick seat of honor, to let play the family to enjoy in the short time to the game essence is at.

succeeds the game must have to have the innovation the content, and creates the game role the characteristic, and can let play the family to understand. But lets play the pipeline which the family can understand including each kind of different game award item, shop head demonstration and so on. The game first impression, the image performance, is in particular the attraction plays family' s important key, must have to be able to let play the family as soon as to look wants to play, moreover should better be looks like the very easy seat of honor. Although at present extremely is rich about the game information, but this " looked at wants to play" the essential factor still was count for much 1..

in view of operation simple partial, the Suzuki abundant thorough analysis expression, should better be can achieve the operation to be simple but 變化多端 the goal, although such goal designs the personnel regarding the formula to say is a challenge, but can truly receive like this plays the family to welcome. Manufactures the personnel to have to learn or ascertain on the spot plays family' s liking, properly plans in the game operating mode or is plays role detail and so on artificial wisdom response.

the succeeds game must have the essential factor which the repetition plays, if section plays time plays, will be unable to detain plays family' s vision, therefore will have to have to prepare to be able to let play the family to have as soon as plays plays the power again the rich content. Finally is mentioned about differently plays the family to play the skill disparity part, section can receive the game which everybody welcome, must consider the different level plays the family in to play the difference which in the process creates, and lets this difference not as for oversized, in order to avoid badly lets these skills play the family to have the depressed thought to give up not play.

besides bridging the gap between, but also must grasp plays family' s basic psychology, somewhat plays the family possibly not to care about the victory and loss, but somewhat played the family actually to be able because of to lose the competition to feel the self-respect suffered injury, somewhat played the family is likes winning the competition scenery feeling, therefore the success game was best can achieve lets the observer think lost plays the family actually almost to be able to win, also enabled the observer regarding to win plays the family to have the encouragement and the appreciation, grasped not only authority psychology, but also included to observer' s psychology, might say was quite subtle.

Scene question and answer

Shares the lecture after a succession of detailed thorough experience, Suzuki abundant and explanation conference participant' s question. First is asked how he does come the annotation by the Online way originally the DC celebrated work which (全反應 visual entertainment) manufactures by new condition F.R.E.E " Sha Wood" . Time the Suzuki abundant expression, he " Sha Wood" promotes in fact in 2000, certainly did not know MMO (large-scale multi- people on-line) this kind of game type, he thought at that time the game expression means have the narrow tendency, therefore he only then manufactured F.R.E.E this kind to be able to let play the matter new form game which the family did oneself wants to do. But after had understood MMO concept, he thought extremely suits the sha wooden expression means, therefore he has only then started manufactures " Sha Wooden Online" the thought, but as soon as starts " Sha Wood" certainly is not take MMO as the starting point, only is exactly suits.

still was in addition " Sha Wood" question, when was asked originally story plot still termination single plane version " Sha Wood" original work, whether has time the plan which promotes continues does, the Suzuki abundant expression although plays the type transformed, but " Sha Wood" the original work world outlook and the role, the plot and so on, all will be able to melt into " Sha Wooden Online" center to continue. As for whether can have the single plane version to continue does, Suzuki abundant certainly not explicit reply.

in was asked manufactures in the experience at his long-time game, has faced why most greatly is defeated, as well as how performs when overcomes, he expressed the actual game manufacture interior carries on again when can divide into 34 different routes, after one but concluded some route is unable successfully can remove, therefore business planning which although in the internal manufacture process is defeated very many, but actually promotes the game basically all is successful. Although the past was defeated business planning quantity many, but now already have not been many, the whole said still was by succeeds occupies the majority.

receives was asked he regarding " game" when recognizing, Suzuki abundant possibly is mistakes is " operational" , therefore the reply expression which asked for question, he thought how best is operational is plays the family to want to be able how, does not need to pay too many prices, the picture is trains hard and so on, the ideal condition is can directly detect person' s brain wave to operate the game, or is implants the chip in the body and so on, at present had the medicine aspect the practical application, perhaps future will be able to like the science fiction piece, will let the human brain and the machine directly carries on the communication.

Suzuki abundant commanded troops has manufactured the suitable many patterns game, therefore some people asked actually he was how convinces when the boss and the subordinate coordinated his manufacture idea, as soon as starts his ajar joke expression, when 1,986 â–¡1987, he has traded the boss which did not understand the game, each time he said when he wanted to make any game, the bosses all said " was good, you did" , therefore he thought was not the method with emphasis which convinced, but was a good boss, this reply brought in a scene entire room rocking with laughter. But he also earnest supplement indicated immediately, initially he when manufactured " Outer space Harley" this section game, certainly did not receive favors, once encountered the high level opposition, but he indicated to the boss, calculated did not pay salary he also to have to continue to do, therefore he thought could embrace the enthusiasm, indomitable persisted, was most important.

always fills each kind of creativity Suzuki abundantly, in was asked whether once has bumped the condition which the creativity dries up, when as well as how transforms such difficult position, he expressed if own thought the creativity can dry up, that can dry up, if unconsciously can dry up, that cannot dry up. He explained by the binary place concept that, 8 units places Yuan material can have the 2^8 = 256 kind of changes, therefore so long as can grasp the minority key, can combine extremely many kinds of changes. He thought creativity the process service pattern mathematics problem solving, only can defer to the fixed way computation by no means, if creates by this concept, when the mathematical formula too is complex, when surpasses the human brain memory ability, the creativity can dry up.

therefore he all is by the physical way, removes the service pattern numerous and diverse part, only grasps the minority key the part to create, cannot bump into the question which the creativity dries up. How as for has to penetrate the organization and the system way avoids the creativity drying up, he expressed each manufacture person has the different manufacture by chance, some people like making the series to do, but he likes challenging each kind of different type game. If lets identical manufacture the person only to depend on oneself likes manufacturing the game, that finally often can fall the mostly the same except for minor differences aspect, does not have too changeable, therefore must have fully to understand manufacture team various members' ability, hobby, conception, many and different people contact, has a look the different thing, can let the game continue the unceasing innovation.

last the question was by once obtains the Taiwan area " VR Quickly To hit" competes champion 提問者 to propose that, was related " VR Quickly Hits" uses 八極 the fist role to tie the city crystal, did regarding this in the entire series holds the quite great proportion the role, why initially met 雀 in the screen to elect, to cast aside the original Arab role to join in the game to become the lead, moreover also affected following " Sha Wood" lead banana plant month cool role hypothesis? Regarding this question, the Suzuki abundant expression, he once studied has studied many about the Chinese Chinese boxing historical evolution and the fable story, regarding 八極 fist this Japan not any well-knownness, but actually had the unique charm the Chinese boxing extremely to be interested.

but 八極 fist because style receiving and dispatching and the attack and defense are away from (the next to the skin hand-to-hand fight in tights) very slightly, therefore actually certainly is not extremely suitably comes in handy in the game, but he thought 八極 the fist idea and the idea extremely have the charm, therefore very wants to achieve it in the game. Then the affiliation " Quickly Hit this wrestle by VR" to realize his desire afterwards to the war game. As for " Sha Wood" the part, he thought key lies in the game story, 八極 the fist is only one of multitudinous Chinese boxing which the lead studies, certainly is not the entire game subject is at. In the reply he also mentioned he thought 八極 the fist has many extremely interesting parts, the picture is a move can let the person depart five meters outside this kinds to look like the picture is the talking nonsense formidable might.

Conclusion

The lasted 80 minutes seminars reach this point the conclusion, can abundantly hit Suzuki to be possible to say was the very rare share his game has manufactured the idea course and the experience, shared many unknown Peru Xin and the interesting rumor. Although once spread " Sha Wooden Online" on the other day the original development company South Korea JCE announcement suspension development, the news which took over by Shanghai SEGA, but looked by this Suzuki abundant scene reply that, this section game still could be his main force manufacture key, but in E3 SEGA also once displayed the new generation " VR Quickly Hit" the game picture on the other day, abundantly liked Suzuki to manufacture the game to play the family, might as well was allowed many to pay attention these section the classical celebrated work following most recent news which created by Suzuki abundant.

---

So basically Suzuki has no definite answer about the core Shenmue series continuing. However, as Kikizo' s report from August reminds us, he has no core involvement with the project' s future at this time. This is a fact - so make of things what you will.

alimn
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RE: new Yu Suzuki interview ( about Next-Gen ) for the first time - Oct 30, 2005 09:14
NO

NO NO NO
This is not part 2 that Adam says http://gnn.gamer.com.tw/4/20984.aspx
It' s not part 2 it published in 2005-08-23 about Shenmue Online and other things


You must wait for the part 2 in this page
http://gnn.gamer.com.tw/
< Message edited by alimn -- 30 Oct 05 17:17:42 >
NW' s Shenmue, Yakuza and VF5 site!
http://www.novinworks.com/shenmue.htm


alimn
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RE: new Yu Suzuki interview ( about Next-Gen ) for the first time - Oct 30, 2005 09:28
First Report was about Yu Suzuki' s views about NEXT GEN
...and Second one will be about Shenmue Online and NEXT Shenmue games that will publish soon so
wait for it in this page http://www.gamer.com.tw/


And now read this New Translation It' s better than World Lingo Translation....
and this is the good translation from one of the GAF members(Thanks to Yutaka Suzuki or yu-suzuki in here that gave us this translation on Shenmue Dojo) :


About “LINDBERGH”
Sega’s new board is based on PC architecture. It uses Intel P4 cpu and high-end nividia gfx processor. It was designed to be a balanced system and easy to develop games for.

About PSY-PHI
This new game abandoned traditional control method. Player will rely entirely on a touch screen to control the characters. It is not just touching specific parts of the screen. Players can draw symbols such as á and â to initiate powerful special attacks.
Since this control scheme is similar to what NDS offers, he was asked if he has plans on developing some NDS games. He said Sega has a long history of using touch screens in arcade games and he currently has no plans for any NDS games.

About next-gen consoles
He said the sensations created by the announcements of new consoles are good for the industry. He said developers have always been limited by the performance of consoles and next-gen consoles will help alleviate this problem to some extends.

About PS3
Because Suzuki always emphasizes realistic control and simulation in his games, PS3’s strong physics simulation power matches his game development philosophy very well. Based on what he saw in TGS, he thinks motion capture technique won’t make a difference in next-gen games since it is already mature. Developers have to rely on physics simulation to make spectacular games in next gen. Fully simulated real-world physics is still too much for next-gen hardware to handle, but PS3 would be better at physics than other consoles. He had no real experience with the PS3 hardware, so he cannot tell how much he could push the physics in his next-gen games.

About XB360
XB Live is MS’s big selling point. They asked him if he has plans on utilizing the XB Live features in his next-gen games. He said he currently had no plans on developing XB360 or PS3 games. He reemphasized that PS3’s physics simulation and XB360’s Live service are both important and interesting features. He is interested in developing games for these two platforms.

About Rev
Suzuki said he could not say much about it because he had not look at the Rev controller closely. In last TGS, he paid more attention on the software and much less on the hardware.

oh, this is only part I, more info on Shenmue will be released in part II.
< Message edited by alimn -- 30 Oct 05 17:30:30 >
NW' s Shenmue, Yakuza and VF5 site!
http://www.novinworks.com/shenmue.htm


Terry Bogard
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RE: new Yu Suzuki interview ( about Next-Gen ) for the first time - Oct 30, 2005 09:44
Babelfish: Cel-Shaded to be Sega' s Shenmue 3
Terry Bogard - currently the most Unhelpful member of the Kikizo forums.

Adam Doree
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RE: new Yu Suzuki interview ( about Next-Gen ) for the first time - Oct 30, 2005 10:03
My bad! Suppose we have to wait for the actual part two.

Twist
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RE: new Yu Suzuki interview ( about Next-Gen ) for the first time - Oct 30, 2005 13:21
Adam, don' t you have access to translators?
Shenmue...

It' ll be back....

HellRaiser
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RE: new Yu Suzuki interview ( about Next-Gen ) for the first time - Nov 03, 2005 08:42
Shenmue Online is still in devolopment. The source is from the Japanese magazine Dorimaga, not that taiwan game site.

http://xbox360.ign.com/articles/663/663899p1.aspx
< Message edited by hellraiser -- 3 Nov 05 16:46:17 >