JAPANESE no matter what genre the game is.
It' s them who made consoles a better gaming option than PCs.
Who cares if game' s a sequel if it rocks? The painfull stuff are games that suck adding not only number 2 to the title but loosing the point of original design or giving you extra content like bugs or worse control :)
We' ve been playing games on consoles for JAPANESE gameplay up till Xbox and PS2 (there weren' t to much great Euro/US productions for PSX - just a few and not that big)
The only difference was RARE but it could' ve been Nintendo' s influence cause their genius seems to be gone for know. Same deal wit RETRO STUDIOS and Silicon Knigts - Thirst great game turns up under Nintendo' s wing and silicon Knights Eternal Darkness is so briliant yet MGS Twin Snakes is not on par with that quality.
You look at a game like San Andreas - great hype , lots of things to do , pop-up right in front of your eyes and many many bugs plus the overall feel of an unpolished production - that' s how I see US and Euro Devs with some exceptions ofcourse but still to few.
Why can' t they make a good fighting game ? Cause it' s all about balance and polish here.
But the new guys definately have a place because without new people entering the gaming world we wont have as many new ideas.
Yeah the problem is the only big changes come from the old players like Nintendo (REV, DS , software that many of you know and those who don' t I DON' t CARE :) )
, SONY (EyeToy and SingStar and others) Etc.
The new guys usually make more of what others do untill they gain enough trust for someone to let them do something different and still many of them won' t have the balls to go that path.
< Message edited by ]GaNgStA[ -- 28 Sep 05 20:06:08 >