This is actually part of a conversation about the Rev. and FPS' s. I' m just gonna quote what the original poster said and then my reply afterwards.
I thought at first it would be a great idea for FPS' s. Being able to have a ' mouse-like' interface to have more precision and quick aiming. The only problem with the remote is that you would have to sit directly in front of the TV and you would have to rest the remote in your leg during extended play. Holding the remote part of the controller up for 2 hours would be really tough.
But that is where the problems start. Please no flaming. These are legitimate problems to the FPS' s with the new Revolution Controller
There are 360 degrees in a circle (duh). So in the new Metroid Revolution game (if they decided to use the remote), to look 180 degrees you will have spin it 180 degrees to look behind you. This will not work.
They will have to compress the sensitivity where 360 degrees are reduced to maybe 45 degrees. So 22.5 degrees to the left is actually 180 degrees to the left and 22.5 degrees to the right is actually 180 degrees to the right.
Next Problem:
If you have played with a mouse in your favorite FPS, then you know the problem of running out of mousepad room. You then have to pick up the mouse and move it to the center of the pad to keep looking your desired direction. This is basically resetting the physical postion of the mouse with out changing the onscreen positon of the view.
So lets say that you are playing a FPS with the new controller on Revolution and you need to reset the position because of " running out of angle" to look around. Is there a button to do this?
Here is a better example:
This example assumes that when the player is walking forward the remote is looking straight ahead.
You start the game and begin to run forward with the analog stick. You look to the left by moving the remote to the left with the desired angle because there is door that you want to go through. You push forward on the ananlog stick to begin walking through the door. What is the right hand doing with the remote? If you move your hand back to the right to simulate going forward, it will then look back the other direction.
The only solution that I can come up with is the ' Z' button on the back of the remote. If you could push the ' Z' button and then the remote is in ' look' mode, and when the ' Z' button is not pressed then the remote is basically off, this would work for recentering the the remote in the forward position. This control control scheme could be reversed where when the button is pressed then it ignores motion of the remote. This is not really optimal for competitive play IMO.
At the moment I' m very skeptical of using the Rev controller for FPS' s. My biggest concern is of course aiming.
In the typical mouse/keyboard setup a mouse offers amazing accuracy. Besides that, you can get away with being " lazy" . You can aim your reticle at a certain spot and basically wait (i.e. camp) a position. Or, if you' re strafing you can keep your mouse pretty well centered on the target. And with a controller you can get away with the same (albeit a mouse provides more accuracy and is quicker). Futhermore, if you take your hands off the right analogue you can still hit your target with simple strafing. And basically with a mouse/controller you can be both accurate and lazy at the same time.
Now the the Rev. remote numerous problems arise. Not just the problems quazl mentioned above, but other little annoyances. On a controller pressing the trigger button to fire typically won' t jerk your aim off. So if I have you centered for a headshot, and fire, chances are I' m getting the headshot.
On the Rev. remote, everytime I press a button to fire I' m jerking my aim off center. Don' t believe me, go grab any remote control. Press a button and watch how much the controller shakes. Now imagine trying to aim/fire like that. The shaking is going to screw up your aiming badly. But it gets worse.
Not only is it nearly impossible to keep your right hand steady, you also have another analogue stick
attached to the remote. Now you gotta try and keep both hands steady in tandem. Since the cord for the left analogue is fairly short you won' t be able to rest your left hand in your lap.
Which leads to another problem mentioned above, fatigue. There' s a reason light gun games are short and simple. Eventually people get tired of holding their arms up. Now imagine instead of a 30 minute light gun game, you' re playing a 10 hour FPS. No matter how much you love the game, fatigue will keep you from playing an extended period of time. And again, that' s 10 hours of serious aiming issues you' re also going to have to deal with.
Remember, with a light gun it' s easier to keep your aim because you' re not pressing down on the gun, you' re pressing back on the trigger. Although the Z button on the back will most likely be used for firing, hitting the Z button is still going to jerk your aim off. Also, with a light gun you can use your other hand to steady the gun if you want. Not with the Rev. where that extra hand will have extra responsibilities.
So I think the Rev. remote offers up more problems than answers for FPS games. Another fear of mines is that Rev. games will actually be
dumbed down to compensate for poor aiming. I can see a lot of games having insane amounts of " aiming assistance" to fill in the holes of the Rev. remote. Of course Nintendo has a " traditional" controller also. But if devs start making games suited more for the traditional controller than the innovation of the remote is going to waste.
I think the remote will excel in light gun type games, but not true FPS' s (and probably a few other genres). Games on the Rev. will probably have to be dumbed down, and to help battle fatigue, games probably won' t be that long either. Even worse, Nintendo hasn' t shown any real playable games. Even worse than that, developers don' t appear to be jumping all over the remote idea either. Sure some are " praising" it, but they sure aren' t annoucing any games for it.
I think there are a lot of legitimate concerns to take into account before fanboys come in claiming the remote to be the greatest innovation of all time.