It was expected. With console quality specs in a handheld comes console quality development costs. I often thought that was one of the pitfalls of the PSP.
While Nintendo' s handhelds have never been hi-spec devices, they' ve always been low-risk ventures for developers to make easy money. They don' t have to sell as many copies of a Gameboy Advance or DS game as they would a console game in order to turn a tidy little profit, which is why Squaresoft was rumored to want onboard
the GBA gravy train after their movie bombed badly.
I imagine that developing for the PSP has the same type of risks as developing on a console so if an original title doesn' t sell too well on it then developers will feel the pinch as they would if the same title failed on a console.
< Message edited by Terry Bogard -- 15 Aug 05 19:08:17 >