What is " rubberband AI" you may ask? Play Burnout 3. Great game,
horrible AI. Period. If you pass your opponent(s) or even cause them to crash horribly while you race away, it doesn' t matter how well you do or how much thruster boost you apply, the enemies will catch up to you in next to no time at all. Usually they will pass you (at which point the AI adjusts) and suddenly they do not wander more than a few hundred feet in front of you, making it easy to pass them back up by using your turbo thrust afterburner boost thingy. However even if you are in first place and you happen to crash into a table or a small sign causing a major wreck for yourself, you will get knocked back at least to 4th place and have a hell of a time catching back up.
Such AI truly pisses me off and removes any real challenge from the game. You can' t win by strategically causing an accident for your evil opponents (opponents in ALL games are obviously pure evil, since they oppose YOU) and race ahead smartly, avoiding accidents to secure the win. Your turbo afterburner boost thrust thingy is mostly only for show. Also when the evil enemy opponents pass you, it is easy to pass them right back up using your firey exhaust afterburner boost thrust rumbler flame thingy. Not a real challenge by any means. I hate games that cheat!
Don' t get me wrong, I love Burnout 3, especially the crash mode which is an actual TRUE challenge! Well, it' s not really that hard, but it is hella fun. I got gold in all 100 crashes. But strategy, skill, and challenge play a much larger aspect in that portion of the game than the racing portion. Yeah, I like Burnout 3, even if the graphics aren' t as good as Out Run 2.
Fortunately in Out Run 2 I' ll be racing the clock.
< Message edited by Joe Redifer -- 10/24/2004 10:20:30 AM >