Iad umboros
I bought this Loco. Haven't had a chance to play it yet, as I also got PQ2 from the arcade (so there goes this weekend), but I'll recommend it to mates and see if they'll shell out so we can play 4 player. A quid each isn't bad at all.
Do you make enough on these projects to make them pay for themselves/future games?
Thanks.
I make enough to pay for the $99 annual premium membership fee to have games on the marketplace. That's about it though. So far it's sold 175 copies for the first 4 days. Microsoft gives the makers 70% of the price so that's about $125. Pretty soon it will be off the new releases list on the dashboard and the only way people will know about it is by word of mouth. Sales usually go down to 10 or so copies for a day for a month or so then eventually dwindle down to a couple a week.
It's pretty much impossible to make a living off the indie games marketplace. Pwnage of Empires took several months to make with pretty much full time hours invested into it. Hardcore games that take a long time to make don't sell very well on the 360 indie marketplace, so there really is no way to justify it financially. If you're doing it you're not in for the money. Although it's nice to get a little bit to at least cover your costs. I just make games that I want to make, I don't go for big sellers or do it for the money.
I still have a bunch of games that I want to make. The next 2 are going to be much smaller in scale. I also have a lot more I want to do with Pwnage of Empires so I'll probably make a sequel after that.