Re:1337 Ship Deathmatch xbox live Indie Game
-
Aug 21, 2009 23:31
cool, I haven't done any networking yet with XNA but I will be soon.
The game I'm working on now will have live and LAN multiplayer and online scoreboards.
Networking for an XNA MMO is probably pretty hard considering you can't have dedicated servers, or do you guys have some advanced XNA stuff for that not available to regular premium users?
"If you knew how good I am you would think I'm modest."