Resident Evil 5 Demo

Change Page: 12 > | Showing page 1 of 2, messages 1 to 40 of 41
Author Message
Silentbomber
  • Total Posts : 4673
  • Reward points : 44970
  • Joined: Dec 17, 2004
Resident Evil 5 Demo - Jan 26, 2009 13:07
up on the 360, psn soon. Who wants to play? I just finished playing and its good, nice online co-op too.

immortaldanmx
  • Total Posts : 2966
  • Reward points : 9215
  • Joined: Nov 13, 2003
  • Location: Virginia, USA
Re:Resident Evil 5 Demo - Jan 26, 2009 13:31
Downloading now, not that I expect myself to give a shit.
I dont want to celebrate, I want to sell you hate.

ginjirou
  • Total Posts : 4836
  • Reward points : 16545
  • Joined: Jul 16, 2005
  • Location: Sweden
Re:Resident Evil 5 Demo - Jan 26, 2009 13:32

immortaldanmx
  • Total Posts : 2966
  • Reward points : 9215
  • Joined: Nov 13, 2003
  • Location: Virginia, USA
Re:Resident Evil 5 Demo - Jan 26, 2009 15:19
ginjirou


Is it any different to the japanese demo discussed earlier?
Here's an old comparison between the 360 and PS3 demos. 


Ewww, the PS3 version looks like ass, does anyone even try on it anymore?
Pic of 360 version, mouse over for PS3 comparison.

Edit: Just finished the demo and damn, it controls like ass. Aiming is slow, movement is slow, and everything requires 2 buttons. It feels similar to Dead Space, only slower.
<message edited by immortaldanmx on Jan 26, 2009 17:45>
I dont want to celebrate, I want to sell you hate.

choupolo
  • Total Posts : 1773
  • Reward points : 1930
  • Joined: Dec 02, 2005
  • Location: Manchester, England
Re:Resident Evil 5 Demo - Jan 26, 2009 21:08
Apart from the the hue, I dont see much difference Dan.

Downloading...

immortaldanmx
  • Total Posts : 2966
  • Reward points : 9215
  • Joined: Nov 13, 2003
  • Location: Virginia, USA
Re:Resident Evil 5 Demo - Jan 26, 2009 21:56
choupolo


Apart from the the hue, I dont see much difference Dan.

Downloading...


It was sarcasm based on the fact that someone made a huge article for something that didnt exist. Other than the smoke comparisons I didnt see a difference, except the PS3 version seemed like someone put a white filter over everything. Which seems to be the norm for multiplatform games. Id love for a dev to explain why this always seems to happen.
<message edited by immortaldanmx on Jan 27, 2009 03:20>
I dont want to celebrate, I want to sell you hate.

Agent Ghost
  • Total Posts : 5486
  • Reward points : 12425
  • Joined: Aug 09, 2006
Re:Resident Evil 5 Demo - Jan 27, 2009 07:59
Two things.  ATI had better color management and IQ than the older Nvidia cards.  Anyone with a pre-8800 series videocard from Nvidia would see a similar problem.  It's very minor and most wouldn't notice it.

The settings in the PS3: 

RGB
limited->Full

And turn on the "super white" settings on your TV if it supports it. 

I'm not sure if the second part is neccesary or not.

It's not the colours that the game is outputting that is different.  It's how the hardware processes and displays the colour.
"This is sad. There's no other word for it. The person who invents a way to punch someone in the face over the Internet will make millions from the demand generated by people like this." Youtube comments

immortaldanmx
  • Total Posts : 2966
  • Reward points : 9215
  • Joined: Nov 13, 2003
  • Location: Virginia, USA
Re:Resident Evil 5 Demo - Jan 27, 2009 16:11
Agent Ghost


Two things.  ATI had better color management and IQ than the older Nvidia cards.  Anyone with a pre-8800 series videocard from Nvidia would see a similar problem.  It's very minor and most wouldn't notice it.

The settings in the PS3: 

RGB
limited->Full

And turn on the "super white" settings on your TV if it supports it. 

I'm not sure if the second part is neccesary or not.

It's not the colours that the game is outputting that is different.  It's how the hardware processes and displays the colour.


Thanks
I dont want to celebrate, I want to sell you hate.

Eddie_the_Hated
  • Total Posts : 8015
  • Reward points : 15335
  • Joined: Jan 17, 2006
  • Location: Wayne, MI
Re:Resident Evil 5 Demo - Jan 27, 2009 23:45

Heh... this has been sitting in my Google Docs for months. It's not a full review, at least not one I consider up to my normal standards, but at any rate, it's my first impressions of RE5.


RE5 Demo [JP Region]
Xbox 360
2+ Hours Playtime


Back in the summer of 2007, we were given a sneak preview at the next Resident Evil game, still in the earliest of alpha stages. The clip, first screened at E3 07 was a tantalizing morsel that would not only charge a rabid fanbase, but would set the bar for the scrutinizing media eye following the series, promising an as-of-yet-unknown African locale, the return of longtime series protagonist Chris Redfield, and newer, stronger, faster zombies.

Up until last generation, I personally had never been a big fan of the games. My aversion to fixed cameras, and my relative disinterest in the horror genre as an entirety had steered me away from the series; that is, up until I got a chance to play RE4 on the Cube. I, like the majority of those around me, found myself totally engaged in a fantastically crafted game, one which not only held it's weight against it's action horror counterparts, but provided stiff competition against some of the best-developed household names in the entire industry.

With that being said, I believe that Resident Evil 5 is very much the result of RE4's "rebirth" of the series, and that many of the decisions made were made solely based on the success of it's predecessor. It isn't in and of itself a bad thing necessarily, but I can tell you this much right now, if you were betting on a radical departure from four, it's probably best you pull off those wagers on the races, and let that fresh-out-of-university financial adviser make all of those difficult stock decisions for you.

In many ways, the game simply feels like a continuation of four, save the story and setting. The same basic style, same basic control scheme, and the classic surrounded-on-all-sides mentality do much to liken it to it's predecessor, despite having little or nothing to do with the storyline or locale of it's predecessor.

The game is pretty. Damn pretty. Chris Redfield, the protagonist and consequent focal point of the game looks stellar. The game is well modeled, and crisply textured, as we all expected. Sunlight plays a much larger role in the game than previous installments, giving the game something of a desaturated palette . Sunlight plays off of you and your enemies, taking into account the time of day, adding a new level of subtlety to the look of the game. Your eyes adjust realistically to indoor and outdoor environments, bloom is well-implemented, and shadows are thoroughly convincing. In this manner Resident Evil 5 has lived up to, and exceeded our expectations, and every video we've seen pre-gameplay.

The gameplay in it's basic sense still carries with it the excitement and fear that has made the series so famous. I won't touch too heavily on it, as it's something I can't do much justice to in writing. Boss fights will clearly be the pinnacle of RE5's achievement. Now, go fight what amounts to the new chainsaw sack-boy. You won't be disappointed.

Not by that anyway... One major disappointment I did have (among a handful) is the enemy and friendly AI, though I've come to the conclusion that in co-op style games, the latter is to be fully expected. The terrifying hordes of zombies shown in the earlier trailers must've missed their cues when push actually came to shove, as these creatures stop their savage dash for your flesh about three meters from you, only to crawl in at a snail's pace, weapons raised, returning once more to the hackneyed shamble-and-hack methodology found in days of yore. It's frustrating, because after a year or more of concept art, videos and insider impressions attempting to explain to us the superhuman agility and awareness of your undead foes, we find ourselves in a situation where the hype has far-and-above outstripped reality. Simple fact is, there ain't much to see here folks. The AI does the job, but don't look for much more than functionality, maybe not even that when it comes to friendlies.

There's mention of sloppy control-work, and while it's not perfect, I suggest playing around with the mapping settings. I found that I had a much easier time when I set the defaults to something more akin to the original Gamecube experience. Continuing on this for a moment, because the precise controls afford the game a slower and more calculated pace than competing horror titles, it's often frustrating to be surrounded by enemies in close proximity. Your knife is the weapon of ultimate last resort, as it takes a half dozen strikes in some cases to fell even the most fledgling of opponents. This wouldn't be so bad, were you not so restricted in ammunition, and weapons choice. The pistol doesn't handle well in as it should, especially in confined areas, and should be your weapon of last resort in engagements of this nature, and yet, you're still stuck aiming for arbitrarily effective headshots with the thing. In due fairness though, my gripes about ammunition and weapon proliferation may be without point in the retail version, as I almost consistently had a full inventory in Resident Evil 4, and I can imagine my inventory in the full title filling up quite quickly with the smattering of items and weapons found throughout the game.

I've said it before. The difference between a game that impresses, and a game that stuns is in the details. Resident Evil 5 is pretty, it sounds good, it's functionally controlled, and if nothing else, it doesn't stray too far from it's successful predecessor. However, it's just lacking that je-ne-sais-quois that four brought us. From one perspective, playing it safe may have been a smart move for Capcom. "Stick to your guns" and "go with what you know" have been the tried-and-true methodologies behind successful sequels in years of late, but I have to wonder how much more entertaining the game could have been had they branched out a bit, and explored new territory. Perhaps I was a bit too hard on the game on my runthroughs, but I was expecting nothing short of gold, and was disappointed that our high expectations weren't met the way I'd hoped.

Best case scenario, I'm overcritical to a fault (something I'm not used to being when writing impressions) and you'll be pleasantly surprised that you really do enjoy the game as much as you felt you would. It's still absolutely worth renting, and if you're into horror, or have disposable income, a definite purchase.
"I'll wager sixty finest English pence that you defeat Big Sister in the end by shagging her to death."

Kikizo.com - Excellence in Journalism

Terry Bogard
  • Total Posts : 3915
  • Reward points : 33045
  • Joined: Apr 29, 2003
Re:Resident Evil 5 Demo - Jan 28, 2009 03:46
I hear you LOVE those Capcom money hats, Eddie. ;)
Terry Bogard - currently the most Unhelpful member of the Kikizo forums.

Vx Chemical
  • Total Posts : 5534
  • Reward points : 6695
  • Joined: Sep 09, 2005
Re:Resident Evil 5 Demo - Jan 28, 2009 10:44
RE4 is maybe one of the top 5 games iv ever played, so RE5 is a definete purchases, but i felt like i was playing an old game while briefly trying out the demo

Eddie_the_Hated
  • Total Posts : 8015
  • Reward points : 15335
  • Joined: Jan 17, 2006
  • Location: Wayne, MI
Re:Resident Evil 5 Demo - Jan 28, 2009 22:34

I hear you LOVE those Capcom money hats, Eddie. ;)

When Capcom starts sending me pre-release code, then we'll judge journalistic integrity. For now, I'm just an interested observer.

It really is a shame though. I've always wanted to write for a gaming publication, but there's next to no point in doing it freelance, as everybody who matters already has the game a fortnight or two before you do.


"I'll wager sixty finest English pence that you defeat Big Sister in the end by shagging her to death."

Kikizo.com - Excellence in Journalism

Terry Bogard
  • Total Posts : 3915
  • Reward points : 33045
  • Joined: Apr 29, 2003
Re:Resident Evil 5 Demo - Jan 28, 2009 23:26
Eddie_the_Hated



I hear you LOVE those Capcom money hats, Eddie. ;)

When Capcom starts sending me pre-release code, then we'll judge journalistic integrity. For now, I'm just an interested observer.

It really is a shame though. I've always wanted to write for a gaming publication, but there's next to no point in doing it freelance, as everybody who matters already has the game a fortnight or two before you do.


This has nothing to do with journalistic integrity and everything to do with your love of money hats. So, just admit it Edward, you love money hats!

As for other places getting the game before you do, who cares? Just as long as you get to experience the game too.

Terry Bogard - currently the most Unhelpful member of the Kikizo forums.

immortaldanmx
  • Total Posts : 2966
  • Reward points : 9215
  • Joined: Nov 13, 2003
  • Location: Virginia, USA
Re:Resident Evil 5 Demo - Jan 28, 2009 23:35
Terry Bogard


Eddie_the_Hated



I hear you LOVE those Capcom money hats, Eddie. ;)

When Capcom starts sending me pre-release code, then we'll judge journalistic integrity. For now, I'm just an interested observer.

It really is a shame though. I've always wanted to write for a gaming publication, but there's next to no point in doing it freelance, as everybody who matters already has the game a fortnight or two before you do.


This has nothing to do with journalistic integrity and everything to do with your love of money hats. So, just admit it Edward, you love money hats!

As for other places getting the game before you do, who cares? Just as long as you get to experience the game too.


Yeah, take it from someone who works at kikizo. They know all about not getting games first
I dont want to celebrate, I want to sell you hate.

Zarathustra
  • Total Posts : 140
  • Reward points : 0
  • Joined: Jan 28, 2009
  • Location: Virginia, USA, North America
Re:Resident Evil 5 Demo - Jan 29, 2009 06:41
I'm not going to bother with the demo of the game. From what I have heard, it isn't anything different from the other Resident Evil Games. One could compare the Resident Evil Franchise to that of the Rocky Film Series.
<message edited by Zarathustra on Jan 29, 2009 06:47>

Zarathustra
  • Total Posts : 140
  • Reward points : 0
  • Joined: Jan 28, 2009
  • Location: Virginia, USA, North America
Re:Resident Evil 5 Demo - Jan 29, 2009 06:43
Get the pun? After the first one the rest start to get more uninteresting until they're eventually as popular as that of the current status of the VHS.
<message edited by Zarathustra on Jan 29, 2009 06:46>

Eddie_the_Hated
  • Total Posts : 8015
  • Reward points : 15335
  • Joined: Jan 17, 2006
  • Location: Wayne, MI
Re:Resident Evil 5 Demo - Jan 29, 2009 20:52

Yeah, take it from someone who works at kikizo. They know all about not getting games first





This has nothing to do with journalistic integrity and everything to do with your love of money hats. So, just admit it Edward, you love money hats!


...Well, I do love hats, and I have somewhat of a fixation with material wealth...


Get the pun? After the first one the rest start to get more uninteresting until they're eventually as popular as that of the current status of the VHS.

I don't get it.


From what I have heard, it isn't anything different from the other Resident Evil Games.

Have you played Resident Evil 4?
"I'll wager sixty finest English pence that you defeat Big Sister in the end by shagging her to death."

Kikizo.com - Excellence in Journalism

Zarathustra
  • Total Posts : 140
  • Reward points : 0
  • Joined: Jan 28, 2009
  • Location: Virginia, USA, North America
Re:Resident Evil 5 Demo - Jan 29, 2009 21:12
Eddie_the_Hated



Yeah, take it from someone who works at kikizo. They know all about not getting games first





This has nothing to do with journalistic integrity and everything to do with your love of money hats. So, just admit it Edward, you love money hats!


...Well, I do love hats, and I have somewhat of a fixation with material wealth...


Get the pun? After the first one the rest start to get more uninteresting until they're eventually as popular as that of the current status of the VHS.

I don't get it.


From what I have heard, it isn't anything different from the other Resident Evil Games.

Have you played Resident Evil 4?


 I can sadly say that I have played all of the main series except for Resident Evil 3: Nemesis. Resident Evil Code:Veronica, and Veronica X were my favorites. I've had the privilege of playing all of the survivor series, and all of the Outbreak series.

Eddie_the_Hated
  • Total Posts : 8015
  • Reward points : 15335
  • Joined: Jan 17, 2006
  • Location: Wayne, MI
Re:Resident Evil 5 Demo - Jan 29, 2009 21:16
Right...

...You don't like Resident Evil 4?
"I'll wager sixty finest English pence that you defeat Big Sister in the end by shagging her to death."

Kikizo.com - Excellence in Journalism

Zarathustra
  • Total Posts : 140
  • Reward points : 0
  • Joined: Jan 28, 2009
  • Location: Virginia, USA, North America
Re:Resident Evil 5 Demo - Jan 29, 2009 21:26
I just could not get into it- as much as I plundered. The aiming system was what put the nail in the coffin for me.

immortaldanmx
  • Total Posts : 2966
  • Reward points : 9215
  • Joined: Nov 13, 2003
  • Location: Virginia, USA
Re:Resident Evil 5 Demo - Jan 29, 2009 21:35
Zarathustra


I just could not get into it- as much as I plundered. The aiming system was what put the nail in the coffin for me.


But you didnt mind the lack of one in previous RE's? I know it may be gay to quote Spock, but "thats highly illogical to me."
I dont want to celebrate, I want to sell you hate.

Edwin
  • Total Posts : 658
  • Reward points : 6855
  • Joined: Sep 20, 2008
Re:Resident Evil 5 Demo - Jan 29, 2009 23:11
Interesting impressions, Eddie.

Zarathustra
  • Total Posts : 140
  • Reward points : 0
  • Joined: Jan 28, 2009
  • Location: Virginia, USA, North America
Re:Resident Evil 5 Demo - Jan 30, 2009 03:51
immortaldanmx


Zarathustra


I just could not get into it- as much as I plundered. The aiming system was what put the nail in the coffin for me.


But you didnt mind the lack of one in previous RE's? I know it may be gay to quote Spock, but "thats highly illogical to me."


I guess it has something to do with there being so many RE's out. Maybe I don't know. I just could not get into the game.

Edwin
  • Total Posts : 658
  • Reward points : 6855
  • Joined: Sep 20, 2008
Re:Resident Evil 5 Demo - Jan 31, 2009 11:30
Just taken receipt of a new batch of preview code for this - embargo goes up on 5th Feb - so will bear the above impressions in mind...

choupolo
  • Total Posts : 1773
  • Reward points : 1930
  • Joined: Dec 02, 2005
  • Location: Manchester, England
Re:Resident Evil 5 Demo - Jan 31, 2009 15:00
I dont remember ever finding it that difficult to aim when I played RE4 on the PS2.  Maybe the control system doesn't translate well to the 360 controller.  The simple task of aiming up a bit or down a bit seems a chore.  The lack of strafe and aim as has been said before is a crime.  Even if it is done with the intention to make things more tense.

The level of ammo available suits me ok, just about.  I can imagine getting a bit frustrated with the aiming and getting a little trigger happy from time to time, but mostly I rarely have to use my knife.  Again the lack of move and aim makes using the knife pretty useless - you hit once, they stumble back and are immediately out of range.  So its only good if you've cornered a zombie by a wall, and then you have no awareness of impending danger behind you.

Other than that, I like the new art direction.  They certainly didn't hold back on the decapitation aspect.   

I think I need to play RE4 again to see exactly what I enjoyed about it.  I remember my first impressions thinking the new zombie type having more 'human' features and being mobs with pitch forks chanting incomprehensibly was a good direction to take.

Id say the same effect in RE5 isn't as striking - maybe because it isn't new anymore or perhaps they didn't get the feel quite right this time, maybe africans aren't as scary as the spanish.  Nonetheless they certainly give you a chill when they grab you and you can see directly into their eyes.  Thats a nice touch.
<message edited by choupolo on Jan 31, 2009 17:43>

Silentbomber
  • Total Posts : 4673
  • Reward points : 44970
  • Joined: Dec 17, 2004
Re:Resident Evil 5 Demo - Jan 31, 2009 17:43
let me walk and aim and then allow the zombies to run full force at me, something more like dead space, tension is intact and makes the game something more than RE4

choupolo
  • Total Posts : 1773
  • Reward points : 1930
  • Joined: Dec 02, 2005
  • Location: Manchester, England
Re:Resident Evil 5 Demo - Jan 31, 2009 17:57
Dead Space struck a good balance, although the controls were still a little awkward on PC by virtue of being a port.  But yeah Dead Space is a good example.  You dont have to be able to run and do commando rolls like Gears, but a little more freedom would be nice.

I think this is what I liked most in RE4.
http://uk.youtube.com/watch?v=7oXx0qwe0wc

GrayFox
  • Total Posts : 356
  • Reward points : 0
  • Joined: Sep 20, 2006
Re:Resident Evil 5 Demo - Feb 02, 2009 00:48
Is it out on PSN yet? Cant find it anywhere on both US and JP accounts.

That video was really funny. Bet people were freaked out by that guy.
<message edited by GrayFox on Feb 02, 2009 00:49>

mastachefbkw
  • Total Posts : 3793
  • Reward points : 13680
  • Joined: Jul 11, 2006
Re:Resident Evil 5 Demo - Feb 02, 2009 21:13
Just downloaded the demo after being warned by several people who's opinion I actually value, and they're right. Its the same shit as 4. Same shitty controls. Same shitty zombie shit shit. Same not-Left4Dead shitty mcshit-shit. Seriously, how can you guys play this crap. Why do the Japanese even try to make FPS? They should just stick to JRPGs. I was planning on perhaps renting/borrowing, but damn, I just don't know if I can handle the mental trauma.

Chimura
  • Total Posts : 1123
  • Reward points : 0
  • Joined: Nov 13, 2007
Re:Resident Evil 5 Demo - Feb 03, 2009 01:12
I like it. I thought it was pretty intense and fun to play with my lil' bro. Like you said, some adherences to old design models a la RE4 make a little-to-no sense now at days, but hey, didn't bothered me before, I ain't gonna let it bother me now. Is just a good old RE title, which I am planning to enjoy to the fullest.

mastachefbkw
  • Total Posts : 3793
  • Reward points : 13680
  • Joined: Jul 11, 2006
Re:Resident Evil 5 Demo - Feb 03, 2009 04:24
I'm glad you're an optimistic person...

Edwin
  • Total Posts : 658
  • Reward points : 6855
  • Joined: Sep 20, 2008
Re:Resident Evil 5 Demo - Feb 03, 2009 09:56
I've played the first 3-4 chapters now, and I'm quite enjoying this. Essentially, it's just a more fleshed-out version of Resident Evil 4 with extra motion blur, bloom and geometry, plus some quite helpful co-op AI - Sheva picks up ammo for you, uses the weapons you give her, comes to your aid when you're pinned, etc. I'm not sure how it'll fare when there are two living breathing players involved, though - it's early days, but I can't imagine this having the replay value of a game like Left 4 Dead, or even Gears. Too many scripted spawns.

There's a certain truth to the idea that this gameplay model's time has passed, but I think we're in danger of over-valuing the faster, more fluid action Epic provides. There's room in the market for more than one kind of third-person shoot-out, and the strength of RE5's relatively cumbersome control system is it makes you feel actually, properly vulnerable. Still, the absence of strafe-aiming is indeed criminal. If you didn't want the player to be too agile, Capcom, you could have made it slow strafe-aiming.
<message edited by Edwin on Feb 03, 2009 09:58>

Chimura
  • Total Posts : 1123
  • Reward points : 0
  • Joined: Nov 13, 2007
Re:Resident Evil 5 Demo - Feb 03, 2009 13:16
mastachefbkw


I'm glad you're an optimistic person...


What can I say? I love RE4! 



_Majik_
  • Total Posts : 198
  • Reward points : 6450
  • Joined: Nov 28, 2008
Re:Resident Evil 5 Demo - Feb 03, 2009 16:14
Resident Evil 4, Chaos Theory and God of War II were the high points of the previous generation. RE4 in particular took up more of my time than any other console game.

RE5 is going to be awesome. Granted... the controls do feel a little archaic by todays standards, but compared to Gears and Uncharted, even GRAW 2's feel sluggish and thats a game that's taken up and ungodly amount of my time since it's release.

I think Dead Space controls better than RE5, but once you get into a game proper you tend to forget about stuff like that anyway. RE4 Wii Edition worked really well so it's a little strange playing RE5 as is... but i don't doubt the epic 18+ hrs that await those who buy the game once it hits shelves. Shit... RE5 will be worthy of purchase if only for the fucking Mercenaries mode.

Chimura
  • Total Posts : 1123
  • Reward points : 0
  • Joined: Nov 13, 2007
Re:Resident Evil 5 Demo - Feb 03, 2009 17:19
_Majik_

... but i don't doubt the epic 18+ hrs that await those who buy the game once it hits shelves. 

 
I don't doubt it either, fuck, I am eager!

_Majik_

Shit... RE5 will be worthy of purchase if only for the fucking Mercenaries mode.




I know Mercenaries is confirmed, but any other info on that? Like, will it be co-op enabled? I would be satisfied even if they just carbon-copied RE4 one, but co-op, now that would be tight!


Terry Bogard
  • Total Posts : 3915
  • Reward points : 33045
  • Joined: Apr 29, 2003
Re:Resident Evil 5 Demo - Feb 03, 2009 20:33
I have to agree! If Resident Evil 5 is anything like part 4 then the game will be nothing short of awesome! Resident Evil 4 was the only game in the series that I completed more than once. I think I finished it like 5 times.
Terry Bogard - currently the most Unhelpful member of the Kikizo forums.

Edwin
  • Total Posts : 658
  • Reward points : 6855
  • Joined: Sep 20, 2008
Re:Resident Evil 5 Demo - Feb 04, 2009 17:43
Actually I'm going to go one further and say this is the bomb. Familiar yet somehow unique.

mastachefbkw
  • Total Posts : 3793
  • Reward points : 13680
  • Joined: Jul 11, 2006
Re:Resident Evil 5 Demo - Feb 04, 2009 22:26

Actually I'm going to go one further and say this is the bomb. Familiar yet somehow unique.
Lol, bomb? Is this the '80s?

Agent Ghost
  • Total Posts : 5486
  • Reward points : 12425
  • Joined: Aug 09, 2006
Re:Resident Evil 5 Demo - Feb 04, 2009 22:40

Lol, bomb? Is this the '80s?


He's English. 
"This is sad. There's no other word for it. The person who invents a way to punch someone in the face over the Internet will make millions from the demand generated by people like this." Youtube comments

mastachefbkw
  • Total Posts : 3793
  • Reward points : 13680
  • Joined: Jul 11, 2006
Re:Resident Evil 5 Demo - Feb 05, 2009 00:03
Agent Ghost



Lol, bomb? Is this the '80s?


He's English. 


Oh, I forgot, Europe is in the 80's.

Change Page: 12 > | Showing page 1 of 2, messages 1 to 40 of 41