Look, I played Prey. I enjoyed most of it, but there were no doubts that it was a flawed title, based on a solid, ten year old concept. It was incredibly easy, sometimes monotonous, the levels were really linear, which eliminated a lot of potential, and the multiplayer was pure garbage. All relics of a ten year old layout for games.
Games with decade-long, or even half-decade-long delays tend to not perform well. Despite many revisions (Prey, Too Human... Anything by Moleyneux) games of this nature still retain a lot of their predecessor's outdated framework. That's just the nature of the beast, and as cool an idea as Prey was, it suffered because of 3D Realms slipping deadlines.
There are exceptions to that rule. In this case, the timeline exception is Valve. The Half-Life and Team-Fortress series have been plagued with delays ...but Realms sure as hell aren't in the same league as them.
Locopuyo
You didn't like Bioshock dude. Your argument is invalid.
<message edited by Eddie_the_Hated on Oct 08, 2008 04:23>
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