My review was nearing completion, but after three weeks, and two reviews prior, I don't see any point in posting the full transcript. I'm an enormous fan of the Brothers in Arms series, so to compliment Nitro's review, I have to make note of some of the flaws I found in the title. With that in mind, this isn't my complete opinion of the title, simply talking points to contrast Nitro's fantastic write up.
Andy Eddy from Team Xbox described Hell's Highway as a schizophrenic masterpiece, and while I spent quite a bit of time trying to succinctly repeat that idea without plagiarizing, there was simply no better wording.
AI Gearbox's enemy AI design more often than not turns engagements into brutally entrenched stalemates. The enemy, vastly outnumbering you and your allies, should naturally take action by advancing on your position and attempting to flank you in return.
Instead, your Teutonic adversaries will advance to natural points of cover, and simply stick around, opening fire sporadically to inflict a few potshot wounds on you, or eliminate a foolhardy ally. I found that their path and end cover points varied, however I only discovered this due to the frustrating nature of the engagements. Their lack of dynamic action provides for a repetitive (though not alltogether unenjoyable) set of firefights fought behind buildings, brick walls and mounds of dirt.
Tank Missions... The solo British tank missions are fucking awful. I've never been all that hot on tank levels in first person shooters. They feel tacked on, and added only to add another half an hour to the game's play time (which was alltogether unnecessary. The game is satisfyingly long as it is).For a game that relies on historical accuracy, it's inexcusable to toss you into an arcade-style shoot 'em up and expect the flow of the game to remain. You jump from your protagonist, Matt Baker, to a British soldier, controlling an entire Sherman by his apparent lonesome, taking on countless tanks and infantry, reverse-Blitskrieging through villages, towns, and across open fields, leaving behind a trail of destruction and death in it's wake. The entire tank experience would have been far less frustrating to me had it been inserted in the middle of the campaign, as a diversion (as the vehicle levels are in the Call of Duty series), instead of peppering the entire campaign with them, including the very last, very anticlimactic level.
Multiplayer Nitro summed it up. Don't hit the button at the menu. Just ...don't.
The weaponry is intricately detailed. The audio is superb, surpassing even DICE's fantastic efforts in Bad Company. The authenticity of combat, when it does work, is unparalelled, and during these moments, I found myself fully absorbed in Brothers in Arms: Hell's Highway. If nothing else, shooter fans should rent it, and experience it for themselves.
The close aiming an on/off toggle too like in Resistance: Fall of Man, as opposed to a trigger squeeze and release like in most other shooters. It works, but they should have adopted the superior method used in other games.
The aim-down-sight is toggle-able from the menu option, though I believe it involves using the Call of Duty control scheme.