Spore...

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Eddie_the_Hated
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Spore... - Sep 04, 2008 19:55
8.8 - IGN

Discuss.

skurf
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Re:Spore... - Sep 04, 2008 21:06
If we discuss it with as much effort, thought, and time as you put into the original post, I'm afraid I will not have enough time in this life or the next to finish reading this thread, and as such, I will decline to get involved in a discussion that will waste my life away as if I were a junkie under the 82nd St. bridge.  Thanks, but no thanks.

ys
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Re:Spore... - Sep 04, 2008 21:37
I'm a bit surprised that it got this much from IGN. I had seen some earlier reviews around 7.
I've been thinking of getting this though, just because I'm interested in the origin of things, astronomy etc. Otherwise I haven't been that much into such games.

QuezcatoL
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Re:Spore... - Sep 04, 2008 21:51
I kind of feel like this is a 7/10 game so far...but I heard it get waaaay better later on in the evolution when u reach hi-tech space stuff.
Even if you break 2 legs from a crab it still runs!
What you gotta do is find its weak spot and do massive damage at it.

Zoy
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Re:Spore... - Sep 04, 2008 22:58
Geez, Eddie.  Where's the love?  The love of crafting complete, descriptive, coherent sentences, that is.  Maybe you should take a break and come back when you've recharged a bit.

Chee Saw
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Re:Spore... - Sep 05, 2008 02:06
That's what I'm sayin' Eddie!  For someone who is so against the numeric rating system, what gives?  You should have just posted their end summary, or maybe some highlights.

I must say I'm disappointed.

So, what were we talking about?  Oh yeah.  Spore.  I've been looking forward to this game for a while, so I pre-ordered it.  I think it'll be fun.  As far as the IGN review goes, I didn't read it, so I'll have to comment on that later.  Right now I'm going to hop in the pool with some friends.

Eddie_the_Hated
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Re:Spore... - Sep 05, 2008 02:43

Geez, Eddie.  Where's the love?  The love of crafting complete,descriptive, coherent sentences, that is.  Maybe you should take abreak and come back when you've recharged a bit.

That's what I'm sayin' Eddie!  For someone who is so against thenumeric rating system, what gives?  You should have just posted theirend summary, or maybe some highlights.

...Would you guys like me to post a review of the review?

I'm taking online college courses this semester, so I post from school. You'll all survive if I can't take 45 minutes a-piece to mastercraft my posts, I promise.

...If it makes you feel better though, here's the review:



September 4, 2008 - There'sa strong case to be made that Maxis excels at making software toysrather than games. And there's a not so insignificant difference there,because a toy is something that you tinker with, whereas a game issomething with a narrative, goals, or a way to win. That may be whyMaxis titles have so much appeal. SimCity lets you indulge your innermayor. Meanwhile, The Sims is the ultimate virtual dollhouse, lettingyou create your dream house and, by extension, your dream family. Butnow we come to Spore,the most ambitious Maxis product to date, and one that's as much as agame as it is a toy. Sure, you can tinker with Spore, but there's alsoa game here, one that involves the long struggle of life as it evolvesand advances from a tiny cellular organism to intergalactic spacetravel. In fact, Spore is essentially five distinct games woventogether. And here, Maxis demonstrates a weakness, as a number of thesegames come off as lightweight or limited. However, Spore is a primeexample of something that is much more than the sum of its many parts.



I like to think of Spore as astrobiology in a box. Astrobiology is thefield of science dedicated to thinking about what life on other planetsmight look like. To do that, it has to draw upon a wide range ofscientific fields. Astronomy helps ascertain what sort of galacticconditions are needed to find a planet that will support life.Chemistry helps figure out where that life might have come from, whilebiology helps explain how it might evolve. Even societal studies, suchas civics, might explain how advanced life might organize. Like classicMaxis games such as SimCity and SimEarth, Spore tackles complexsubjects and makes them relatable to the player in an engaging way.Basically, Will Wright is the science teacher you wish you had inschool.

The easiest way to look at Spore is take it apart stage by stage. So wekick off with the Cell Stage. Spore begins with a comet crashing to aplanet's surface, seeding it with bacteria that evolve to become tinycellular organisms, and you are one of them. This is an old fashioned,top-down arcade game, but one with bright, eye-catching graphics. Youswim about the primordial oceans, eating as a carnivore, herbivore, orominvore. Eating gives you DNA points that you can use to evolve yourcreature in the cell editor. There are also six different "parts" thatyou can discover, and these parts can give you different abilities.Water jets let you squirt faster through the water, fins let youmaneuver better, spikes give you armor against predators, and so on.

Life in the primitive oceans.There'ssomething to be said about life in the ooze; it's easy, you swim aroundtrying to eat but not be eaten. It's saying something of the game'sdesign that even these tiny creatures are capable of conveying so muchexpression, particularly in their eyes. You see them panic and fleewhen chased, or a slight gleam when they see something they want toeat. Even the little chirps and noises they utter are grin inducing.Alas, all good things must come to an end, because as you eat andevolve, your creature becomes larger and larger until you finally fillup the evolution meter at the bottom of the screen, meaning that you'reready to sprout legs and move on to the next stage of Spore.Unfortunately, I found myself wanting to stay a bit longer in the oozeto evolve even further. There are bigger, meaner creatures to be found,and it'd be great if you could evolve to take them down.

Let's detour to Spore'suser-created content for a moment. When you encounter another creature,vehicle, or building in spore, click on it and it's added to thebuilt-in Sporepedia catalog. The Sporepedia is an incredible resource,since it keeps track of not only the content that you encounter in yourcurrent game, but it lets you access an entire universe of contentcreated by Maxis and Spore players from around the world. Just witnessthe wild success of the Spore Creature Creator, one of the editors inthe game that was released separately earlier this year. By molding andflexing the many different parts, users from around the world createdmore than three million creatures with an astonishing amount ofvariety. And it's very impressive how well it works. No matter howbizarre the creature, you still get a sense of emotions from them, fromsad, to happy, to scared, to angry. They animate properly, and theymove like you imagine they should. It's just an incredible technicalaccomplishment.

Consider that Spore features more than a dozen editors that let youcreate buildings, land vehicles, naval vessels, aircraft, andspacecraft. If you love creating things, then Spore is going to providean incredible amount of joy. I, on the other hand, suck at makingthings. While I had fun creating my mosquito-like humanoid creatures, Ilack the patience and the skill to really go wild. Some users can takethe creature editor and make Viking longboats with oars. I'm nowherenear that good, so I accessed the built-in Sporepedia to selectbuildings and vehicles others made that I liked. Since you can accessthe Sporepedia at any moment in the game, it's easy to do. I could thentweak their color patterns and import them into my game. And, for themost part, I had the pick of mainly Maxis-made content since we'll needweeks and months for Spore users create millions of pieces of content.


You're going to do a lot of singing or fighting.Nowonto Creature Stage, which is the "action" stage of Spore. You're nowon land but you're still evolving. However, you're also learning how tointeract with your own species and others. These interactions caneither be friendly or hostile, and they generally consist of doing asocial minigame or getting in a fight. However, you end repeating thesame social interaction or attacks dozens of times, and it's a verysimple system so it feels a bit like a chore after a while. And youhave to do it, because allying with or exterminating other creaturesgives you points that you can use toward evolving, as well as valuableparts that you can evolve your creature with.

The Tribal Stage plays out like a real-time strategy game, albeit abasic one. There's only one resource that your tribe members gather(food), and that's used to support a larger population as well asconstruct buildings that offer various upgrades. Like in CreatureStage, there are only two options: be nice with neighboring tribes andally with them or crush them. To be nice, you have to serenade them;this time by playing one of four instruments when the tribal membersrequest it. The war route means outfitting your tribe with weapons likestone axes that let you take down the opposition easier. Each tribe youeliminate adds a totem head to the totem poll; once there are fiveheads on the poll, you've done enough to advance to Civilization Stage.There's not a lot of challenge here for an experienced RTS gamer, andit doesn't take long to get through it at all. It doesn't help thatthis stage doesn't allow you to create anything in an editor, thoughyou can outfit your creatures with accessories that can boost theirsocial or combat abilities.

You can be designing creatures, buildings, spacecraft, and more.Nextis Civilization Stage, which feels a bit like a scaled-up version ofthe Tribal Stage. This time you're struggling for domination of anentire planet, and the key is to capture cities through force,conversion, or buying them. You start with a single city and a singleland unit, and you capture spice nodes to generate revenue that's usedto purchase more units and upgrade cities with defenses and differentbuilding types. Housing boosts population, which supports a largermilitary; factories generate revenue but also cause unhappiness; andentertainment complexes boost happiness. Capture a city, and you canhave it specialize in military units, religious units, or economicunits. However, all you pretty much have to do is crank out units andswamp the enemy; the AI will send units your way, but not enough tomount a major push. Any real-time strategy vet won't be too hardpressed here.

And then there's Space Stage, which is by far the largest stage inthe game, and the stage that is the widest open in terms of gameplay.Space is, as crazy as it sounds, a single-player massively multiplayergame. You can start flying around the galaxy, visiting a crazy numberof stars and planets, some of which are barren but others supportinglife in different stages. You can establish colonies on other worlds,extending the size of your empire. You can terraform planets to supportlife, or mold them like a giant piece of clay. You can get missions topursue from neighboring empires. You can get into space battles, or youcan crush a primitive species. You can abduct creatures from one planetand transplant them to another. In other words, you can basically playas a god, and that's always a nice rush. The space stage is the deepestpart of Spore, which makes sense considering that it's also longer than all the other stages combined.

The entire campaign makes for a dizzying trip through millions of yearsof evolution. Thankfully, once you play through the game you can starton a new planet at any stage that you wish, so if you liked the SpaceStage, just go ahead and start there. What you will miss is thetimeline of your creature's evolution, as well as the ability to moldand shape your creature through the decisions that you make. Whetheryou choose a peaceful or a warlike path, the game rewards you withspecial abilities that you can use. Playing through the game does giveyou a sense of working your way through the ages. I got a thrillwatching my little Poker creatures (named for their primitive,mosquito-like snout) crush their opposition and launch into the starsafter a long struggle out of the muck.


The timeline charts your progress.It'sworth noting just how easy it is to play Spore. Save for using thekeyboard to type in the names of the things that you build in the manyeditors or searching for content in the Sporepedia, you can play almostthe entirety of Spore just using the mouse. It's an incrediblyaccessible game to pick up and play, and the hefty manual that comes inthe box as well as the helpful hints will get even a novice up andrunning quickly.

Like all Maxis games, Spore is infused with charm. The colors in thegame are vibrant and warm, and even the most sinister monster ends uplooking a bit cute thanks to the art design. The game ran smoothly onmy admittedly high-end system, and it was rock-solid stable, nevercrashing. I can't even think of a single bug. Meanwhile, humor and witare deeply embedded in Maxis' DNA, and it shows. I stumbled upon twotribe members having a Sims-style discussion, with thought bubbles overtheir heads and icons representing what they were talking about. Theyseemed intent on discussing the universe and god, and in this case, godis apparently Will Wright's head. Another hilarious and surreal momentcame during the Creature Stage, when in the midst of doing the friendlydance a UFO appeared overhead and began kidnapping the panickedcreatures below with its abduction beam. The sounds and music are alsoclassic Maxis. Every chirp and warble that your creatures make seemsauthentic, and the dialogue sounds like alien versions of the Simlishthat we've come to love. The music seems minimalist at times. Whencombat kicks in, the drums pound and get your blood pressure up. Yet atother times, the music takes a back seat to the sounds of yourcreatures' feet pounding on fresh grass and other sounds of nature.
The Sporepedia lets you access an entire galaxy of content.Closing Comments
I think that Maxis has made an impressive product that does so manyincredible things. Spore will serve as an introduction to gaming formany; it's clear that many nontraditional gamers will check it out. Assuch, this feels sort of like a sampler plate to gaming, introducingnewcomers to the different types of gameplay out there. But muchmore than that, Spore will make you think about science, and whenwas the last time you could say that about a game? It'll inspire peopleto learn more about the universe and imagine what's possible outthere. Spore also pushes the idea of user-generated content toincredible new heights; this is a game where users will make the vastmajority of things that you encounter, and this creation and sharing isdone seamlessly.

Yet, while Spore is an amazing product, it's just not quite an amazinggame. I can't help but feel that Spore is ambitious and memorable, butI also admit that, save for the cool Space Stage, there's not a lot ofdepth here. Rookie gamers are going to feel at home here, but veterangamers may feel like they need more. Still, Spore proves to be one ofthe most unique products in recent memory, one that reaches for thestars and ends up giving us a universe in a box.

(For other opinions of Spore, make sure to check out GameSpy's review, IGN UK's review, and IGN Australia's review. And be sure tocheck out some exclusive clips from the companion TVspecial.)
9.5 Presentation
The nearly 100-page manual is full of everything you need to know and more; the Sporepedia is an excellent in-game content browser; and the entire interface shows a lot of thought went into it. 9.5 Graphics
Spore abstracts life with warm, colorful graphics. The fact that you can create an almost unlimited range of creatures and they all animate and move logically and emotionally is amazing. 8.5 Sound
While these are aliens, you can understand them thanks to their chirps and grunts. The music is minimalist, but that serves to underscore its effectiveness when it does come into play. 8.0 Gameplay
Spore is a wonderful, dizzying trip through evolution. It's definitely an entertaining and creative endeavor, but it lacks the gameplay depth that experienced gamers expect. 8.5 Lasting Appeal
If you like creating and sharing things, Spore is going to keep you busy for quite a while. However, if you like playing games, Spore doesn't seem to have the longevity of something like The Sims. 8.8
Great OVERALL
(out of 10 / not an average)
<message edited by Eddie_the_Hated on Sep 05, 2008 02:52>

Silentbomber
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Re:Spore... - Sep 05, 2008 03:12
i watched the video reveiw and downloaded the creature creator and might i say its great, i wasted two hours just messing around.. will buy..

Eddie_the_Hated
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Re:Spore... - Sep 05, 2008 03:45

I will decline to get involved in a discussion that will waste my life away as if I were a junkie under the 82nd St. bridge.  Thanks, but no thanks.

No... you didn't decline. You thought you'd be cute, and fling a few insults behind the safety of your monitor, to a person who has done nothing to warrant your spleen.


If we discuss it with as much effort, thought, and time as you put into the original post, I'm afraid I will not have enough time in this life or the next to finish reading this thread, and as such, I will decline to get involved in a discussion that will waste my life away as if I were a junkie under the 82nd St. bridge.  Thanks, but no thanks.

Your last thread contribution to the forum was over three years ago. Try presenting something of merit yourself before bashing me. If you'd been active in the forums for more than a few weeks, after ditching the forums due to temporary website hiccups , you would know that I write painstakingly detailed preview impressions of most major-name titles, have a reputation for articulate debate and review, and as you can now tell, also do a bit of research when I debate.

If you don't like the thread, don't post.

Simple as that.


2pac
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Re:Spore... - Sep 05, 2008 04:21
I expected that spore wouldnt get a 9 or 10 . A game like spore should looked at differently .  From the review the game sounds awesome , everything that i expected it would be . Definitely picking this one up and eddie you should write a review for spore once you get it .
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Agent Ghost
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Re:Spore... - Sep 05, 2008 05:28
I thought I was getting it.  I don't need to read a review of it as I know exactly what to expect.  It's a casual game that's deep enough to hold my attention.  I love how I can play in windowed mode and move the window without getting out of the game.

On the other hand Viva Piniata 2 is looking good.  I don't need two casual games.  VP2 looks like a better game but I have to fire up my 360 for it.  Which eliminates the convenience that Spore offers.

Well I'm getting one of the two.
"This is sad. There's no other word for it. The person who invents a way to punch someone in the face over the Internet will make millions from the demand generated by people like this." Youtube comments

2pac
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Re:Spore... - Sep 05, 2008 06:20
Yeah , viva piniata 2 does look interesting especially with the live features but i gave away my xbox when i came to the US so i guess its spore for me .
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Agent Ghost
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Re:Spore... - Sep 05, 2008 07:28
Cool, you already moved?  Which State, how do you like it?
"This is sad. There's no other word for it. The person who invents a way to punch someone in the face over the Internet will make millions from the demand generated by people like this." Youtube comments

2pac
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Re:Spore... - Sep 05, 2008 07:34
I am in LA . Its great except for the heat . Havent had much time to see the city because of the damn course load .
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Zoy
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Re:Spore... - Sep 05, 2008 18:54
It's great except for the heat?  I thought it got way hotter than that in India.

2pac
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Re:Spore... - Sep 05, 2008 19:38
I was in Bangalore where it was generally cool . Also for some reason the heat in LA hits you more ..
<message edited by 2pac on Sep 05, 2008 19:41>
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Agent Ghost
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Re:Spore... - Sep 05, 2008 19:56
You're probably used to a dry heat.  Humidity kills.
"This is sad. There's no other word for it. The person who invents a way to punch someone in the face over the Internet will make millions from the demand generated by people like this." Youtube comments

Eddie_the_Hated
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Re:Spore... - Sep 05, 2008 20:36

Definitely picking this one up and eddie you should write a review for spore once you get it .

See, that's the thing, I'm not sure if I'll be getting it at all. I don't have the money for the game right now, and I've been trying really hard not to pirate anything that could still bring revenue in for somebody, so unless I downloaded it, the odds of me picking it up are rather slim.

My brother is interested though. If he gets it, I'll do a review for Kikizo here.


Kelvinellenton
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Re:Spore... - Sep 05, 2008 20:52
I think I'm going to buy Spore... It's a great game for a laptop


Vx Chemical
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Re:Spore... - Sep 05, 2008 22:39
Fuck im poor! all i can afford tehse days are the monthly fee for warcrack.

Eddie_the_Hated
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Re:Spore... - Sep 05, 2008 23:02
...fuck warcrack.

emofag
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Re:Spore... - Sep 05, 2008 23:11
Your post has no substane, we all know about IGN and probably check it among other 10 websites on a daily basis, kikizo isn't a portal for IGN, if you don't have actual discussion about the game don't create threads.

Eddie_the_Hated
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Re:Spore... - Sep 05, 2008 23:11
Especially compared to something like this.

I mean, I only ever got into Everquest. Is WoW really that fun? I"ve never understood it.

emofag
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Re:Spore... - Sep 05, 2008 23:14
Vx Chemical


Fuck im poor! all i can afford tehse days are the monthly fee for warcrack.


I just got into the WOTLK beta a few days ago, so far it's just more of the same, if anything can kill the addiction it will be this expansion, its the SAME SHIT all over again.  Granted I've only seen one zone/dungeon and only 71, but still.

The first dungeon feels like one of the level 15 dungeons from 4 years ago, very dissapointing.

Agent Ghost
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Re:Spore... - Sep 06, 2008 02:54

I mean, I only ever got into Everquest. Is WoW really that fun?


No, it's terrible.  They used every trick in the book to make it addictive but put no effort into making it fun.  If you want to play a real MMO look at EVE:Online.  Eve:Online remains the only game where my jaw literally dropped while playing, no game has ever come close to touching it in terms of depth and sophistication, and it manages to be fun at the same time.  EVE: online is a a space sim where to be a good player you have to rely on cunning and skill and not how long you can sit infront of a screen pressing the same button over and over and over and over... Skills increase automatically in real time even when you're not playing, you just have to log in to choose which skill to learn and it might be ready in three days for example.  Then you'd want to log in at the end of that three days to choose another skill to learn.  Making money isn't a grind either, except when you first start out.  a lot of people rely on mining to build enough wealth for a combat ready ship.

http://www.eve-online.com/
14 day free trail (no credit card needed)

Shit even City of Heroes is vastly more enjoyable than WoW. 
"This is sad. There's no other word for it. The person who invents a way to punch someone in the face over the Internet will make millions from the demand generated by people like this." Youtube comments

Johnny Jiron
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Re:Spore... - Sep 06, 2008 02:58
At first spore sounded much more epic but as more previews and what not came out it just started to sound less and less interesting. It still seems like fun but nothing more then a rental for me. I was putting it at a 7 just prior to review.


2pac
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Re:Spore... - Sep 06, 2008 03:20
A 7 ?? Why ? Granted its not as epic as what was promised . Its something fresh and different . I think you guys are just being too harsh on it .
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Johnny Jiron
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Re:Spore... - Sep 06, 2008 07:40
For me a 7 isnt bad. It worth trying but not worth keeping. Like I said its a fun looking title it gets knocked a few for its slow degradation over time. Previews had me thinking something else entirely. However that fault lays with the previews more then the game.


emofag
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Re:Spore... - Sep 06, 2008 08:08
Eddie_the_Hated


Especially compared to something like this.

I mean, I only ever got into Everquest. Is WoW really that fun? I"ve never understood it.


It's moderately fun but they use to many time-sinks just to keep people playing, I should say it was fun in 2004, right now the latest expansion which isn't out of beta yet plays exactly like a 4-5 year old game.

Also you have to have no life to be any good, or else you just get slapped around and two-shotted by players with no life.  It's like playing a shooter when your character has a knife and everyone else in the map has a wide-area rocket launcher, stand no chance, no skill even involved.

Silentbomber
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Re:Spore... - Sep 06, 2008 14:20

Eddie_the_Hated
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Re:Spore... - Sep 06, 2008 16:24

Your post has no substane, we all know about IGN and probably check itamong other 10 websites on a daily basis, kikizo isn't a portal forIGN, if you don't have actual discussion about the game don't createthreads.

It's been stated multiple times that quite a few people here visit this site exclusively for their gaming information. It was interesting fresh information that had yet to be posted, and I had no real opinion on the article at hand, seeing as I only have a moderate interest in Spore. You can deal with a short description from me, or I could talk out of my ass for a paragraph or two. Which would you prefer?

When's the last time you really contributed anyway?
<message edited by Eddie_the_Hated on Sep 06, 2008 16:27>

Torr
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Re:Spore... - Sep 06, 2008 20:34
Eddie you suck, how dare you start a thread that got some good discussion going about a game that hasn't been discussed much by simply posting a link and ordering us to discuss. ;P
<message edited by Torr on Sep 06, 2008 20:45>

immortaldanmx
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Re:Spore... - Sep 08, 2008 14:09
Torr


Eddie you suck, how dare you start a thread that got some good discussion going about a game that hasn't been discussed much by simply posting a link and ordering us to discuss. ;P


Hows your mum?
I dont want to celebrate, I want to sell you hate.

Kelvinellenton
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Re:Spore... - Sep 08, 2008 15:39
I bought the Galactic Edition today... Now I'm just waiting for it to finish installing


2pac
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Re:Spore... - Sep 08, 2008 18:32
I got the normal edition . Its fun . The creature phase is bit of a drag . The tribes phase should be interesting .

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Kelvinellenton
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Re:Spore... - Sep 08, 2008 19:15
Yeah... I just got to the creature stage and it's somewhat boring... You just walk around and beat the opponents. And if you want to change your creature, you just go back to the nest


Agent Ghost
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Re:Spore... - Sep 11, 2008 22:33
Creature stage sucks.  I reached the Space stage, haven't had much time to fuck around with it yet.

Cell stage has decent gameplay, very similar to flow if you like that sort of thing.  I wish the CELL stage was longer actually.

Creature stage is horrible.  It's not only boring but it's pretty frustrating if you're a carnivore.  It feels like everything is bigger, stronger faster than you are and they all want to eat you.  As soon as the Creature stage begins to pick up once you have a pack of three brothers following you the stage ends.  

Tribe stage is more fun (still dull and too simple) but customization is minimal and superficial.  A neat feature that I don't remember ever seeing in an RTS is the ability to give your guys different weapons by getting them to walk through a specific weapons shops.  I wouldn't mind seeing this done in full RTS games. 

The Civilization stage feels like a modern version of the Tribe stage (duh).  Instead of killing other creatures for food, you mine a single resource at fixed locations.  Instead of Spears/torches/axes you have tanks/boats/planes at your disposal.  The goal is to take over the other cities, either by force or by converting/buying them.  Actually this mode had my favorite moment in the game.  Throughout the entire game I played as violently as possible, it is well established that my critters were assholes of the highest magnitude.  There are little intros before each stage and for the civilization stage my leader had a bunch of cretins surrounding him.  He was speaking gibberish like Simonese with thought bubbles.  The first thing my leader mentions to my people is a big fucking mushroom cloud LOL, the crowd seems very content with that idea.  Another one of my critters mentions a tank and they all cheer again.  

Space stage seems the most complete by far.  I only played for a few minutes though. 

Over all I'm giving the game a 7.5.  It's a neat toy that introduces new gameplay mechanics but the whole thing feels like shell that's waiting for a game to be inserted.  I can already imagine the expansions.  I don't feel like the game has much replayability if any though.  I'm already bored of it.

I'll likely replay again as a peaceful herbnivore that "evolves" into an economic or religious civilization as opposed to the evil warmongering bastards that I created on my first playthrough. 
"This is sad. There's no other word for it. The person who invents a way to punch someone in the face over the Internet will make millions from the demand generated by people like this." Youtube comments

2pac
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Re:Spore... - Sep 12, 2008 01:16
Same here .. Its not worth the 50$ . As agent said i may go back to play as a herbivore but thats about it . The creation tool is amazing though .. I would give it  a 8 at max .
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emofag
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Re:Spore... - Sep 12, 2008 17:37
I'm in the creature stage and I am liking it, the cell stage could have been a bit longer though, and why do you HAVE to go to land, why can't you have an underwater civilization like those underwater cities in star wars.

Anyway, so far I am enjoying it.

Eddie_the_Hated
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Re:Spore... - Sep 13, 2008 03:46
Most of you know me fairly well, at least my taste in games.

Would I find it worth my while to drop money on this?  I've decided that I"m going to spend a little of my car fund, before I blow it all in a spending binge, and I'm either getting this next paycheck, or putting money away for an AR-15 lower. My brother downloaded it, and may just potentially have it's children, but some of the concerns you all are addressing are bothersome to me.

Your thoughts?

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