They say that the PS2 is the toughest system to program for and get good results with, but it
can happen. While a true 64-bit or a true 128-bit CPU can help, it can be a detractor if the technology isn' t mature (like the PS2 CPU). 64-bit chips are just now becoming available in home computers, and they are not cheap. The Mac G5 is a 64-bit CPU. There are 64-Bit CPUs becoming available for Windows machines and they are considering making Windows itself optimized for 64-bit processing. Makes me wonder what kind of 128-bit chip is in the PS2. Although it is 128-bit, I doubt it is anywhere near as powerful as any of the 64-bit chips out on the market today. I am typing this on a dual 32-Bit Mac G4, and it can do things that the Xbox, Gamecube Nintendo (its official name) and the PS2 could never dream of doing.
My overall point is that I don' t think the PS2 has a hidden monster of power in it. We' ve seen what it can do, and that' s it. I think Gran Turdismo 4 will be the pinnacle, and that game could easily be done just as well on the Xbox or Gamecube Nintendo (its official name), but the Gamecube Nintendo (its official name) version would have t be on mutliple discs, that' s for sure.
< Message edited by Joe Redifer -- 10/2/2004 4:06:05 AM >