Oh eddie, it seems your critical of either typical 360/ps3 sytle titleslike this and original directionson on wii IE yourpointless Motion-plus rant[
Wait wait wait... I'm going to stop you there.
Dead Rising is a video game.
Nintendo Motion-Plus is a video game accessory.
Apples and oranges unless you can elaborate, and if you do chose to elaborate, do it in your Motion-Plus thread. I'll continue
that debate
there.
Returning to Dead Rising. You're absolutely 100% correct. I am
damn critical of this game, and for good reason.
Have you ever played Dead Rising VF? The reason I ask is quite simple. If you had, you would very clearly understand the legitimate complaints I'm making about the title.
Dead Rising was released over the summer, two years ago. We can assume that the game, from alpha stages is roughly three years old, and it still looks sick. It has a large amount of enemies on screen, boasts some nice looking zombies, and gorgeous environments, even by today's standards.
Now look at the Wii port, being developed some three years after the original. The lack of anti-aliasing is very evident. The amount of enemies on screen, from the screenshots I saw (and believe me, to the best of my knowledge, I posted the most complex screens in the gallery) is unacceptable, and the zombies themselves look comically bad. There's the slim likelihood they released official screenshots with placeholder textures, but I highly doubt it.
Had the original been released on the Wii, and then ported to the 360, I would be giving it far less shit than I am now, but seriously... re-releasing a game two or three years after the fact, and making it look marginally
worse? If Epic announced tomorrow that they were re-releasing Gears of War on the Playstation 2, I would give them the same shit I'm giving Capcom, because quite frankly, the generational hardware gap is next to the same (shy about 56Mb of RAM).
My next talking point. The entire game revolves around an escape from a shopping mall packed with zombies. Not
lightly dusted with zombies. Not slightly infected with the walking dead. Not smattered with non-sentient necrocorporeals...
packed. with. zombies. That's what makes the game exciting. That's what makes the game playable.That's what makes the game fun, and when you cut the number of NPCs flocking towards you by half, or by four, the suspense is simply gone. Imagine if dawn of the dead had been filmed with six zombie extras... not scary.
You're trying to marginalize the legitimate flaws I'm pointing out in the game by trying to redirect my spleen to fit the console-rage stereotype you want me to fit into.
(i still didnt get what you was banging onabout, it's like you don't want to see wii reach it's originalpromises / true potential?),
I want to see all three consoles do just fine, but what I
won't do is act like I need to fully endorse every single one of of a console developer's endeavors. That's thick, quite frankly.
If you can't see a set of legitimate pros and cons to every idea presented by one of the big three, I have no reason to discuss the industry with you, because we don't have common ground to work from.
so anything on the system will never impress you, no?
Twilight Princess was great.
Metroid Corruption is still the shining example of a FPS on the Wii.
Trauma Center is lots of fun.
RE4 Wii was pretty solid.
Okami was awesome.
Raving Rabbids is silly, and pointless, but I still enjoy it.
Mario Galaxy is the best platformer this generation.
Convinced?