Nitro
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- Joined: Dec 30, 2005
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RE: Banjo Kazooie vids
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Jul 12, 2008 00:08
ORIGINAL: Vx Chemical Isnt it Banjo 3? just with slightly changed gameplay! No... CVG: How do you think the Banjo hardcore will react to the changes? Mayles: I think the generation of players that have played Banjo before are probably going to be shocked to start with. They' re probably going to look at it and say, ' Hang on a sec, this isn' t the Banjo I was expecting. What have you done? You' ve ruined it!' But then hopefully, in a very short space of time, they' ll be able to see what we' ve done and like it. You' re never going to be able to change people' s opinions of the old games and how they felt at the time. Obviously you' re going to get a certain amount of rose-tinted glasses looking back on the old game being this wonderful masterpiece and nothing was ever wrong with it. CVG: A lot of people who are going to be interested in Banjo 3 will be fans of the original. But a lot won' t have heard of Banjo. Obviously you don' t want this just to sell to the Banjo fans...? Mayles: Oh no, certainly not. Our fan base will only shrink in time, it doesn' t increase. Obviously we have to appeal to new fans. It' s difficult. You look back for tradition' s sake and put stuff in there that' ll appeal to old fans, but I think it' s more important to have an eye on the future. We could quite easily have churned out a very shiny, high-polygon traditional Banjo game, but that wouldn' t have attracted too many new fans to be honest. I think a lot of the current Xbox players, or people that are considering buying an Xbox, would love to then say, " Oh, it' s just more of the same. Galaxy is better, blah blah blah" . CVG: Did you get that a lot the first time around with Banjo. It was very similar to Mario 64? Mayles: It is. I think the difference then was the platform genre was probably the major genre on that platform, and that was before GoldenEye came with its first-person shooting. But now it' s a lot different, there' s a lot less platformers. I think to draw people back to platformers - certainly on an Xbox - we' ve got to do something that' s different and will actually appeal to a modern audience. And modern audiences, I think, don' t want to collect millions of objects. I get what he' s saying but i can' t help being disappointed with the direction they' re taking.
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