First 007 Quantum of Solace gameplay info

Author Message
Kelvinellenton
  • Total Posts : 454
  • Reward points : 0
  • Joined: Mar 30, 2008
  • Location: Denmark
First 007 Quantum of Solace gameplay info - Jun 02, 2008 21:20
The first info from the new Bond game from Activision

Source


GM says that the core FPS gameplay is broken up with third-person elements, supposedly to remind you that you' re " being" Bond, which sounds like an idea straight from the ' brand' department.

The mag compares the game' s cover system to that of GTA IV, where the camera pulls out to an external view so you can see Bond on screen against the wall with his enemies in the background. A bit like erm, every cover system then.

The game also switches to third-person views in action sequences, like climbing ladders, walking along ledges and such, as well as for " God of War-style" quick-time events that let you pull off takedowns to dispense enemies quickly and quietly.

One quick-time event has you play through that fantastic chase at the start of Casino Royale, although GM notes that free running ninja Sebastien Foucan' s likeness won' t be in the game.

Speaking of the AI, GM observes that enemies use flank tactics and communicate with each other.


The takedowns sounds like something from the Bourne game


EDIT::: My number 200th post
< Message edited by Kelvinellenton -- 2 Jun 08 13:21:55 >


Nitro
  • Total Posts : 11960
  • Reward points : 44065
  • Joined: Dec 30, 2005
RE: First 007 Quantum of Solace gameplay info - Jun 03, 2008 00:31

The mag compares the game' s cover system to that of GTA IV, where the camera pulls out to an external view so you can see Bond on screen against the wall with his enemies in the background. A bit like erm, every cover system then


I think they mean a bit like Perfect Dark Zero actually...