EA/Bioware backtrack on DRM
BioWare producer Derek French recently caused an uproar after announcing that copy protection on the PC editions of Mass Effect and Spore would require online validation every 10 days in order for the games to continue functioning.
In the face of increasing pressure, BioWare and publisher Electronic Arts today relented, updating the official Mass Effect PC FAQ to note that validation will now only be required when the player downloads new game content.
Q: If the game isn' t going to require an authentication every 10 days, will it ever require re-authentication?
A: Only if the player chooses to download new game content.
I' ve been thinking recently about ways piracy can be combatted. So far, every single DRM method has been broken. Even steam has been completely compromised, with hacked versions of it allowing free downloads of most of the game library.
So if trying to prevent piracy just ends up failing all the time and making it harder for the legit user, perhaps it' s just time for a different approach. So far the only thing I' ve been able to think of that' d withstand piracy would be giving away the game completely for free. The only catch would be that it' d be
ad supported. Google and many other companies make tons of money from advertising, while keeping their core services free. Why can' t this apply to games? If something is free, with complete functionality, then there' s no motivation to crack it. Although, for this to be effective, it' d have to be implemented fairly and kept relatively unobtrusive. But it is possible, and proven to work in other areas.