Holy s**t, the multiplayer is greatness
You have the 360 version? If that' s the case, what' s your tag? I' m playing Ghost for a few hours this afternoon (5 EST) if all goes well, we should all jump into a game.
30fps would of been nice enough but GTA4 don' t run at 30fps, weve ran it (the 360 version) through a video capturing machine
Who is
" we" ?
The game runs in the 25 to 30 fps range, with the occasional minute slowdown, but it never gets to the point where it inhibits gameplay in any way. If you' re the kind of person who gets ill from a jiggity framerate, or if you run it through capture hardware/software, you' ll notice. If you don' t fall under those two categories, with maybe the exception of people like Joe, the times when you consciously recognize a slowdown are few and far in between.
On the subject of comparing framerate There are very few titles that actually
do run rock solid at their established framerate. I' ve gotten framerate hitches in Gears (I can name you the exact place in game if you want to recreate it [I did, multiple times]), and yes ladies and gentlemen, even the supposedly 100% constant 60fps Call of Duty 4 dips.
Framerate issues are the nature of the beast in console games. If you' re holding out for the PC version, you' ll be getting a more polished title, but you' ve got to ask yourself if the improvements warrant an extra year to a year and a half of waiting.