Metal Gear Online beta

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Kelvinellenton
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Metal Gear Online beta - Apr 20, 2008 18:07
I' ve got the beta and now I' m trying to optain an Konami ID but that' s very hard... When i get it and a possibility to play I will tell you all about my experience with the beta...


mikayd2
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RE: Metal Gear Online beta - Apr 20, 2008 22:48
Same Here whats you konami id and game tag I will add you when I get a chance.

Also let me know if you need any help making an id.

Kelvinellenton
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RE: Metal Gear Online beta - Apr 20, 2008 23:42
My Konami ID is kelvinellenton, my Game ID is kelvinejensen and my PSN is Kelvinellenton... I have no trouble obtaining it... It' s more confirming it that' s the hard part... It keeps coming up with the page deleted thing but I' ll get it before tommorow so I' m ready to play
< Message edited by Kelvinellenton -- 20 Apr 08 15:43:50 >


Chimura
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RE: Metal Gear Online beta - Apr 21, 2008 02:09
I got mine on Friday. Its annoying, but just keep popping it in and you' ll eventually get it, that' s what happened with me.

Gaiden BLACK
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RE: Metal Gear Online beta - Apr 21, 2008 02:10
Mines Rusanagi same for PSN, add me if ya want kelvinellenton.
Rest in PEACE Cetra and GANGSTA you guys will be missed..........

mikayd2
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RE: Metal Gear Online beta - Apr 21, 2008 02:15
I been having mine for a few months now I in on the japanese beta so I hope I can play with you all.

Nitro
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RE: Metal Gear Online beta - Apr 21, 2008 02:25
Haven' t they said US players will have their IP' s banned from the Japanese servers?

Eddie_the_Hated
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RE: Metal Gear Online beta - Apr 21, 2008 03:32
They' ve already started banning like hell. All of my friends have gotten the boot thusfar.

Chimura
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RE: Metal Gear Online beta - Apr 21, 2008 03:41
Glad I actually pre-ordered the game. I have my actual, physical code

mikayd2
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RE: Metal Gear Online beta - Apr 21, 2008 04:44

Haven' t they said US players will have their IP' s banned from the Japanese servers?


Nope I have not heard a word of it.

I don' t think they will if that were to happen then how the hell would Those that preorderd the game play.

They are disabling a lot of konami id . I don' t think I need to worry I had mine for some time now.

Us players will be able to play with every one in europe so I dont think playing with the Japanese' s guys will be a issue.

If not I will just hop on with the us guys .

I havent got the boot yet . I am a man with a plan.
< Message edited by mikayd2 -- 20 Apr 08 20:45:11 >

Kelvinellenton
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RE: Metal Gear Online beta - Apr 21, 2008 05:11
WooHoo... Got it working... I have an Konami ID and a Game ID(Why need two?) So I' m ready tommorow to play at 13:30 GMT +1... The servers will of course be down but against all odds that they' re working then I' m ready
< Message edited by Kelvinellenton -- 20 Apr 08 21:12:20 >


mikayd2
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RE: Metal Gear Online beta - Apr 21, 2008 05:47
When does the beta start at 12:00 pm tonight or later on in the day.

mikayd2
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RE: Metal Gear Online beta - Apr 21, 2008 20:53

Kelvinellenton
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RE: Metal Gear Online beta - Apr 21, 2008 20:56
That sucks.. To when?


Chimura
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RE: Metal Gear Online beta - Apr 21, 2008 21:03
TBA. A new announcement will be made on the 22cond.

Kelvinellenton
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RE: Metal Gear Online beta - Apr 21, 2008 21:37
Okay how about the european?


mikayd2
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RE: Metal Gear Online beta - Apr 21, 2008 22:56
According to their Web site, Konami has now postponed their Metal Gear Online Public BETA for gamers outside of Japan.

To quote: IMPORTANT NOTICE for all METAL GEAR ONLINE PREMIERE BETA players

We would like to thank all players for their keen interest in taking part in the beta test.

However, we regret to inform you that due to extraordinary levels of traffic from all around the globe, we have been unable to run the service to the level we expected.

As a temporary measure, we will be deferring the start of the US public beta test until we are able to stabilize our server.

We would like to apologize for all inconveniences as well as confusion caused.

We would like to add that due to the above reasons, we will be making the following changes to the schedule:

1) Starting date: TBA. We will be making another announcement on 22/4/2008 23:00(PDT)
2) Beta Test closure: This will now be on 11/05/2008 at 24:00(PDT) rather than 06/05/2008 at 24:00(PDT)

IMPORTANT: Please note that your voucher code will only be valid up until 05/06/2008, so please make sure to register them by then.

It' s just the us side of the beta.

It kind of sucks but we get those new maps for cod4 this week so its all good.

Majik was right about the ip address being region locked. Just wait it out.

GTA also on the 29.

Nitro
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RE: Metal Gear Online beta - Apr 21, 2008 23:35
To be frank, i really don' t see why everybody is interested in this beta. I think people want in because it' ll give an idea of what the main game will be like in terms of player controls etc... but if you' ve ever played the multiplayer aspects in previous MGS titles, you' d know that they' re really bad.

But yes, GTA4 is out on the 29th and i fully expect that to dominate my play time for the next couple of months.

mikayd2
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RE: Metal Gear Online beta - Apr 22, 2008 00:34

To be frank, i really don' t see why everybody is interested in this beta. I think people want in because it' ll give an idea of what the main game will be like in terms of player controls etc... but if you' ve ever played the multiplayer aspects in previous MGS titles, you' d know that they' re really bad.


I love some metal gear . I cant wait to do some sneak and kill action. I hope they improved on the ms3 online . I just in love with mgs this is like my gow.

Chimura
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RE: Metal Gear Online beta - Apr 26, 2008 04:52
Alright, is going on right now, I' ll post some impressions later.

Kelvinellenton
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RE: Metal Gear Online beta - Apr 26, 2008 05:26
Okay... I properly won' t be able to try it before Monday or Tuesday


Chimura
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RE: Metal Gear Online beta - Apr 26, 2008 06:42
Ok, here it goes.

Ease of use:

The game is fairly easy to set up once you have your KonamiID and such. You' ll get to create your own character and his appearance. There aren' t many items to choose from, but there is enough variety that you shouldn' t run into any exact duplicates of you. You also set four skills for your characters. These skills range from proficiency in a certain type of weapon, to other such things, such as being able to see traps, set a network for your team to be able to see the enemies and mastery at hand to hand combat and more. There are about 15 different skills and they all serve their purpose nicely. Some are really hard to use, but they still work. The menus are pretty straightforward and finding your way into a game is relatively painless.

Going online:

There are three choices. You can join an existing game, which is the fastest way. You can have the game find a game for you with people of your same skill. This takes a little more time, but you' ll be pretty much guaranteed that you won' t get an ass whooping on your first couple of runs. You can also join a training server, where you' ll get to learn the ropes with a bunch of dummy targets. The playing modes available are Deathmatch, Team Deathmatch, Capture the Base, Capture the Kerotan (basically capture the flag) and Holding Base (that is not the exact name, but basically you have to capture a base and hold the fort for as long as you can) So far, I haven' t ran into any lag issues and the games have gone pretty smoothly. The game looks pretty good and it sounds good too. Is nothing groundbreaking, but at least is nice too look at and nice to listen too.

The game:

The best way to describe this is Metal Gear mixed with a third/first person shooter. All of the conventions that make Metal Gear are here. Cardboard boxes, porn magazines, close quarter combat, stealth, etc, etc. You can also be knocked out and put to sleep. This works exactly like in any Metal Gear game and its a pretty interesting approach to take. Your inventory is handled with the L2 button and weapons with the R2 button. Close quarter combat is done by pressing on the R1 button (unless you have the CQC mastery skill, you will only be able to punch though, not hold) If you have said skill, then the CQC becomes more in-depth, as you can throw, choke and use your enemies as human shields. Triangle is an action button of sorts and it' ll handle all of your contextual actions, such flattening against walls, hanging and more. Crouch running is new to MG, and it works just like you' ll expect. You can still lay prone, and this has been beefed up quite a bit, as you can now roll, lay on your back, play death and more. Everything is easy to control and is pretty fun overall.

Most fights will end up in firefights though. And the shooting controls work well. You aim with the L1 button and fire with the R1 button. If you press triangle while you are aiming, the game goes into first person mode and it' ll stay there until you let the aiming button go. You can move like in any first person shooter while aiming too. You cannot shot from the hip though, so if you want to use your weapon, you' ll need to aim. The weapons are pretty customizable. My weapon of choice is the M4, and for that one alone you can add a scope, grenade launcher, silencer, laser sight and an extra handle for better recoil handling. For these mods you need Drebin points that are gained performing well in combat and so far I haven' t found a way to keep them after a match is over. The weapon selection is also pretty nice, giving you a good amount of choices between the main types (assault rifle, light machine gun, sniper rifle, etc) You also can chose a side-arm, which basically gives you a couple different pistols as well as a tranquilizer gun and several types of grenades, claymore and magazine.

If you don' t have a mic, you also have access to the Codec, which has a whole bunch of pre-recorded phrases for you to use in different situations. The game comes only with two maps, but they are huge. Each one has several stories, tunnels, sewers and are just pretty big.

So far, it seems MGO will shape to be a good online component. My main complains are that the movement of speed is very slow (you move at Snake' s pace from the single player game) I understand this is supposed to be a more tactical shooter, rather than a fast paced one, but the movement speed can be unbearable at times. Also, the game only seems to support 16 players, 12 in most lobbies. While is not as big a problem with Deathmatch, the arenas are too big and this becomes a problem, specially when playing teams. Add the running speed to this, and you can spend a good amount of time without seeing any action. I think the best thing to do in the final product is either reduce the arenas in size a little bit and/or allow for more players, but judging by the amount of troubles they had just setting up this beta, I find that unlikely.

< Message edited by chimura -- 25 Apr 08 22:43:38 >

Kelvinellenton
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RE: Metal Gear Online beta - Apr 26, 2008 06:52
Sounds very good... Can' t wait to try it. My GTA copy isn' t coming before the 7th so this will be a nice filler


Silentbomber
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RE: Metal Gear Online beta - Apr 26, 2008 07:13
I dunno i will bother with this... I couldnt find it on the euro psn store and i am hearing horror stories with the id stuff.
Change is inevitable. Except from a vending machine.

Viva La Revolution! erm, I mean Viva La Wii!

Kelvinellenton
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RE: Metal Gear Online beta - Apr 26, 2008 17:57
It' s under the " Latest" one... That' s where I found mine...

And apparently they changed something with their ID things so it goes faster
< Message edited by Kelvinellenton -- 26 Apr 08 10:57:35 >


Kelvinellenton
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RE: Metal Gear Online beta - Apr 27, 2008 03:23
My impressions so far...

Good=
-Well the obvious part is the graphics which look great.
-The weapon selection isn' t astonishing but that' s okay because it' s a beta.
-Big arenas
-Tranquilizer gun and rifle
-The catapult thing

Bad=
-Not being able to fire from the hip... You need to aim before shooting
-Free aim is absolutly ridicilous... I don' t need 4 dots, I need one
-I' m having trouble adjusting to the controls... Everytime I try to change weapon, I end up hiding in a box
-One needs to put at least 20 bullets in someones torso before dying
-Not being able to shoot while crouchcovering

I will update when I get more time playing it


< Message edited by Kelvinellenton -- 27 Apr 08 15:38:32 >