Sonic Team need to go back to its routs and concentrate on his basics first:
1. Smooth Running animation Sonic runs as if he needs a Poo, ' boping' up and down, Very scetchy animation. They need to look back at the first game and make his movement a more fluid one:
Once at full speed, Sonic should never bop up and down ( recent 3d sonic games).. One of the most satisfying touches of the First games was the feel of ' cruising' across the ground in a stream-lined fashion:
2. Bring back the weighty pinball Jump Instead of the Shitty, weightless ' Front Flick' animation (again looks very sketchy), they should keep the same Weighty ' Pinball' feel and animation of the first games and keep the sprite in the center of the screen while jumping at fast pace.
Like the original, Make the Basics feel more like Pinball, Using your weight and height to Bounce off one enemy to another, with good level design, SEGA could even create chain combo systems, IE how many enemies you can bounce off (kill) without touching the ground etc.
3. Bring back the Cartoon-style, dreamy Backgrounds.. Even before Littlebigplanet, ive always thought a Nexgen Sonic needs to have that super high resolution, slightly blurred, parallax backgrounds, to give it that Dreamy look of the previous games eg:
3. An Overall Richer, Cleaner Cartoon Look of the Original. Something like this:
Then were getting somewhere.. .
< Message edited by virtua fighter 5 -- 23 Mar 08 20:01:51 >