GoW 2 announced for 360 in November!

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QuezcatoL
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GoW 2 announced for 360 in November! - Feb 21, 2008 02:43
Even if you break 2 legs from a crab it still runs!
What you gotta do is find its weak spot and do massive damage at it.

canadagamer
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RE: GoW 2 announced for 360 in November! - Feb 21, 2008 03:07
Good to see they kicked off GDC with the " No Shit" announcement. We all knew GOW 2 was coming this holiday season.

What I want is a release date for Alan Wake.
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Iad umboros
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RE: GoW 2 announced for 360 in November! - Feb 21, 2008 03:15
Alan Wake is up for a 21/03 release on Play.com, so hopefully soon but play are hardly the most reliable source.

GOW2, I' m drooling already! I' ll have flooded Scotland before November!
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Eddie_the_Hated
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RE: GoW 2 announced for 360 in November! - Feb 21, 2008 03:28

AW HELL YEAH!

Constructive? No, but I mean, really. What else is there to say?


Mjau


Like... a cat?

ys
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RE: GoW 2 announced for 360 in November! - Feb 21, 2008 05:10

ORIGINAL: Iad umboros

Alan Wake is up for a 21/03 release on Play.com, so hopefully soon but play are hardly the most reliable source.

That would be cool. I' ve been very interested in that game for quite a while. I didn' t see anything about the pc version though at play.com.

Edit : I just took a look at a release list from my wholesaler and I saw some stuff like " Metal Gear Solid Portable Ops Plus" for PSP or " Viking: Battle For Asgard" for 360 etc. but no mention of Alan Wake there yet. Or maybe the UK just gets it a little earlier?
< Message edited by ys -- 20 Feb 08 21:15:56 >

canadagamer
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RE: GoW 2 announced for 360 in November! - Feb 21, 2008 05:59
Yeah I was hoping for some sort of news regarding Alan Wake at GDC, but I guess I' ll have to wait some more.

Most wanted games:

Mass Effect
Assasins Creed
Crysis
Little Big Planet
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Alan Wake

Eddie_the_Hated
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RE: GoW 2 announced for 360 in November! - Feb 21, 2008 06:02
GEARS OF WAR 2 - TEASER TRAILER




ebruary 20, 2008 - By now you' ve surely heard the news. Gears of War 2 is coming out this November as an Xbox 360 exclusive. The official announcement came at the end of Microsoft' s GDC 2008 keynote address, complete with Cliffy B chainsawing his way through some paper at the back of the stage. A stylish trailer was shown, but we didn' t get to see any gameplay or hints at how the story would continue. However, earlier in the conference representatives from Epic posed the question, " Imagine what Gears of War would look like if we launched it today?" It was an innocent question that was used as a launching point to discuss new features in the Unereal Engine 3. Or was it?

Nobody knows Unreal Engine 3 as well as Epic does. They created it after all. You can be sure all of the latest UE3 tools are used to their utmost ability in Gears of War 2, which means we can use what was shown prior to the Gears of War 2 announcement to speculate.



The President of Epic Games, Michael Capps took the stage to show off a few new improvements to the Unreal Engine 3. First he spoke about ambient occlusion technology. This allows the geometry of an object and its surroundings be taken into account for shadows. The result is a truer representation of light reflections. We saw this with both environments and characters (using Marcus Fenix no less) and the improvement is drastic to say the least.

The next thing we saw was perhaps more telling -- a Gears of War tech demo with hundreds of locust enemies rushing down a street. New Unreal Engine 3 technology makes it possible. This leaves open the possibility for massive battles in Gears of War 2. The first game featured a small group of humans against a few enemies at each encounter, though that hardly seems to be an upper limit with the sequel. There can now be hundreds of enemies storming the screen. Why wouldn' t it be included in the game?

The water, particularly the rain, in Gears of War was pretty spectacular but it still wasn' t as good as what we saw in the tech demo. Specular and environmental reflections on the water and more realistic splashes and waves were shown to highlight dynamic fluid surfaces. One place we' ll likely see this is in the underground immulsion. It wouldn' t be a stretch to see some other cavernous levels with puddles or underground lakes. The demo we saw was at a dock. Perhaps a battle on a beach or a D-Day type invasion is on the way.

Behind you...


Interacting with and destroying the environment seems like a sure bet in Gears of War 2. Epic spent some time showing the updated ability to realistically destroy just about anything on screen. A fence was shown splintered by an explosive bow shot and a steel reinforced concrete floor was destroyed while the steel bars remained -- you can destroy the face of a level while the structure beneath holds true. Leaping behind cover looks like a temporary safe point in Gears of War 2.

Last but not least, there were the soft body physics and fluid bodies. A huge chunk of meat and a ball of liquid metal were shown as examples, both reacting realistically to gunfire and touch. The jiggling meat was very unnerving, but also leaves open the possibilities for some cool things in Gears of War 2. Soft environments would be a start. Some crazy enemies could also be created with these tools. It might not be in the initial interaction that you notice these things. Imagine blowing a limb off of a creature and watching it flop down next to you with a lifelike splatter.

Have any extra speculation to add? Leave a comment below.
< Message edited by eddie_the_hated -- 20 Feb 08 22:08:53 >

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RE: GoW 2 announced for 360 in November! - Feb 21, 2008 07:05
GOW 2, gonna look and run alot shitter than the GOW i already played on PC and got bored of after two goes: HELL YEAH.. not.
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RE: GoW 2 announced for 360 in November! - Feb 21, 2008 07:22
Expected, but badass none the less.

Dagashi
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RE: GoW 2 announced for 360 in November! - Feb 21, 2008 07:48

GOW 2, gonna look and run alot shitter than the GOW i already played on PC and got bored of after two goes: HELL YEAH.. not.


The post itself is poorly written so I can' t really tell what you are trying to say.

So you mean that Gears 2 on the 360 is going to run much worse than the PC version of Gears 1 which you didn' t enjoy, and thus, GoW2 isn' t worth looking forward to.

Is that pretty much it?



I' m definitely looking forward to this game, I' m just hoping that since the engine, art direction, and characters are all basically done, they can focus on a better story, and make it less linear.

mikayd2
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RE: GoW 2 announced for 360 in November! - Feb 21, 2008 09:05

GOW 2, gonna look and run alot shitter than the GOW i already played on PC and got bored of after two goes: HELL YEAH.. not.



I personally never liked Gow . I am not one for the cover and shoot type of game. The graphics were cool but the game play sucks.

Don' t get me wrong it may have been a great game. But to me it plays like crap but it does look great.

choupolo
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RE: GoW 2 announced for 360 in November! - Feb 21, 2008 09:50
Played the 360 version through twice and the PC version once. Everytime I play through it makes me appreciate the game a bit more. The gameplay isn' t groundbreaking but its so balanced. And you can tell Epic really cared about the art design and style of the game, its pretty unique. Especially liked the last level, it looked so nice! (Was ripped from the train assault level from UT right?)

The only thing missing from Gears was the actual story. Theres a lot of potential there. It' d make for a great comic. But for some reason they kinda skipped it.

I' m not sure if Epic believe in story as a primary focus for their games, in fact I think someone said they thought it was just a means to set the player A-B gameplay objectives.

If they go into the background of Sera (and not just in the optional intro!), the people, the military, the locusts, the characters etc etc in detail, I' ll be sold. You know what happened to all the citizens, did they all get eaten, what happened, surely the Gears dudes aren' t the only heroes left to save the planet, are there other countries/cities etc

But I' m sure they' ll rather just add a few different moves with the chainsaw, a few different baddies and leave a cliffhanger for Gears 3.

Rampage99
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RE: GoW 2 announced for 360 in November! - Feb 21, 2008 16:56
I just about shit myself when they started showing it. Epic did a little demonstration about their updated tech earlier in the conference but they didn' t mention Gears 2 at all. I was going to curse my head off at the keynote when they were ending and then they busted out the Gear 2. I went nuts! I' m so pumped!

I' m meeting with Epic tomorrow at 2pm. I' m hoping I get to see more of the tech they showed off. I' m sure that' s about all they' ll show. Hopefully they' ll mention a little stuff about the sequel.

My computer died during the keynote so pigs and video will have to wait. Stuck using the Touch for the rest of the conference.
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Joe Redifer
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RE: GoW 2 announced for 360 in November! - Feb 21, 2008 17:08
I hope that I don' t have to always go touch my squadmates whenever they get hit like I did in the first one. Damn, that was annoying and made the game less good for me. If they removed the entire squad and let me go through the campaign solo, that would have been better. Screw them.

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RE: GoW 2 announced for 360 in November! - Feb 21, 2008 19:46

GOW i already played on PC


Shitty port.


What else is there to say?


NOTHING! I can' t wait!!!!


game play sucks.


You don' t like cover and shoot type of games fair enough but saying the gameplay sucks is very harsh, I thought gameplay in Gears was nearly perfect.

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RE: GoW 2 announced for 360 in November! - Feb 21, 2008 20:14
For some reason I didn' t like the original Gears, its nothing I can put my finger one, it just was not a rewarding experience, it was just a chore. I' ll see what they come up with to see whether the second one is worth getting.

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RE: GoW 2 announced for 360 in November! - Feb 22, 2008 08:17
Sounds like I better get on the ball and finally play the original Gears of War for pete sake!!
Terry Bogard - currently the most Unhelpful member of the Kikizo forums.

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RE: GoW 2 announced for 360 in November! - Feb 22, 2008 09:03
Gears of War was BRILLIANT! It was just the right length too.

I am SO looking forward to part two!

mikayd2
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RE: GoW 2 announced for 360 in November! - Feb 22, 2008 13:59

You don' t like cover and shoot type of games fair enough but saying the gameplay sucks is very harsh, I thought gameplay in Gears was nearly perfect.


That' s just my opinion I think the game play sucks. It may be great for some but to me its not really that good. But I have seen worse.

Edit Okay maybe I was a little to harsh .
< Message edited by mikayd2 -- 22 Feb 08 6:06:03 >

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RE: GoW 2 announced for 360 in November! - Feb 22, 2008 22:06

GOW 2, gonna look and run alot shitter than the GOW i already played on PC and got bored of after two goes: HELL YEAH.. not.


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GOW 2, gonna look and run alot shitter than the GOW = It is not a 60 fps game made by japanese people.

i already played on PC and got bored of after two goes: HELL YEAH.. not. = You dont have to wave a wii mote around like an idiot, the game cant be fun

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RE: GoW 2 announced for 360 in November! - Feb 23, 2008 03:34

Gears of War was BRILLIANT! It was just the right length too.
The only thing that ruined Gears was the first online update which made it near impossible to find the same game as someone on your friends list.

Eddie_the_Hated
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RE: GoW 2 announced for 360 in November! - Feb 23, 2008 04:22
See, I was never fond of Gears online. But then again, as y' all know I' m not the biggest fan of Halo either, and despite the massive stylistic differences, the basic mechanics are quite similar.

I like having good reflexes give me an advantage. You don' t have that in Halo or Gears. As long as you can track your reticle over the enemies head, you' ve got the upper hand in a match. It leads to lots of " less than tactical" moments, even though Gear' s cover system appealed in some ways to the tactical shooter crowd.

The campaign was absolutely mind-blowing though, especially co-op.
< Message edited by eddie_the_hated -- 22 Feb 08 20:23:20 >

choupolo
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RE: GoW 2 announced for 360 in November! - Feb 23, 2008 05:07
Even though aiming and shooting wasn' t as skillful, the level design and balance of multiplayer was refined. It was clever to stick to 4 vs 4, with each level having a place for different styles of play - long range, short range, defensive, offensive, corridors, open arenas etc. More interesting than a free for all in an open level with 60 players imo.

This broke down though if you had a host with an amazing ping, who would then constantly rush and shotgun you in the face before you could react.

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RE: GoW 2 announced for 360 in November! - Feb 23, 2008 05:13
I dunno. There' s something to be said for large 24+ matches.

Smaller matches certainly have their place as well. I' m not discounting the design or quality of Gears multiplayer, but I' ve always disliked the 10-15 hit kill system. If you can' t do it in one or two, I' d rather not do it at all.

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RE: GoW 2 announced for 360 in November! - Feb 23, 2008 05:15

This broke down though if you had a host with an amazing ping, who would then constantly rush and shotgun you in the face before you could react.


Yeah. They need to get rid of the ridiculous host advantage, and more importantly the glitching. Nothing pissed me and my friends off more than to be playing a ranked match only to have some of the other teams players crab walking, or chainsaw glitching, etc. It might just be me, but that ruined Gears online for me and I have never gone back.

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RE: GoW 2 announced for 360 in November! - Feb 29, 2008 23:45
First we got Aerosmtih last year to spill the beans on Rock Band, and Guitar Hero. Now we have the voice of Marcus Fenix giving us some more " beans" regarding Gears 2.


ohn DiMaggio is the voice of Bender. He' s also the voice of Marcus Fenix, which is the more likely reason IGN were interviewing him, hoping no doubt that - as is becoming common these says - as a voice actor he' d spill the kind of games-related beans a developer wouldn' t dare. DiMaggio didn' t disappoint. He reveals that, like the PC version of the original, players will face off against a Brumak in Gears 2. He also says Franklin will be returning, then goes and loses himself with excitement:

Oh man, dude - there' s new weapons, new beasts, there' s a couple of new characters, and it' s just badass.

Yes, that' s wonderful, but is there story this time, John?

There just might be.

It looks cool as s---. The storylines are really cool and the relationships of the guys in the game - the sequences that explain things that are going on - they' re a lot deeper.
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Eddie_the_Hated
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RE: GoW 2 announced for 360 in November! - Mar 01, 2008 00:15
Well, his insider commentary was sure revolutionary.

canadagamer
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RE: GoW 2 announced for 360 in November! - Mar 01, 2008 01:13

Well, his insider commentary was sure revolutionary.


He must be low on alcohol.
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RE: GoW 2 announced for 360 in November! - Mar 01, 2008 03:00

I like having good reflexes give me an advantage. You don' t have that in Halo or Gears. As long as you can track your reticle over the enemies head, you' ve got the upper hand in a match. It leads to lots of " less than tactical" moments,


Whaaaa...? What are you getting at, man? Do you think hiding behind a corner in COD4 and then suddenly spotting someone and frantically shooting the hell out of their leg until they die is a better measure of reflexes than aiming for enemies who are actively evading you in Halo? I will grant you that it is not realistic " tactically," but don' t try and say that Halo isn' t about good reflexes. If anything, it' s about good reflexes and good aim.

Another problem I had with COD4 would be, while trying to crouch down next to the bottom of a window ledge, then peak over and look around, I' d get killed. From my point of view, I was barely peering over the window sill. But watching the kill cam, it would show my entire torso and head exposed. I just can' t trust a FPS where you can' t see your own player model. There' s no way to prove that your own perspective is the same as someone else' s.

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RE: GoW 2 announced for 360 in November! - Mar 01, 2008 12:27

Whaaaa...? What are you getting at, man? Do you think hiding behind a corner in COD4 and then suddenly spotting someone and frantically shooting the hell out of their leg until they die is a better measure of reflexes than aiming for enemies who are actively evading you in Halo? I will grant you that it is not realistic " tactically," but don' t try and say that Halo isn' t about good reflexes. If anything, it' s about good reflexes and good aim.

Another problem I had with COD4 would be, while trying to crouch down next to the bottom of a window ledge, then peak over and look around, I' d get killed. From my point of view, I was barely peering over the window sill. But watching the kill cam, it would show my entire torso and head exposed. I just can' t trust a FPS where you can' t see your own player model. There' s no way to prove that your own perspective is the same as someone else' s.




You' re too slow old man. COD4 is elevated beyond fast reflexes. If you want to play well you have to anticipate what the opponent will do next. In Halo 3 you have entire seconds to figure it out. Hey look fool I' m standing right in front of you and I' m shooting you with my [insert random Halo 3 weapon].....I' m still shooting you with my [insert same weapon]. Halo 3 doesn' t even have weapons. they might as well be waving around flashing dildos, you' d get the same effect.

In Cod4 a rifle does what you would expect it to do.

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RE: GoW 2 announced for 360 in November! - Mar 01, 2008 12:35


ORIGINAL: choupolo

Even though aiming and shooting wasn' t as skillful, the level design and balance of multiplayer was refined. It was clever to stick to 4 vs 4, with each level having a place for different styles of play - long range, short range, defensive, offensive, corridors, open arenas etc. More interesting than a free for all in an open level with 60 players imo.

This broke down though if you had a host with an amazing ping, who would then constantly rush and shotgun you in the face before you could react.


The aiming and shooting in Gears is more skill based than any other console game. Even the power weapons require skill. The boom shot requires a body shot, the sniper rifle typically requires a headshot. It isn' t an easy game to use power weapons in.

Laggy hosts ruin the game though. It really pissed me off they didn' t have options for dedicated servers. It isn' t worth playing with any lag.
"If you knew how good I am you would think I'm modest."

choupolo
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RE: GoW 2 announced for 360 in November! - Mar 02, 2008 00:19
I see an emerging pattern. Seems whatever game people are into, they thinks its skillful. Personally I think in the pure aiming and shooting department - Quake3/UT99>CSS>COD4>Gears>Ghost Recon>Halo.

I agree both Gears and Halo require skill in shooting though. I think what lets Halo down is the huuuge aiming reticle.
< Message edited by choupolo -- 1 Mar 08 16:25:00 >

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RE: GoW 2 announced for 360 in November! - Mar 02, 2008 00:29
After playing COD4 for so long and then going back and playing Halo 3 online, Halo 3 is just way too damn slow. Now the only actual problem I have with Halo 3 online is the aweful melee system in place. You can have a guy shoot you for a bit and then hit melee and he seems to be able to glide along the ground 10 feet and melee you for a kill.

Oh and Loco, if you are peering through a window enough to peak over the ledge to look around, then at the very least your head is exposed for a quick head shot kill.
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RE: GoW 2 announced for 360 in November! - Mar 02, 2008 02:56

I see an emerging pattern. Seems whatever game people are into, they thinks its skillful.


Well, I think you' re probably right to a large degree there. There' s also no way to really objectively test it, because most everyone who isn' t getting paid has to focus on developing skill and tactics in one particular game, or at least just has one particular game that they vastly prefer.

I guess my point is that most of the anti-Halo vitriol is just a backlash against the marketing hype surrounding it. It' s only a matter of time then before a lot of these same gamers are going to be slagging COD' s next incarnation for being overhyped, regardless of its quality. It is now in the hot seat as the most popular game, and will get the hype machine treatment. Anyhow, I don' t take it too seriously, but I' ll be around to counter anyone' s oversimplified arguments with oversimplified arguments of my own!

Of course, it' s generally expected that Treyarch' s COD5 will suck. That' s gotta be a salty pancake.
< Message edited by Zoy -- 1 Mar 08 19:00:23 >

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RE: GoW 2 announced for 360 in November! - Mar 02, 2008 22:17
The multiplayer will be a nice distraction, as it was with CoD3, but I have zero expectations for the single player component.


I see an emerging pattern. Seems whatever game people are into, they thinks its skillful. Personally I think in the pure aiming and shooting department - Quake3/UT99>CSS>COD4>Gears>Ghost Recon>Halo.

Well, no, that' s just because I' m a certified badass in every game I touch.

[/sarcasm]

The only two multiplayer games I' m confident I could take anyone here in are COD4 and GRAW2.

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RE: GoW 2 announced for 360 in November! - Mar 02, 2008 22:36


ORIGINAL: Eddie_the_Hated

The only two multiplayer games I' m confident I could take anyone here in are COD4 and GRAW2.


When you get the 500 headshots and 4 kills in 4 seconds achievements... we' ll discuss this.

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RE: GoW 2 announced for 360 in November! - Mar 02, 2008 23:54

When you get the 500 headshots and 4 kills in 4 seconds achievements


Dont those two only signify patience, and luck respectively?

There are hardly any achievements in any game that requires skill to get.