Glad to see Adam give Uncharted a nice score. The comments some of these guys made were ridiculous. Saying it takes as many shots to take down a pirate as it did to kill a locust in Gears. Thats like comparing Quake to Rainbow Six and saying they have the same gunplay.
I just couldn' t get over how they ripped on it for not being original etc. I for one think it lacked new ideas, but when it came down to it, I never got bored of playing it, I never got angry with it, the story and characters never seemed out of place, and I couldn' t wait to play it for a couple hours after work.
Sometimes I feel like game reviewers look past the most obvious trait a game should have. Being enjoyable. I could care less if a game doesn' t innovate, or make huge leaps in storytelling if I have a blast playing it, simple as that.
edit: I should add that I agree completely with Adam when he says that the puzzles were too easy, and that it is nice to have to take a look at a situation and think about it before solving it. It could definitely use harder puzzles for my tastes, but at the same time, by never getting stuck for long periods, and quickly progressing, it never got on my nerves, and always kept the tempo up.
The interview on 1up is interesting in that the question of puzzle difficulty is brought up to some of the leads at Naughty Dog and they said that they had lots of focus groups, and they consistently got feedback saying that it was too difficult on their original puzzles, and always got great remarks when they tested the ones in the final product.
< Message edited by Dagashi -- 13 Jan 08 6:56:24 >