lol dude you think i' m gonna miss this , not a chance, i was camping for a week... i' m already on it but my supplier said there is a shit load of demand , it seems that both will make it in 5 days though mass effect might even be sooner. as for now i' m sinking in games, here i' ll say briefly what surprised me about each game:
cod 4 is soon finished ===> some textures are low-res, exactly like COD 2, which decreases the appeal of the overall graphics, i was shocked in that hangar when i started the game, it looked bland almost horrible , nothing like i imagined , thank god the graphics in most levels are amazing even with the low res)
eternal sonata in mid way ===> the game looks terrific but gets horribly repetitive in combat, i just don' t understand some developers, the production value is at the roof, the environments are varied and amazing but the enemies which you spend most of the time fighting are very repetitive, each zone has only 2 to 3 kind of enemies, and many of those can be found in other areas with slight difference such as the color , so basicaly you get sick of seeing the same fiends over and oevr again, why such talented devlopers didn' t try to raise that number, it' s obvious like daylight, many critics pointed to that problem as well
Stranglehold (back to it after giving up) ===> the game looks good but it' s a bit repetitive after few levels, i think it' s fun but it' s the kind of game you want to spend half an hour playing and then switch to something else until you finish it, the controls are not great and might make you want to throw your pad on tv.
Zelda HG ====> the game looks great on ds (best so far) and some ideas are amazing , it uses the ds to its full potential but the temple you visit each time is a very very bad idea, it gets repetitive, i hope i will have the push to finish it.
castlevania (psp) ===> after playing symphony of the night and the ds games, the gameplay feels so outdated , might be a game for joe and the likes.