Eddie_the_Hated
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Crysis - Abysmal AI
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Nov 04, 2007 03:46
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Silentbomber
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RE: Crysis - Abysmal AI
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Nov 04, 2007 04:33
looks like they forgot to put a game in there.
Change is inevitable. Except from a vending machine. Viva La Revolution! erm, I mean Viva La Wii!
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choupolo
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1773
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RE: Crysis - Abysmal AI
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Nov 04, 2007 06:36
Haha, that last ones great. Never had any problems with the AI the way I played it, but it definitely seems worse than Far Crys in those vids.
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Virtua fighter 5
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RE: Crysis - Abysmal AI
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Nov 04, 2007 10:41
strange? Ive just played thrugh the Demo for the 5th time and never come across any of that.
Currently playing: Korg DS 10 (ds) / Metal Slug 7 (ds) Rhythm Heaven (ds) / Fire Emblem (ds) Super Stardust HD (psn) / Virtua Fighter 5 (360) FSX (P
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Dionysius
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RE: Crysis - Abysmal AI
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Nov 04, 2007 11:04
Haha, I did just the same thing. Funny how geniuses think alike.
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Nitro
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RE: Crysis - Abysmal AI
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Nov 04, 2007 18:12
I' ve never had any problems with the AI.
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Dionysius
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RE: Crysis - Abysmal AI
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Nov 04, 2007 22:33
The Same thing happens with the Jeep, if U get close enough they cannot hit you when they fire with the turrent. U can just stand there, take your precious time, tease and hit the poor Korean guy a bit, but he' ll never consider abandoning the Jeep or change seat.
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QuezcatoL
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- Joined: Jul 16, 2005
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RE: Crysis - Abysmal AI
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Nov 05, 2007 02:38
Aye,it depends on how you play,if you get too close they are like retarded,if you play it like a normal fps and fire at them and then taking cover etcs,they play very very good. But to close,and they go nuts,.
< Message edited by quezcatol -- 4 Nov 07 18:38:34 >
Even if you break 2 legs from a crab it still runs! What you gotta do is find its weak spot and do massive damage at it.
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