This is a game that at one point nobody wanted to publish. It wasn' t WWII and it wasn' t modern day so obviously it wasn' t going to sell...
Take a look at Timeshift, ...it started out with steampunk art direction, Atari wasn' t convinced and dropped it, Sierra picked it up and requested some changes. Now it' s a same-old-shit sci-fi shooter.
Bioshock is both steampunk and biopunk (much like how Invisible War was cyberpunk and biopunk), and not everybody will appreciate the art direction, but the fact that it' s gotten such fantastic reviews will have ramifications throughout the industry. For a while, publishers will think twice about saying no to left field, traditionally unsafe proposals, and that' s a good for us.
Technically the game is solid. It' s not the best looking title and it has some minor issues, but they
are very minor and on the whole it' s nicer looking than 99% of everything else so far this gen. The framerate is buttery smooth too, something that many developer have been struggling with. Plus they were smart enough to allow you to switch from 30 to 60 frames a second, and yeah at 60fps there' s screen tearing but it' s nice for those that can tolerate such stuff.
The animations fit with the art style although i' ll accept that compared to some other games they can seem amateurish.
The sound isn' t perfect, i can' t even tell if it' s directional or not, ...but i only have an issue with the voices travelling through walls and sounding too near, not with the rest of the game' s sounds.
It doesn' t have a multiplayer mode, but that' s not a bad thing. I don' t think it would work at all anyway, just look at Prey.
The game reminds me of Doom 3, ...and i adored Doom 3. I listen to every recorded message, just like i read every PDA. The story isn' t anything special but it' s pretty fleshed out and it' s very well written.
The game does hold your hand, but you can turn both the adaptive training and quest arrow off so it' s not something i think people should be complaining too much about...
The character desn' t talk, but then most characters in first person shooters are mutes. The idea is that giving the character a voice would detract from the immersivess. You are supposed to imagine yourself as the protaganist. Whether it works or not is an indivdual opinion, ...some people will really get into it and others will be thinking " why doesn' t he talk???" . I' m not sure it can be counted as a negative, especially when Rapture is supposed to be the main " character" .