Do you compare the graphics of PSP or DS games to graphics in 360 or PS3 games? No you don' t, because they are completely different kinds of consoles.
Same goes for the Wii. Sure it' s a home console just like the other two but Nintendo has been clear with their marketing and what it is:
It offers different control method, it' s cheap and it sacrifices next-gen graphics to be more appealing to non-gamers and more cost efficient.
You may like it or dislike it, but the fact of the matter is that any game on the Wii can' t be compared to games on other next-gen consoles simply because the main purpose of the Wii is different.
You are free to directly compare the entertainment value of the consoles of course, but in terms of specific game reviews Wii games can' t be reviewed side-by-side to 360 or PS3 games.
Motorbikes and cars both run on the street. But you don' t compare them directly with each other when reviewing them, simply because they are two different approaches to vehicular mobilisation.
Same things goes for Wii. It' s a different approach to videogaming and as such reviews must be based on the consoles capabilities as well as what it' s marketed as.
And if we follow your example, then any game on any console ever (except for the first launch titles) should get really low scores because PC' s will always be years ahead in terms of graphics. But console games still get high scores regarding graphics simply because you have to base the score on the consoles capabilities and purpose. The purpose of consoles isn' t to produce the best graphics in years to come. And the purpose of the Wii isn' t to take the step into HD-gaming.
Oh, by the way, graphics are more than just textures and particle effects. Art design comes a long way and the art in Metroid Prime is simply one of the best in the industry, securing a 10/10 by itself
< Message edited by ginjirou -- 27 Aug 07 10:18:10 >