I like QTE' s better than just watching a cut scene, it' d be nice if they more options, like the whole fail = death then retry thing is stupid, it should result in another branch opened, leading to something/somewhere else.
It' s not fail = death, then retry - in Heavenly Sword..
The rope QTE are easy, however if you miss the last triangle, the toughest foe on the rock-plateu, survive, instead of beeing kicked out of the plateu by Nariko... And the first fight get alot tougher..
When the rock-plateu is crashing down however, there is a pretty tough QTE, if you manage the X she will not fall flat on her face in the arena, however I' ve failed all my 4 times, so I' ve never tried the difference on the arena fight, I' ve allways found those hard tough. :-/
The fighting mechanic is awesome, the foes are also using the same fighting mechanics (i.e. the different stances), and you can block, and counter only if you are in the correct stance, you see the stance they are using by the colour of the aura. It would perhaps have been easier if I could jump, but I like the current system.
The animations are fantastic, definately the coolest move-visuals in any fighting-game, I' ve tried.
I read on the NT-forums that the sony-testers didn' t manage to complete it on ' hell-difficulty' so Ninja Theory had to send up some ninjas to prove it could be completed on that difficulty. :-/
So I guess it will atleast be challenging enough. :P
I found the hair really usefull, it were much easier to find my characther quickly after watching the foes. :)
The fact that it' s flying around looking awesome while fighting, is not a problem.
I really enjoyed the demo, and I' ll definately buy this game. :)
From what I' ve seen, it' s a must-have title.