I think Too Human is a game that' s either going to succeed very well, or crash and burn violently. I can' t see any middle ground ever being achieved.
What was put forward in this lawsuit certainly was interesting, and while some of it could be interpreted as damage control, there are some facts raised that certainly put Epic in a bit of hot water. The parts about failing to produce a functional engine on time can be seen in many places - especially PS3 UE3 development. We' ve heard many times that UE3 on the PS3 has not been going very well and by failing to produce a functional engine for the platform on time, regardless of the fact that the PS3 is not the most well thought out system in the development context, Epic has caused uncessessary damage to it' s licencees. Even most of the 360 UE3 games that we' ve seen (like Mass Effect) had severe framerate/technical problems at the timeframe that the lawsuit specifies. Many delays to release dates have been seen too. Are these problems a result of negligence on Epic' s part? Hard to say really, but this doesn' t seem like a simple case of shifting the blame when you look at everything we' ve seen.
The really suprising part for me was the part about Silicon Knights developing their own engine. There was a rumour suggesting this about a year ago, but was quickly silenced as myth. Yet it now appears true again. But after reading the definition of the Silicon Knights Engine I' m a little confused.
It' s also revealed: " Progress on the Silicon Knights’ Engine continues to date and, at this time, the Silicon Knights Engine is completely independent of Epic’s Engine and certainly derives no benefit from the unworkable source code provided by Epic."
I understand that, but the next paragraph confuses the picture:
" In fact, at this juncture the Silicon Knights Engine should, at a minimum, be described under the Agreement as an “Enhancement†of Epic’s Engine, which, as defined by the Agreement, is technology developed by Silicon Knights that improves upon the Engine and is therefore the property of Silicon Knights. Moreover, as development of the Silicon Knights Engine continues, the amount of code from Epic’s Engine employed by Silicon Knights continues to decrease. After the release of Silicon Knights’ Too Human, all Epic code will be removed from the Silicon Knights Engine."
At first glance it seems like they' re still building upon UE3. The only explanation I can get out of this paragraph is that they' re gradually migrating all of their work over from UE3 to the SKE (Silicon Knights Engine).
I think the reason that Silicon Knights have filed this lawsuit now is because they' re probably feeling the financial effects of the constant delays they' ve endured. Will other licencees who' ve had to endure delays follow suit too? I don' t think we' ll ever know who was in the wrong, but from what I' ve seen, there' s a bit more to this than I originally thought.