Too many fps' s.

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Silentbomber
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Too many fps' s. - Jul 12, 2007 08:43
Too many fps' s are coming out, even how awesome killzone 2 is it still is another one you can add to the list.

Call of Duty 4
Killzone 2
Halo 3
Brothers in Arms 3
Unreal Tourment 3
Blacksite: Area 51
Bioshock
Turok
Haze
*update: Medal of Honor: Airborne

and a bunch more that I dont know of, I wont mention pc ones as thats its home platform. Out of those [kz2,Bia3,Cod4 I am really looking forward too] and UT3,Haze is kind of ok, blacksite,halo 3,bioshock are in the same ' dont care' camp for me.

I know this Q3-Q4 is going to be MADNESS! but I would perfer more titles like Assassins Creed.
< Message edited by Silentbomber -- 12 Jul 07 1:20:48 >
Change is inevitable. Except from a vending machine.

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Abasoufiane
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RE: Too many fps' s. - Jul 12, 2007 08:46
i 100% agree with you

it' s like FPS is the easiest genre to do... may be it' s true, come to think about it, RPG genre does look the hardest and it is scarce .

i want more games like assassin creed, drake uncharted, metal gear, splinter cell, ninja gaiden

Eddie_the_Hated
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RE: Too many fps' s. - Jul 12, 2007 08:49
A brutally expensive average first-person shooter will sell far better than a decent and reasonably priced RPG.

I' d buy everything on the list if I had money, but I' ll be restricting myself to Call of Duty, Brothers in Arms and Halo 3 this holiday season, that is unless I get a significant windfall from nowhere.

Virtua fighter 5
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RE: Too many fps' s. - Jul 12, 2007 09:13
Only this one gets my real interest.






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Joe Redifer
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RE: Too many fps' s. - Jul 12, 2007 09:17
I agree, but there has always seemed to be a glut of FPS games. I' m not sure what it is about this genre that appeals to people, I always found it very dull.

QuezcatoL
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RE: Too many fps' s. - Jul 12, 2007 09:20
Because fps game can manage to do well without good gameplay as long as the visual is good enough.
Even if you break 2 legs from a crab it still runs!
What you gotta do is find its weak spot and do massive damage at it.

Agent Ghost
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RE: Too many fps' s. - Jul 12, 2007 10:23
What teh peoples want, teh peoples get.

If it wasn' t for FPS I wouldn' t even be a gamer these days. I say keep the bastards coming. I' m losing intrerest in Bioshock but COD 4, Halo 3 and Killzone 2 are going to be amazing. Don' t even get me started with UT III, if any game can be described as Godly it would be this.

If I had to choose between first person shooters or all the other genres combined, I would pick FPS. First person shooters are the most immersive and the most exciting. It' s also the only genre where skill really means anything. Any wanker can win a race and finish an RPG story, but dominating in an FPS takes practice. That' s why it' s only satisfying to win in a first person shooter (for me at least).

My thoughts on each genre:

FPS-see above.

Third person shooter-wannabe FPS, rarely tollereable.

RPG-Gameplay is simple and repetitive, stories in videogames suck so even a good story driven game gets raped by a half-decent book. Games like Kotor, Mass Effect, TES, Fable 2 are exceptions. Anyone who loves RPGs are just to lazy to read a book.

Sports-Pathetic, doesn' t deserve its own class. The only redeemable quality of sport games is that you never have to be bothered to look at them since most of them are clearly labelled as a sport game.

Racing games-I' m starting to have an interest in PC racing games. Almost to the extent where I' m thinking of buying something like a G25 racing wheel. Too bad there aren' t enough AAA racing games on PC.


Adventure Games-Excellent...when I was 12.

Action games-Meh.

Platforms-Get the *** out of here with that shit.

Fighters-I can tollerate fighters in very small doses. Memerizing button presses only to be raped by a button masher doesn' t interest me though.

Puzzle games-BORING!

< Message edited by Agent Ghost -- 12 Jul 07 3:06:39 >

Terrak
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RE: Too many fps' s. - Jul 12, 2007 10:35
Agent what about RTS, Flight sims, Guitar sims?


Any wanker can win a race

If there was no one else on the road yes, but it takes skill to take the corners properly, use the raceline and avoid the traffic.

FPS and RTS are my favourite genres the rest i don' t mind. I don' t really hate any genre.


Platforms-Get the *** out of here with that shit


Explains why you hate Mario/Nintendo


Games like Kotor, Mass Effect, TES, Fable 2 are exceptions


Wonder why? (There not 360 games are they?)
< Message edited by Terrak -- 12 Jul 07 2:40:06 >

Joe Redifer
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RE: Too many fps' s. - Jul 12, 2007 10:50

It' s also the only gendre where skill really means anything.


Firstly the word you' re looking for is " genre" . Secondly, I take it that you' ve never played Gaiares or the US version of Popful Mail? Or almost any fighting game with another player?
< Message edited by Joe Redifer -- 12 Jul 07 2:51:14 >

Agent Ghost
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RE: Too many fps' s. - Jul 12, 2007 11:04

Explains why you hate Mario/Nintendo


I don' t hate Mario, I was raised by Mario. I literally spent more time with Super Mario 3 than with my own father. Ironically it was my father who bought my first console (NES) on my 7th birthday along with the game. I hate 3d platform games though (except for Super Mario 64), I just can' t stand the jumping and collecting useless artifacts. I can' t stand any game focused on collecting junk.



Wonder why? (There not 360 games are they?)


High profile Westernized RPGS are fine on any platform. It' s only by coinincidence that MS almost has them all.


Agent what about RTS, Flight sims, Guitar sims?


When did flight sims and guitar sims become their own gendre? These games do require skill but they don' t carry over to each game very well, you basically have to learn how to master each game, everytime. RTS especially, it' s all about memerizing the units and what to use against what. The only universal thing about these games are reflexes, which is true for all competitive games. The idea that you need good reflexes to win is not specific to these games. Racing is 99% reflexes, 1% understanding the mechanics of the game. It takes a gamer ten minutes to understand how to turn properly. After that, it' s all reflexes.

Keep in mind that I mostly only care about online play. I like RTS but I can never get into playing them online. I don' t have the patients, to reinvent the wheel everytime.

I like FPS because once you master one game you feel comfortable with them all. It' s very satisfying to build on a complex skill set with every FPS that I play. Not only that, but in FPS (online) I always find opporunities where using new and creative strategies can give me an edge. The mechanics of teamwork alone makes FPS' s vastly more complex and interesting than any other genre. That is, if you play the game properly.

That' s why I much rather prefer to play with regular people. I know the gaming habits of my gaming buddies and when we want to be, we can actually be very coordinated as a team. We' ll never have that with other games.


Firstly the word you' re looking for is " genre" .


My mistake, that' s what happens when you learn to read and write in English and French. It' s easy to make spelling errors, especially with common words.
< Message edited by Agent Ghost -- 12 Jul 07 3:10:11 >

Terrak
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RE: Too many fps' s. - Jul 12, 2007 11:27

Racing is 99% reflexes, 1% understanding the mechanics of the game. It takes a gamer ten minutes to understand how to turn properly. After that, it' s all reflexes.


If your playing on reflexes alone your driving wrong. Reflexes are good for adapting to the conditions/traffic but the skill in driving is memorizing the track, how to take the race line, how to turn into corners, what angle & speed, and how to best exit the corner while acceletrating. That is more skill then reflexes. The trick is doing that over many laps and avoiding traffic/collisions. Also improving how you take turns is the key as well, as that extra hundredth of a second can make a difference over several laps. Yes any fool can go max speed in a racer, but it takes a skilled driver to take a corner properly. If tire wear, damage and fuel taken into account it makes things even more difficult and challenging. And yes play using a steering wheel & from the inside view, this makes driving games innumerably more enjoyable. Hey i don' t mind that you' re not a fan of racers but please don' t go insulting those that do enjoy it.


High profile Westernized RPGS are fine on any platform. It' s only by coinincidence that MS almost has them all.


LOL i' m not a big fan of RPGs either. Just seemed a little TOO coincidental


don' t hate Mario, I was raised by Mario. I literally spent more time with Super Mario 3 than with my own father. Ironically it was my father who bought my first console (NES) on my 7th birthday along with the game. I hate 3d platform games though (except for Super Mario 64), I just can' t stand the jumping and collecting useless artifacts. I can' t stand any game focused on collecting junk.


When you said you ' hated platformers' is just put 2 & 2 together (figuratively speaking). But i guess like any genre platformers isn' t ' everyones cup of tea' .
< Message edited by Terrak -- 12 Jul 07 3:32:17 >

Agent Ghost
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RE: Too many fps' s. - Jul 12, 2007 11:34
Yes but there' s no thinking involved. You either know the track, and know the game mechanics or you don' t. It' s just conditioning (memerization), and with every new racer you have to recondition yourself. The same is true with fighters. If you want to be good at the game it feels more like work than fun half the time.

On the surface first person shooters look like nothing more than blood and guts, but if you' re playing with the right people there' s a lot more going on.

the_shadowwolf
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RE: Too many fps' s. - Jul 14, 2007 10:17
I agree. The GD are marketing heaving on FPS and i see another trend with Strategy games rising once again. Seems like good old ' 98 coming back. Bioshock so far has my attention for originality atm. Looks awesome.
You either die a hero or live long enough to see yourself become the villain.

ys
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RE: Too many fps' s. - Jul 14, 2007 20:43



It' s also the only gendre where skill really means anything.

Firstly the word you' re looking for is " genre" . Secondly, I take it that you' ve never played Gaiares or the US version of Popful Mail? Or almost any fighting game with another player?

Old school shooters are another example. You know, shmups, alien race invades the earth and you get in your spaceship to stop them ;) Ikaruga for example takes a certain amount of skill too.

That being said, FPS is probably my least favorite genre too. I just don' t find it that exciting after having played a couple of them. Plus that they usually give me motion sickness :P
< Message edited by ys -- 14 Jul 07 12:46:28 >

ginjirou
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RE: Too many fps' s. - Jul 14, 2007 22:40
I think there' s too many racing games, especially bad ones.
At least the FPS genre has a higher rate of good games.

Marink
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RE: Too many fps' s. - Jul 15, 2007 04:18
I like FPSs, and plan to hopefully get some of the games in that list eventually. I also love RPGs. However, I personally think there should be more stealth games and things like Assassin' s Creed (which is technically a stealth game really). As long as I got a lot of games from those genres, and lot of great games from other genres, I couldn' t really care less how many there are, tbh.

I' m also getting into the horror genre at last.

It' s a shame they don' t make things like they used too though...

Zoy
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RE: Too many fps' s. - Jul 15, 2007 04:42
In the 80s it was too many platformers. In the 90s, too many fighters. In the 00s, too many FPSs.

Silentbomber
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RE: Too many fps' s. - Jul 15, 2007 05:09
whats next?
Change is inevitable. Except from a vending machine.

Viva La Revolution! erm, I mean Viva La Wii!

Marink
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RE: Too many fps' s. - Jul 15, 2007 05:12
Too many Wii mini-games.

Silentbomber
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RE: Too many fps' s. - Jul 15, 2007 07:28
yeah I dont think hardcore gamers are going to settle for super Halo party 11 anytime soon.

Maybe adverture/action genres will make a return. Maybe the point and click will be reborn!
Change is inevitable. Except from a vending machine.

Viva La Revolution! erm, I mean Viva La Wii!

Nitro
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RE: Too many fps' s. - Jul 16, 2007 02:11
Meh, at least they' re not all WWII games this gen.

I' m super-glad sci-fi is back " in"


Eddie_the_Hated
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RE: Too many fps' s. - Jul 16, 2007 02:13
Civil War FPS' s for the win.

Nitro
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RE: Too many fps' s. - Jul 16, 2007 02:16


ORIGINAL: Eddie_the_Hated

Civil War FPS' s for the win.


No.

Modern day shooters with realistic weapons and more emphasis on tactical play, and lasers & robots for me please!

Agent Ghost
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RE: Too many fps' s. - Jul 16, 2007 03:32

Modern day shooters with realistic weapons and more emphasis on tactical play, and lasers & robots for me please!


Here, here!


Virtua fighter 5
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RE: Too many fps' s. - Jul 16, 2007 04:02
Apart from the look of Bioshock, Crysis, Portle and Wii Metroid (for different reasons), FPS' s are getting really stale, Just the same recycled ' war' shit, again and again.

I wanna see more creativaty or a totally different scence. The fact that the view point is so dramatic in the first place, developers could build so much around this alone. Has so much more potenital than just a war Zone.

The Island (working title)

A single Player FPS / Adventure.

The Game Starts with a Bright, Blurred Sunlight Haze shinning in her face (your character).

You wake up to clear waves splashing against you and a few scattered Items, including 1 or Pistols, MG' s and Cross bows. Dazed, you look around and notice your on a Beautiful Tropical Paradise. Your character Does not know how she got there or even remember who she is (you find out more as the game progresses). She slowly works out that she' s the only Human on this Island and its Invested With beautiful looking Creatures, but she works out they are evil little (and Humongos) Bastards.


The enphesis is to try and use the surroundings to trick and Kill Creatures after you (alot of physics emphasis going on) and try and save ammunition for Harder enemies or Boss' s. (once you' ve reached a certain area).

Rules

At first she never speaks, she just groans and grunts while she' s running, Climbing, Shooting or being attacked, Only after she gets over the initial shock of what' s happened, she then starts to scream things like ' Bastards' (as shes fighting).. or ' come to moma' (as she leads creatures towards a trap she' s laid) in frustration.

Fine Details,

Things like seeing your arms / hands in your 1st person view as you grasp for a vine or ledge.

Real time Foot / Prints trails or Creatures Print trails, making it easier for you to backtrack or sense where creatures could be Hiding.

IF your about to Load IE your Bow but get interrupted and have to make a quick run for it, you would see the Arrow in her hand as she runs, climbs and so on. Arrows can even break if you decide to run without putting it away while u climb rugged terrains etc.

As Time goes by, if you stop at a Stream and look at your reflection, you' ll notice things, like your hair gets longer, face getting dirtier, basically you more tired and rough as the adventure goes along.

Looking at your refractions can sometimes trigger memory flashes of how you actually got to the Island. Hence building the story.

There are soo many ideas i have for this but cant be assed to write them all. Have about 20 pages of ideas, ranging from play mechanics to Levels designs etc.

Basically by the time the game is finished and you finally get to see another human, i want the Player, YOU, to be Crying like a bitch. And think OMG, that game was awesome.
< Message edited by virtua fighter 5 -- 15 Jul 07 20:10:15 >
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Evilkiller
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RE: Too many fps' s. - Jul 16, 2007 04:07
Sounds like Lost meets Far Cry.

But I seriously like the idea that the characters visual appearance should change. Actually that' s one of those things I expect from this gen.

ys
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RE: Too many fps' s. - Jul 16, 2007 07:23
Virtua, watch out with letting others know ideas. Companies and individuals have been known to kind of " loan" them before ;)

immortaldanmx
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RE: Too many fps' s. - Jul 16, 2007 09:09

Too many fps' s.[/quote
Never enough till I get my promised 120. Oh, you mean the other FPS, my bad


Maybe the point and click will be reborn!

Silent, I like you, but comments like that break my heart

Myst 13: Point, Click, Boredom!
I dont want to celebrate, I want to sell you hate.

Duffman
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RE: Too many fps' s. - Jul 16, 2007 22:17

Modern day shooters with realistic weapons and more emphasis on tactical play, and lasers & robots for me please!


Agree with everything except the lasers, lasers suck! I want some monkeys with machine guns!






I haven' t been online much the past week and so have a shit load of news and vids from E3 to catch up on.


Eddie_the_Hated
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RE: Too many fps' s. - Jul 16, 2007 22:31

You wake up to clear waves splashing against you and a few scattered Items, including 1 or Pistols, MG' s and Cross bows. Dazed, you look around and notice your on a Beautiful Tropical Paradise. Your character Does not know how she got there or even remember who she is (you find out more as the game progresses). She slowly works out that she' s the only Human on this Island and its Invested With beautiful looking Creatures, but she works out they are evil little (and Humongos) Bastards.


The enphesis is to try and use the surroundings to trick and Kill Creatures after you (alot of physics emphasis going on) and try and save ammunition for Harder enemies or Boss' s. (once you' ve reached a certain area).

You mean FarCry... with plot twists....


quote:

ORIGINAL: Eddie_the_Hated

Civil War FPS' s for the win.


No.

Modern day shooters with realistic weapons and more emphasis on tactical play, and lasers & robots for me please!
heh, you know I was joking right? That Civil-War game was one of the worst pieces of software I' ve ever played. They actually put it up on one of the EB demo kiosks when it first came out.



Virtua fighter 5
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RE: Too many fps' s. - Jul 17, 2007 01:39

You mean FarCry... with plot twists....


FarCry?, The only thing in common with FarCry is it' s location, and even that is totally different to what you' ll think it' ll be..

The level design is much different, things like climbing up cliffs, vines, trees, The ground won' t be flat or just hilly, there' s steep embankments where you would see her hands clinging onto hard grass and weeds, pulling herself up. Things like mud swamps, territorial rain (making it even harder for her to climb etc) All 1st person view, Real time Day – Night etc.

There' s NO humans, just very cleaver creatures that all have different technique' s of getting to you and will The game would have area Boss' s to.

If anything, it maybe has elements of: Phantasy Star online, Rambo, toom raider, lost, toruk and Contra. It' ll be its own game. (it' s own idea anyway)..




But I seriously like the idea that the characters visual appearance should change. Actually that' s one of those things I expect from this gen.


Thanks and So did I. There are soo many things i expected to see in this genereation which ive not seen yet, overall alot of the games have been like Prettier, high res Ps2 / xbox / GC games with slightly better physics. there' s been a few that stood out but overall .. Meh.

Actually wish the Japanese would hurry up and start to create Their in carnations of FPS' s.. I bet they' ll come up with some very intersting and creative ideas.



Virtua, watch out with letting others know ideas. Companies and individuals have been known to kind of " loan" them before ;)


Dam, thans, your right.. ** leaves only basic element ideas**
< Message edited by virtua fighter 5 -- 16 Jul 07 17:40:57 >
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RE: Too many fps' s. - Jul 17, 2007 02:07
From what i' ve seen of Crysis, i' d say it looks like it lacks atmosphere.

ginjirou
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RE: Too many fps' s. - Jul 17, 2007 03:14
As much as I like games getting more advanced and complex I would prefer if games became more simple with more focus on the fun factor rather than on the advanced factor. I loved Gears because even though there were complex ingredients it was quite simple to play it. Aim, shoot, press the A button and that' s it. I loved the A button
Sure it required some strategy too, but so does Tetris.

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RE: Too many fps' s. - Jul 17, 2007 03:44
Simple games were fun in the 80' s now I want something ridiculously complex, not difficult or fustrating. But I want to have a lot going on at once even if I can' t always see it.

The only modern exception I can think of is Geometry Wars. There' s a near perfect simplistic game. Not too many things can make the game better. Co-op and maybe more weapons with the abililty to choose, that' s it.

Virtua fighter 5
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RE: Too many fps' s. - Jul 17, 2007 03:52
Advanced physics and subtle attention to detail, does not necessary = Complex Controls.. I do agree, a game that has Very Simple, natural Controls is something i much prefer.. There' s nothing more off-putting than a game throwing loads of Pad interface at you, ' Press this button here' ' Press that button there, etc,etc. Intuitive, natural gameplay a must.


From what i' ve seen of Crysis, i' d say it looks like it lacks atmosphere


Watching Vids of Crysis makes it clear crytech are concentrating too much of Physics but being an early demo designed for precific things, i' ll have to play the finished game to make full judgement. The suit idea is great and looks to add more strategy, i just hope there' s more to the game though.

As you stated, even though it' s graphics are gorgeous, it looks dull at the same time.
< Message edited by virtua fighter 5 -- 16 Jul 07 19:55:09 >
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RE: Too many fps' s. - Jul 17, 2007 04:06
Well simple games only let you do a few things. If games would be still simple, we' d get bored after some time because there is a point of no ret...errr no new innovation Of course, we all love games like Geometry Wars, which are a nice jump back in time but imagine all games would be as simple as GW - nobody would care about the game anymore because the market would be sated. Therefore I think that evolution as well as more complexity is the way to go to keep games fun and fresh.

Virtua fighter 5
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RE: Too many fps' s. - Jul 17, 2007 04:47
Agreed but Very Simple, natural Controls does not mean a shallow game.

Ikaruga has very Simple, natural Controls but the game is extremely deep.

If you know what i mean.
< Message edited by virtua fighter 5 -- 16 Jul 07 20:58:57 >
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RE: Too many fps' s. - Jul 17, 2007 04:55
Of course, I played many, many shoot ' em ups. Same goes for RPGs, which usually need about 3 buttons (accept, cancel, menu) and still manage to be very complex). But well, there are other genres like action adventures that seriously need complex controls.

ginjirou
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RE: Too many fps' s. - Jul 17, 2007 12:17
Well, a game should be simple in concept but offer complexity to individual desire.

Agent Ghost
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RE: Too many fps' s. - Jul 17, 2007 12:21

Well, a game should be simple in concept but offer complexity to individual desire.


How?

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