Apart from the look of Bioshock, Crysis, Portle and Wii Metroid (for different reasons), FPS' s are getting
really stale, Just the same recycled ' war' shit, again and again.
I wanna see more creativaty or a totally different scence. The fact that the view point is
so dramatic in the first place, developers could build so much around this alone. Has so much more potenital than just a war Zone.
The Island (working title)
A
single Player FPS / Adventure.
The Game Starts with a Bright, Blurred Sunlight Haze shinning in her face (your character).
You wake up to clear waves splashing against you and a few scattered Items, including 1 or Pistols, MG' s and Cross bows. Dazed, you look around and notice your on a Beautiful Tropical Paradise. Your character Does not know how she got there or even remember
who she is (you find out more as the game progresses). She slowly works out that she' s the only Human on this Island and its Invested With beautiful looking Creatures, but she works out they are evil little (and Humongos) Bastards.
The enphesis is to try and use the surroundings to trick and Kill Creatures after you (
alot of physics emphasis going on) and try and save ammunition for Harder enemies or Boss' s. (once you' ve reached a certain area).
Rules
At first she never speaks, she just groans and grunts while she' s running, Climbing, Shooting or being attacked, Only after she gets over the initial shock of what' s happened, she then starts to scream things like ' Bastards' (as shes fighting).. or ' come to moma' (as she leads creatures towards a trap she' s laid) in frustration.
Fine Details,
Things like seeing your arms / hands in your 1st person view as you grasp for a vine or ledge.
Real time Foot / Prints trails or Creatures Print trails, making it easier for you to backtrack or sense where creatures could be Hiding.
IF your about to Load IE your Bow but get interrupted and have to make a quick run for it, you would see the Arrow in her hand as she runs, climbs and so on. Arrows can even break if you decide to run without putting it away while u climb rugged terrains etc.
As Time goes by, if you stop at a Stream and look at your reflection, you' ll notice things, like your hair gets longer, face getting dirtier, basically you more tired and rough as the adventure goes along.
Looking at your refractions can sometimes trigger memory flashes of how you actually got to the Island. Hence building the story.
There are soo many ideas i have for this but cant be assed to write them all. Have about 20 pages of ideas, ranging from play mechanics to Levels designs etc.
Basically by the time the game is finished and you finally get to see another human, i want the Player,
YOU, to be Crying like a bitch. And think OMG, that game was awesome.
< Message edited by virtua fighter 5 -- 15 Jul 07 20:10:15 >