Nights in 1996 was a VERY special game. Kind of like the best parts of innovation like Rez crossed with the first time you played a fast platformer well. There were no games at that time where you could fly freely, and there were no games around which really made you feel you were being rewarded for being good - the audio / level design was bang on. It also had the unique controller - which felt perfect and just, well intuitive really.
It had a special place in saturn owners hearts - Sega even issued christmas nights for free to saturn owners who registered or bought the official sega saturn magazine. The bosses were crazy by modern standards and elements of the game were really innovative.
The music was also (apart from the cheesy kids singing etc..) was also very high quality and didnt feel bolted on like most red-book audio did back in the mid 90' s.
In short if Sega had had another two or three titles with this quality I think their success in Europe could have been assured. It just felt like a special game and that the development of which had been a labour of love for the staff rather than a chore. It was so much more than a flying sonic, which is kind of sacrilidge for how good this game was in its day.
To me however this new game feels like a missed opportunity, I don' t mean the formula has been lost - but I have a feeling that many will interpret this as regurgitated gameplay mechanic under the guise of - " well it wasnt that well known on the Saturn so we can practically port the engine across" - even though it is allready looking damm fine. - In fact, I' d buy a Wii for this game if it was any good!
Wish I had the faith In Sega that I had back in 1996, when you knew they could deliver.
< Message edited by ikashiru -- 4 Sep 07 13:07:47 >