Nights

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Silentbomber
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RE: Nights - Aug 20, 2007 09:15

what is the point of Nights?


Child molestation brain training.
< Message edited by Silentbomber -- 20 Aug 07 1:15:51 >
Change is inevitable. Except from a vending machine.

Viva La Revolution! erm, I mean Viva La Wii!

emofag
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RE: Nights - Aug 20, 2007 10:23
Looks like a PS1/Dreamcast hybrid game.

mastachefbkw
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RE: Nights - Aug 20, 2007 10:36
I guess a purple fairy flying around never appealed to me.

Eddie_the_Hated
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RE: Nights - Aug 20, 2007 10:55
I really did miss the first one, so you' ll all have to forgive me if I don' t see the interest in this one. What was the draw in the first one?

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RE: Nights - Aug 20, 2007 13:49
I guess you could say it had a Katamari-like appeal. You could fly around and do tricks, collection something ( I forget what, it' s been a long time )

You couldn' t be Nights all the time, there was a time limit. You had to keep doing tricks and scoring or you' d be dropped back to kid form. There was only enough pressure to make it a challenge and keep it interesting so it never got tedious or frustrating. A really laid back relaxing and beautiful game that used the new Saturn analog controller perfectly.

mastachefbkw
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RE: Nights - Aug 20, 2007 14:57

I guess you could say it had a Katamari-like appeal. You could fly around and do tricks, collection something ( I forget what, it' s been a long time )

You couldn' t be Nights all the time, there was a time limit. You had to keep doing tricks and scoring or you' d be dropped back to kid form. There was only enough pressure to make it a challenge and keep it interesting so it never got tedious or frustrating. A really laid back relaxing and beautiful game that used the new Saturn analog controller perfectly.

So basically, I havent missed anything?

nekkid_monkey
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RE: Nights - Aug 20, 2007 15:16
I guess not. Go shoot something.

ginjirou
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RE: Nights - Aug 20, 2007 18:29
A picture says more than a thousand words. So I guess this video says more than we could ever explain in words
NIGHTS INTO DREAMS
Now, of course the only way to truly appreciate a game is to play it. Watching it doesn' t really give you an idea of how fun it is to play.
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Demonoroth
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RE: Nights - Aug 20, 2007 20:48
If you wanna keep it really short you can just say it' s basically a highscore game.

NiGHTS into dreams is hard to describe really.

It' s one of those game that you need to have played to really understand how special it is. It' s easy to say when you look at it to say bah this looks stupid or anything like that.

But then after you' ve played it for some reason you just like the idea of playing it again and again and again. It was just fun to play. No super story with 20 000 plots like they seem to like these days. No cutscenes lasting over 10 minutes.

It was you and NiGHTS it was simple, it looked very pleasing to the eye and the music sucked you into Nightopia.

If you want to know what NiGHTS is like and understand why people adore this game you have to have played it yourself. The gameplay was good, the art design was nice, the music fitted perfectly...it was just one of those games that was just fun to play and that got stuck in your heart and you kept coming back for more.

Everything about NiGHTS was well done and many people who have been waiting for a new NiGHTs will probably be disappointed about this new one. Many people expect nothing less than the original NiGHTS. To trully satisfy them it will have to do better than NiGHTS into dreams...and I don' t see Sonic Team pulling that one off. But NiGHTS journey of dreams will probably still be fun.
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RE: Nights - Aug 20, 2007 22:56
Here' s a dark and gritty version of Nights for you guys who need that kind of played-out crap to feel secure in your identity...


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RE: Nights - Aug 21, 2007 05:54
So is it like a flying sonic? Does it have a storyline?

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RE: Nights - Aug 21, 2007 11:33
http://en.wikipedia.org/wiki/Nights_into_dreams


A game with the working title " Air Nights" was intended to use a tilt sensor in the Saturn analog pad, and development later moved to the Sega Dreamcast for a time, but eventually the project was discontinued.

Whaaaa...!?
< Message edited by ginjirou -- 21 Aug 07 3:37:14 >
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RE: Nights - Aug 27, 2007 02:06
Some nice updates for NiGHT

All things short:
- NiGHTS voice is a female voice. They have it recorded.
- Also have the first ingame music of NiGHTS as well


Oh have we got news for you again from Leipzig..

Thanks to Niraven at GameLegend, we have the first internet exclusive NiGHTS' voice actor talking for you to listen to. Yes, NiGHTS' voice (and Will' s). Just like we reported last week. We' re all pretty happy with the result. It takes some getting used to (mostly for the LaraCroft connections) but give her 5 minutes or so on repeat and you begin to loooove. I know NiGHTS' voice has been the bain of the fanverse for 11 years (man i remember arguments back in 97), but this aint so bad.

And remember kiddies. Just because NiGHTS' voice is FEMALE it doesn' t mean he is a GIRL. NiGHTS is constantly referred to as still being Androgynous, and Sega are making big efforts to keep it that way.

WANT TO HEAR? Then check it out!:
http://trippy.mspencer.net/jod/voice.htm

NEXT! Oh what a day! We have footage of the Wiimote being used with the game, ho ho ho, and the ulterior motive of WE GOT THE ALPS LEVEL MUSIC. YES. Be the first to listen to the new inlevel music by our favourite composer <3 Thanks again to Niraven our stealthy NiGHTS ninjaninja.

LISTEN TO MUSiC
http://trippy.mspencer.net/jod/music.htm


- There will be a 2p mode and another one


There' s the standard story mode, and though the game was in Japanese it would appear there was also a multiplayer mode, due to the " 2P" in front of the Japanese in the second option. There' s one more mode option I assume might be something like a time trial.


- level number might increase


The seven arches/doorways in the park at the beginning of the game suggest a solid seven levels. However, there is possible space for an eighth where a park bench is standing. The SEGA representative said we could even have up to a total of 9. There' s also some cloudiness around the fountain, and the possibility you could eventually break it or somehow use it to get to an additional level or boss, if so, most likely the final one.


This is all in short. If you want to read all of it then here' s where to go
http://www.nightsintodreams.com/NiD/violet/journey/ofdreams.htm

Although if you don' t like spoilers then I suggest you don' t read the thing at all.
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Demonoroth
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RE: Nights - Sep 04, 2007 07:40
Some news from the site nightsintodreams


28th August 2007 RELEASE DATE PUSHED BACK:
Niraven got in touch with us again to report some interesting news concerning the release date of NiGHTS: Journey of Dreams. According to the SEGA PR they spoke to, the game has now been pushed back to Q1 2008. Here' s what she told me in a recent message -

" As for our source of the delay, it' s as high up as it gets. You see, the German magazines said Christmas 2007 was the release date as did Daniel our demo-guy. When we got Nintendo' s publishing dates, it was listed as November. We contacted SEGA this morning and spoke with SEGA' s Product and PR Manager and he told us that it' s been officially pushed to Q1 2008. That' s literally " this morning' s news" , and it' s coming from the most credible source it can come from."

Right, before you take the " oh, wtf?" attitude, breathe and stop and just think about it. This is a blessing in disguise in the fact that it' s giving Sega more time to complete this game because if it' s at 55% complete and going to be released in November then there was certainly going to be a few things wrong with it. Let' s hope Sega use this time wisely and make this next NiGHTS game as good as it can possibly be. So far, all the news from Leipzig has made me excited and i have not felt this excited about a games release since Sonic Adventure was announced. Let' s hope the extra time is used to great effect and Sega release one hell of a game that earns them their lost respect points back. Plus, it will no longer be clashing with the releases of Mario Galaxy and that is certainly a good thing. Be happy. Things are going just fine.


But Simon Jeffery of Sega of America has denied NiGHTS being delayed.

I wouldn' t mind if it was pushed back a bit really. As said above it would clash with Mario Galaxy. The first NiGHTS didn' t sell so well because it was up against Mario 64. It would be a rather stupid move from SEGA to let this new NiGHTS go up against Mario Galaxy. Everyone with a Wii is waiting for that game and NiGHTS would once again be in Mario' s shadow.
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Ikashiru
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RE: Nights - Sep 04, 2007 10:53
Nights in 1996 was a VERY special game. Kind of like the best parts of innovation like Rez crossed with the first time you played a fast platformer well. There were no games at that time where you could fly freely, and there were no games around which really made you feel you were being rewarded for being good - the audio / level design was bang on. It also had the unique controller - which felt perfect and just, well intuitive really.

It had a special place in saturn owners hearts - Sega even issued christmas nights for free to saturn owners who registered or bought the official sega saturn magazine. The bosses were crazy by modern standards and elements of the game were really innovative.

The music was also (apart from the cheesy kids singing etc..) was also very high quality and didnt feel bolted on like most red-book audio did back in the mid 90' s.

In short if Sega had had another two or three titles with this quality I think their success in Europe could have been assured. It just felt like a special game and that the development of which had been a labour of love for the staff rather than a chore. It was so much more than a flying sonic, which is kind of sacrilidge for how good this game was in its day.

To me however this new game feels like a missed opportunity, I don' t mean the formula has been lost - but I have a feeling that many will interpret this as regurgitated gameplay mechanic under the guise of - " well it wasnt that well known on the Saturn so we can practically port the engine across" - even though it is allready looking damm fine. - In fact, I' d buy a Wii for this game if it was any good!

Wish I had the faith In Sega that I had back in 1996, when you knew they could deliver.
< Message edited by ikashiru -- 4 Sep 07 13:07:47 >

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RE: Nights - Sep 13, 2007 20:40
New NiGHTS trailer on IGN

http://media.wii.ign.com/media/873/873984/vids_1.aspx

Looking more than good enough to me. The only thing that seems to be missing still are the Nightopians.

I really want this game...it' s getting harder and harder waiting for it.
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ys
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RE: Nights - Sep 13, 2007 23:38

Looks like a PS1/Dreamcast hybrid game.

How so? Do you mean the type of gameplay or graphically? Since MGS on PS1 for example didn' t come close graphic wise to something like Soul Calibur or Shenmue on DC. And I really can' t see NiGHTS for Wii being something in between those.




A game with the working title " Air Nights" was intended to use a tilt sensor in the Saturn analog pad, and development later moved to the Sega Dreamcast for a time, but eventually the project was discontinued.


Whaaaa...!?


Yeah, it' s a shame Sega couldn' t continue with the DC actually. They had lots of ideas. I' ve seen prototypes for motion controllers like the Wii has now. Different design of course but still they had this in mind. Besides the fishing rod which was available of course. I read that they actually chose to make a new NiGHTS now since there was a console with motion control. Because that was the original idea for a NiGHTS sequel back then.

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RE: Nights - Sep 14, 2007 00:06

New NiGHTS trailer on IGN

http://media.wii.ign.com/media/873/873984/vids_1.aspx

Looking more than good enough to me. The only thing that seems to be missing still are the Nightopians.

I really want this game...it' s getting harder and harder waiting for it.


Yeah looking neat..

With SMG Paper Mario, No More Hero' s, Zak & Wikki, Ghost Squad, Dragon' s Breath etc. Seems Wii is the choice for proper traditional ' Console' Gaming for sure.
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RE: Nights - Sep 14, 2007 00:09
There is no proper console gaming without a decent shoot' em' up ;)

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RE: Nights - Sep 14, 2007 01:07
sorry guys but it looks crap, give me mario Galaxy that game walks all over it, in every way.

ginjirou
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RE: Nights - Sep 14, 2007 02:28
It doesn' t look like crap. The art design is magnificent. If you can' t see that then... well then you have no ability to appreciate any artistic values whatsoever and then I really don' t care what you think of how games look.
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RE: Nights - Sep 15, 2007 13:08

NiGHTS Doubles Up
SEGA title to feature two-player mode and " Artificial Life."
by Bozon


September 14, 2007 - To coincide with pre-TGS coverage, SEGA announced today that NiGHTS: Journey of Dreams players will be getting a bit more content than they thought when the final version hits. According to SEGA representatives, NiGHTS " will feature a two-player mode and network support at launch."

While details are still sparse on this feature, the official Japanese site also refers to this addition as " duel" mode, implying that it' ll be competitive and not cooperative. In addition to " duel" mode, we got official word from SEGA of America that the game will actually feature multiple two-player modes, some of which will be available only locally, and others that work the full potential of Wii with Nintendo WiFi Connection. Since details at this moment are still relatively secretive, we were able to confirm only one online mode of play, which is a two-player " race" competition. Details of whether or not you can play against only friends, or if a random matchmaking system will be included are still unknown.

As for other details, SEGA also plans to reawaken the Artificial Life (A-Life) feature in NiGHTS, which allows users to control and manage a sandbox environment where you can capture, raise, and combine animals from the Nightopia world.

Details on both " duel" mode and the A-Life system are still pretty sparse, but we' ll know more once the Tokyo Game Show kicks off officially. More as it develops.


Now this game already looked good in my eyes.

Well this news only makes it better. The only thing I need now are some good impressions about the controls and I' m sold...well I was going to get this already anyway so not like it really matters.

But this is some nice news. NiGHTS going online and I was starting to worry about the Nightopians since we haven' t seen them in screens or trailers but it seems we have nothing to worry about.
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ginjirou
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RE: Nights - Sep 16, 2007 22:10
Explore the Dream Trailer
I think it looks f***ing fantastically awesome!!!
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RE: Nights - Sep 17, 2007 05:57





Man, Cannot wait to play this game, especially to see running upscaled on My 1080P Projector.

< Message edited by virtua fighter 5 -- 16 Sep 07 21:59:05 >
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RE: Nights - Sep 17, 2007 08:34
I' ll buy a wii just for this game!

Demonoroth
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RE: Nights - Sep 27, 2007 01:48
Ok time for some NiGHTS updates


21rst September 2007 ' Dreams Dreams' Remade:
Our NiNJA, Martijn, managed to grab a zip folder containing some music from JoD. It contains 3 audio files, one of which will may (or may not) come as a surprise to some of you NiGHTS fans. The original title song ' Dreams Dreams' has been remade.

Other than the Dreams Dreams remake, the other two audio files are the sound of a bell being rung and the main music from the recent trailer that was shown at IGN.
You can grab the ZIP folder HERE.


And then some gameplay footage from TGS

When seeing all of this it' s hard to keep calm about this game. Even harder to keep in my mind that it' s Sonic Team USA making it. For some reason I just keep expecting that they' ll screw up big time in the end. Hope I' m wrong cause the game really deserves a great new game in the franchise and recognition.

http://www.gametrailers.com/player/25284.aspx

Ok the guy rather sucks at playing NiGHTS but I left this one because it shows NiGHTS certainly isn' t a bad looking game.

http://www.gametrailers.com/player/25299.aspx

Still the same player and he ain' t doing well here. But it does show us great graphics during the boss fight.

http://gamevideos.com/video/id/14919

First 30 seconds during boss fight don' t have sound. But this player is better than the one from gametrailers. But still not to great but it can already give you an idea of how the game is supposed to be played...at times atleast.

http://www.jeux-france.com/downloads8435_video-NiGHTS.aspx

Now the one from Jeux France shows us the most speedy and probably best played of all of the videos.

When seeing all of that it' s hard to keep calm about this game. Even harder to keep in my mind that it' s Sonic Team USA making it. For some reason I just keep expecting that they' ll screw up big time in the end. Hope I' m wrong cause the game really deserves a great new game in the franchise and recognition.

And to wrap this up two shots from the NiGHTS booth at TGS


< Message edited by demonoroth -- 26 Sep 07 17:58:27 >
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uumai
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RE: Nights - Sep 27, 2007 02:32
I wish they' d port this to ps3 or 360... Traditional controls

Or put it on the PSN/XBLA
< Message edited by uumai -- 26 Sep 07 18:32:54 >
NiGHTS into Dreamcast

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RE: Nights - Sep 27, 2007 02:42
SEGA won' t do that.

They always refused to make a new NiGHTS if the only thing that would change about it were better graphics.

SEGA was planning on doing something with NiGHTS on the Dreamcast with motionsensing wand or something. But that never happened. So now they have the Wii.

Besides SEGA knows it isn' t worth spending their money on a NiGHTS for 360 and PS3. You could say 95% of those two audiences aren' t interested in a game like NiGHTS because it' s to " kiddy" and doesn' t have you shooting heads of things and all that stuff. So to continue from that 5% remaining maybe 3% will buy it. It would just be a waste of money. So you can either keep dreaming about it coming to one of those two consoles.

Or you could do like many people are going to do and buy a Wii when this game comes out.
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RE: Nights - Sep 27, 2007 06:50

ORIGINAL: Demonoroth

SEGA won' t do that.

They always refused to make a new NiGHTS if the only thing that would change about it were better graphics.

SEGA was planning on doing something with NiGHTS on the Dreamcast with motionsensing wand or something. But that never happened. So now they have the Wii.

Besides SEGA knows it isn' t worth spending their money on a NiGHTS for 360 and PS3. You could say 95% of those two audiences aren' t interested in a game like NiGHTS because it' s to " kiddy" and doesn' t have you shooting heads of things and all that stuff. So to continue from that 5% remaining maybe 3% will buy it. It would just be a waste of money. So you can either keep dreaming about it coming to one of those two consoles.

Or you could do like many people are going to do and buy a Wii when this game comes out.


Incorrect.

Since when do only bloody games sell on sony consoles? Some of the gayest looking games of all time have been best sellers on sony consoles.
< Message edited by emofag -- 26 Sep 07 22:52:54 >

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RE: Nights - Sep 27, 2007 07:32
Bloody games and shooters do sell much better generally speaking these days.

Look at the PS2 you had Okami, Killer 7 and Shadow of the Colossus both great games and each of them twice as good as almost anything on the console. To me they' re better than lets say God of War.

Now which one sold best?? Don' t think we have to ask. Sure God of War wasn' t bad but I found it to be lacking for all the hype it had gotten. It wasn' t as mind blowing as it was made out to be. While the others in my opinion had that little something more.

And well it' s not just for Sony consoles or from Microsoft. It' s for gamers these days in general.

Things that are truly different and unique from the rest such as Okami, Shadow of the Colossus and NiGHTS just don' t get the recognition they deserve amongst younger gamers.

They' d prefer anything with some shooting or some gore or both above a unique and refreshing concept.

Not saying all sony and xbox fanboys are like that ofcourse. But there are a lot and for that there' s no reason for SEGA to bring it out on those consoles. As stated before it would be a waste of money.

SEGA made a right choice when picking the Wii to put NiGHTS on. The people who own a Wii are going to pick up this game much faster than anyone with a PS3 or 360.

Just take a little look around the internet. The places where you' ll see NiGHTS getting bashed before they' ve even played it is where xbox and sony fanboys hang around. The ones willing to give it a try or who think it' s great are the Nintendo people and ofcourse the old SEGA fanboys who' re just going to buy a Wii just so they can play NiGHTS again.

Maybe if this one sells well on Wii and the franchise starts to get a name. Maybe then SEGA might consider bringing NiGHTS to the other consoles. But as things are now it isn' t going to happen.
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RE: Nights - Sep 27, 2007 07:40

don' t get the recognition they deserve amongst younger gamers.


Let me save you abit of time, Your replying to one, the guy does not know what factors makes great games. Hes just a troller with no moral, ignore him.
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RE: Nights - Oct 03, 2007 04:56

Get to Know NiGHTS' Personas
SEGA reveals transformation masks and online capabilities.
by Daemon Hatfield


October 2, 2007 - Today SEGA revealed the first details on the Persona masks to be utilized in the upcoming NiGHTS sequel, Journey of Dreams. The masks will be found in treasure chests while playing the story mode as either Will or Helen. The three Persona types (Dolphin, Dragon, and Rocket) each transform the player into a different form, unlocking unique abilities. Masks can be donned whenever you like, and SEGA says there is strategy involved in deciding when the best opportunity is.

The Dolphin Mask changes the player into a dolphin, perhaps as a nod to SEGA' s Ecco the Dolphin franchise. This allows underwater exploration.



The Rocket Mask turns players into a rocket, providing great speed.



The Dragon Mask shape shifts players into a…dragon. While this will slow the character down, they won' t be affected by wind or gravity while in this form.



SEGA says NiGHTS: Journey of Dreams will also utilize the Wii' s Wi-Fi capabilities to resurrect the original game' s Artificial Life feature, allowing players to cultivate virtual pets and share them online.


I didn' t know what to expect from those masks but seems they might fit rather well into the game.
< Message edited by demonoroth -- 2 Oct 07 20:58:16 >
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Virtua fighter 5
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RE: Nights - Oct 03, 2007 05:09
Interesting..
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Dead Saint
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RE: Nights - Oct 03, 2007 16:35
Ive read a few rumors that this will be hitting the XBox360 and PS3 late next year

Demonoroth
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RE: Nights - Oct 17, 2007 00:58
Ok we all know NiGHTS was set for a later date. Well we got release dates now.

NiGHTS has got a release date in North America of 18th December 2007 and January 2008 in Europe

http://uk.gamespot.com/news/6181087.aspx?a...estnews;title;1
Wii code: 2072 1110 4558 6538
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gamer4eva
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RE: Nights - Oct 18, 2007 01:49
The game moves well,
The game looks great,

Can even use the Wiimote,
Bitch, feel it Vibrate,

This game is by SEGA,
This game is Nights,

Shit, GF' s back,
best take off these tights/i].

mastachefbkw
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RE: Nights - Oct 18, 2007 05:06

The game moves well,
The game looks great,

Can even use the Wiimote,
Bitch, feel it Vibrate,

This game is by SEGA,
This game is Nights,

Shit, GF' s back,
best take off these tights/i].
That makes me want the game even less

Virtua fighter 5
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RE: Nights - Oct 18, 2007 05:08

The game moves well,
The game looks great,

Can even use the Wiimote,
Bitch, feel it Vibrate,

This game is by SEGA,
This game is Nights,

Shit, GF' s back,
best take off these tights/i].


ROFL
Currently playing:
Korg DS 10 (ds) /  Metal Slug 7 (ds)
Rhythm Heaven (ds) /  Fire Emblem (ds)
Super Stardust HD (psn) /  Virtua Fighter 5 (360)
FSX (P

Demonoroth
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RE: Nights - Nov 06, 2007 01:44
Well by now we all knew it would be using the weather channel so here are some details about it. Nothing much though.


Nights Gets Real Weather
Sega incorporating Wii Weather Channel into new title.
by Anoop Gantayat

November 4, 2007 - Sega Japan announced today specifics on how the Wii revival of the Nights franchise will make use of the Wii Weather Channel for a few gameplay twists.

Nights: Journey of Dreams will use the free Wii module for its " My Dream" area, where players get to freely interact with the game' s " A-Life" artificially-driven creatures. The weather in this area of the game will reflect the weather of the location that you' ve registered with the Wii Weather Channel. Depending on the weather outside, you might see clear skies, or thick cloud cover. The game will also replicate snow and thunder storms.

The A-life creatures change their behavior based on the season, time of day, and weather, so this little bit of added reality should contribute greatly to the game.


As I said it' s nothing big really but it for me it are nice little details like this in a game that makes it stound out more from the rest.
Wii code: 2072 1110 4558 6538
Smash Bros Brawl: 1848-3246-8526
Mario Kart: 412452409500
Mario Strikers: 120360 413659
NiGHTS: 3737-8754-6785
PES 08: 4339-4437-7901

PSN: Demonoroth
pm me if you add anything


ys
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RE: Nights - Nov 06, 2007 20:15

The game moves well,
The game looks great,

Can even use the Wiimote,
Bitch, feel it Vibrate,

This game is by SEGA,
This game is Nights,

Shit, GF' s back,
best take off these tights/i].

Haha, I missed this one earlier.

Anyway, nice to see them finally confirm that weather thing. I didn' t know about the free interaction with " A-life" creatures. I wonder what that interaction will be exactly or how it will turn out. The things with the creatures changing behavior etc sounds interesting though.

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