They' ve talked up their
" revolutionary" cinematic camera system, worked on it for freakin' ages and it' s still shit compared to God of War II' s.
God of War might have been good, but God of War II is simply amazing. The camera, combat, levelling system, story etc are all virtually perfect. Too Human uses a very similar design brief but is adds deeper RPG elements. That' s all well and good but the game has as heavy a focus on exploration of epic locations, combat and mythology as God of War II and so it can be directly compared.
Too Human isn' t bringing anything new to the table. It' s been a work-in-progress for over a decade an the most interesting thing they can come up with is assigning the combat to the right analog stick, ...something which i consider to be a VERY bad idea.
Too Human had unbelievable promise when it was first announced for 360. They showed it early and even though it looked rough i thought it would still end up being amazing. They went dark, told us they' d show it again when they were happy with it, ...but when they did come back it still looked like ass. The camera, the animations, the combat, the character modelling (sans Baldur), ...it all looks lame.
Graphically the game is stunning. Everything in screenshots like these looks superb...
...and it' d be so easy to get immersed in a world like this, ...but as soon as you see Baldur in motion, see him running, see the dumb camera, see the awkward looking combat etc you can' t help but wince. And people say Sam Fisher moves awkwardly!?
Too Human, like it or not, is a God of War clone, with less emphasis on platforming and more emphasis on character customization and RPG uber levelling.
Right now my interest levels in this game are at an all time low.