Different engine, different capabilities, different focus. Those are the main reasons why.
Obviously they sacrificed some image quality for a framerate increase. Personally I find little to no difference when playing a 60FPS game or a 30FPS game. My eyes aren' t particularly sensitive to it, which is fine by me. So this being a " 60FPS" game is not a big selling point for me.
The car models in PGR3 are definitely superior to those in FM2. FM2' s cars were all done in house (I think, not 100% sure). Despite what others think, Bizarre didn' t do their car modelling in house. They outsourced it to
Virtual Mechanix, an Australian based company that specializes in modelling cars, so they know their shit. They also did the car models for PGR2, and are currently in the process of modelling cars for PGR4. You can definitely see how a specialist company can make a big difference in quality, and I can' t wait to see what PGR4 will have in store.
Overall, the engine powering PGR3/4 is much more impressive. Much better lighting and the environments are much more immersive. Track racing is a little dull in my opinion. I also find the sense of speed in FM2 to be a little lacking so far - even in the supercar class.
I' m still undecided on Forza. I think it may be too much of a sim for my likings, although I' m really interested in the customization options. I' ll probably pick it up through an impulse buy eventually.
< Message edited by UnluckyOne -- 13 May 07 11:24:33 >