I' ve just been trying it out for a while on the Class C cars, with the Wireless Racing Wheel. I' ve always been partial to arcade racers, but I' m approaching this as an introduction to sim racing. Thus, I kept the driving line guide on.
The force feedback wheel provides incredibly sensitive and subtle, uh, feedback. The times when I lose control of the car, I can recognize exactly what I did wrong and that there were cues in the force feedback in the moments leading up to it that I should have recognized and responded to more astutely. Overall, the wheel behaves more subtly and not as rough as it does with PGR3.
The AI seems pretty good, and will basically behave accurately and respectfully if you' re not driving very erratically. The degree of control is very sharp and I was able at times to maneuver very close in with a whole pack of cars... of course, the times when I lost control in those situations, it was calamitous and there was almost no hope of a decent showing in the race unless the spin-out occurred in the first lap.
It' s quite a different experience learning to drive with restraint rather than arcadey recklessness, but it is fun. Graphics are good, noticeably better in replays but not shabby in realtime.
My main gripe with the demo is that there' s no tuning or tweaking at all. That' s such a huge part of the final game I' m surprised that it wasn' t implemented at all.
I' ll have to see how things go racing on Live with my friends before I decide if it' s going to be fun enough to buy, but I got a good first impression.
< Message edited by Zoy -- 11 May 07 8:23:23 >