Do you really think it's that bad Zoy?
Well... my problem with it is that it's been compared to the sandbox-type open world of GTA. Now, everyone knows I have some harsh critiques with the GTA series but one thing it does well is give you a huge open space to explore right from the beginning. The first couple of hours of Far Cry 2 are really quite restrictive, both in what's possible mission-wise and where you can go. Transposed into Liberty City, the Far Cry experience would basically amount to you getting a three-star wanted level every time you want to drive through an intersection. And in a lot of cases, you can't just find a hidden pathway around the checkpoints. And they'll often be re-stocked with enemies the next time you come through. Maybe it opens up more after the first couple of hours... I can only hope so. But I don't have the patience to slog through that.
All the characters basically have the same personality: grim, hushed, tense. At least in GTA there is some joie-de-vivre among people in a bad situation.
The other main beef I have with it is the combination of the player's abilities with the damage system. Here's a rather oversimplified breakdown of my experience with what I consider the best of the FPS genre, but you'll get the point:
Halo 3: Superhuman agility, superhuman damage resistance
COD4: Human agility, human damage resistance
Far Cry 2: Human agility, superhuman damage resistance
If you're going to mix and match those characteristics, I would have gone the opposite way: superhuman agility tempered by regular human vulnerability to damage. Far Cry 2's mix leads to more tedious battles rather than more exciting ones.
Anyhow, with Gamestop's buy-2-used-games-get-1-free deal over the weekend, I came out in significantly better standing with Mass Effect, The Orange Box and PGR4.