Last week, while away on business and far from my 360, i played through and finished the PC version of Episode 2. The 360 version i had ordered had been delayed due to the aftermath of the postal strike we had here and although i' d planned to play it on my new PC once built, i figured what the hell and installed it on my (1.8 GHz Core 2 Duo, 1GB RAM, GeForce Go 7600) laptop.
Now, Episode 2' s recommended specs are pretty low really. A single 3.0GHz processor, 1GB RAM and a DirectX 9 video card will do - so my latop had no trouble running the game at near max settings. It will run the game at max but when both HDR and 16x AA are selected the framerate won' t go any higher than 26fps.
Anyway, after the mild disappointment that was Episode 1 - too short, not epic enough, nothing " new" etc... - Episode 2 was a welcome experience. They could sell this game standalone at retail and call it Half Life 3 and nobody would complain, it' s that good.
Up until now there have been relatively few games that have pushed the kind of texture quality found in Gears of War. Crysis, UTIII, CoD4 etc... are all about to hit, but in games that are already on store shelves? It' s slim pickings baby.
Anyway, ...early on i found myself in the company of the now fantastic looking Vorrtigaunts and made my way into the mines/Antlion hive only to be blown away. These were the same mines from Gears. Not literally, but graphically. In fact, they probably look even better given that the resolution is higher and the game features full realtime lighting and shadowing.
When i got home on Friday evening i found my copy of Orange Box 360 waiting for me and wasted no time getting it up and running. I ignored the original game and jumped straight into Episode 1, thinking i' d play both Episodes that night, sleep, wake, and play Team Fortress 2 on Saturday.
What i found was odd. Not only was Episode 1 not using the same technology featured in Episode 2, but it didn' t even look as good as the PC version which game out nearly 18 months ago. Not only that, but it was running at 30fps, and an unstable 30fps at that. What the hell?
I jumped online and found that nobody actually knows what framerate the games are running at and that many believe that the original & Episode 1 run at 60fps and everything else runs at 30fps. Well there' s no chance Episode 1 is running at 60fps. Halo 3 is smoother. I wasn' t impressed.
Anyway, it took about 3hrs to get though Episode 1 and i went straight into Episode 2. It looks better. Far better in fact. Why couldn' t they have just bumped the original and Epidoes 1 up to this standard and capped the framerate at the smooth as butter 30fps found in Episode 2?
Now Episode 2 still doesn' t look as good as it' s PC equivlent, but it looks close enough. It' s probably in the top three best looking games on the platform and at 7hrs or so is just as long, so couple that with the original and it' s lame expansion pack (Ep1), Portal and Team Fortress 2 and you have what' s probably the best title on the platform.
I' m not impressed with the Half Life and Episode 1 ports. They could definitely have been better, but it' s not a technical issue because Episode 2 looks killer. It was undoubtedly a development cost issue, and granted, for those that haven' t played the PC versions it looks great, but i had expected Valve to take their " definitive version" (Orange Box) seriously and overhaul the first two parts, bringing them into line with the amazing Episode 2.
On top of that, i think that as cool as Portal is (and it really is), it could have done with some more content. Obviously they' ll go the DLC route there, and that' s not really a problem as far as i' m concerned. The reason i bring it up is because i find Team Fortress 2 lacking in content too. Not enough maps or game modes. With only six maps, including a single capture the flag map and a single territorial map, neither of which can be played in any other mode... ....i' m sorry, i think that' s bullshit! They will obviously go the DLC route with that too, ...and that' s more of a problem for me because i' m not hugely keen on the game as it is.
It wouldn' t be an issue if they weren' t pimping it as if it was 5 games in 1 package. It' s not. You' re getting Half Life 2 (already released on Xbox and backwards compatible as it is), 2/3rds of Half Life 3, a way too short but very cool puzzle game and the bones of a half assed (8 years in development) multiplayer game. It' s worth the money if you haven' t played the PC games, but i expected more, and better from Valve.
The one saving grace is the sheer greatness of Episode 2. I would gladly have paid full price for it on it' s own and because of that i have to recommend Orange Box to everybody, even if you didn' t like the original game for whatever reason - Episode 2 is different and better in every possible way.
But what about the future of Source and the Half Life series on consoles?
Well, obviously we' ll get Episode 3, and i suspect we' ll get a remade Counter Strike with it, but other than that?
Source has proven itself to be very upgradable. Episode 1 featured HDR lighting, new facial and expression animations and revamped AI routines. Episode 2 features a greater draw distance (courtesy of Valves new renderer), far better shader effects, motion blur, depth of field, a new particle system, upgraded HDR lighting, seriously improved physics, far improved bump and normal mapping and higher poly models.
So a this juncture, Valve have an engine that they' re licensing that' s as flexible and robust as UE3.0 and runs perfectly on Xbox 360 (and probably PS3), bet ther' s nly a handful of game in developoment that are utilizing the engine, the most notable being Left 4 Dead and The Crossing, both of which are heading to at least 360, if not PS3.
I can' t help but feel that Valve arent doing enough to sell their engine. Maybe the release of Episode 2 will push things, ...maybe not.