I' m not specifically against ESRB. I' m against the principle of ESRB. The idea is that humanity is too dumb to filter their own content, so we need others to show us what we can and cannot consume. That' s a bum idea. I thought it was obvious that I wasn' t giving a serious solution though. I don' t know the exact term a philosophy professor would use, but I was giving an absurd solution to highlight the stupidity of the problem. Of course I realize a non-profit organization can' t subsidize anything. I was expressing my desire for them to die, I was trying to make that apparent too.
On the surface ESRB looks harmless, but the fact is they simply have too much power. I made the mistake of thinking they were a branch of government, when they' re not. Still, the fact remains that they have a monopoly on the rating business in North America. Retailers won' t sell AO games, so publishers won' t make them. Furthermore developers are always trying to aim for a specific rating. Certain ratings will get different attention. Some ratings sell games better on different platforms. If you want to know why Nintendo has too many kiddy games while the other two seem to only have M rated games, ESRB is a huge factor in this. They even restrict advertising.
It' s nice to have the rating right on the box, but the ratings simply hold too much weight in game development. It creats a huge gaps between the ratings. I can' t help but feel something must be lost between each rating.
It is a form of censorship, lets call it passive or indirect censorship. It' s just ignorant to think otherwise. If a developer tried to make a teen game directed to that market but gets slapped with an M rating, they have to change their content in order to appeal to their target market, it happens all the time. Or even the opposite can happen, if they want an M rated game but they get slapped with a T, they have to turn around and slap in more gore. None of these last minute changes make the game better. Just look at all the games that had to be modified after they didn' t get their desired rating. If they decide to accept the rating they always end up with less than projected sales. Videogame news is filled tons of examples of this. ESRB restricts the free flow of game design. It' s actually worse than censorship, because at least with censorship there usually is a way to find out the intended content or message.
Manhunt 2 is an extremely rare example of a publisher releasing two different rated versions of the same game. I don' t even know if it' s ever happened before. Maybe this will catch on, maybe it won' t. Even if this becomes popular, we' ll still have publishers that want one version, and that version will be targeted towards a specific rating.
This is obviously an exaggeration, but you' d have a very hard time convincing me ESRB is a good thing for the industry. Or even that ESRB has any positive benefits for the children. They' re just useless, and only serve as a speed bump for creativity.
It' s optional to have the ratings or not but they wouldn' t be able to sell the games if they weren' t rated by ESRB. If a random company came up and said, I' ll rate your games for you but you can' t put them out on big retail chains unless you accept the rating. Publishers would tell them to go *** themselves. Now it' s too late, Publishers are at the mercy of ESRB. The true villains are the consumers and maybe the conservative mindset. But we can' t change that. It would be a lot easier to simply destroy ESRB. Publishers would absalutely love to see ESRB disapear. Gamers would not miss them after seeing the benefits in games.
< Message edited by Agent Ghost -- 29 Oct 07 8:54:31 >