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 KILLZONE - WOW!
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satans_banjo

  • Total Posts : 2
  • Joined: Mar 01, 2004
KILLZONE - WOW! - Mar 01, 2004 16:30
This game looks amazing! Here are some of the rumours I have heard about it:

- 16 Players via PS2 network adapter
- 60fps smooth gameplay
- 25 weapons - including about 5 turret weapons
- Set about 100 years in the future
- Pushes the PS2 CPU to it' s limit
- Amazing AI
- 30-60fps on broadband with 16 players
- HUGE maps
- I have heard that they are introducing a never-before-seen gameplay feature called ' Killzone' by the magazines, that remains very mysterious to the media.

Does anyone have any more rumours? Or maybe you have validation for some of the rumours? Whatever, I want to know!
immortaldanmx

  • Total Posts : 2966
  • Joined: Nov 13, 2003
  • Location: Virginia, USA
RE: KILLZONE - WOW! - Mar 01, 2004 18:29
Yeah, I say wow, at your gulibility(spelling?). 16 players over the PS2 network? Not uless its 2 FramesPerSecond. Test the limits of the PS2 chipset? Ooh, wow, now it may look like a cheap P.C. game. 25 weapons? +5 Turret types? LMAO, please tell me your kidding. These, as are much info on the net, are rumours. And 99% likely lies. Sorry my friend, you need to be introduced to the saying, " Too good to be true" . It' s just not possible on the PS2... now, maybe on a Top-o-the line P.C. or maybe the Xbox if they use HardDrive cache.
fathoms

  • Total Posts : 1060
  • Joined: Feb 23, 2003
RE: KILLZONE - WOW! - Mar 02, 2004 19:23
Jesus, take it easy. I' m glad you know what " can and can' t" work on the PS2 when the developers themselves aren' t even sure what it can do.

Glad you know so much based on specs...and your engineering degree was from where...?

lotusson

  • Total Posts : 1212
  • Joined: Feb 23, 2003
  • Location: Where ever you need me.
RE: KILLZONE - WOW! - Mar 02, 2004 19:42
satans_banjo

If you haven' t already, you should really check out this video.

http://games.kikizo.com/news/200403/003.asp

The level design looks great. All they need to do is work on that AI and we' re all set.

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