Motion+ is a step forward and by far the most excitigng thing of theshow, the potential is huge and alot deeper than any one title couldever obtain. ..
What untapped potential will be reached with Motion Plus that we haven't already been promised in tech-demos, alpha-builds and branded montages?
Anyway, what do you mean when you say potential? Potential to sell? Potential to reach a large audience? Potential to give developers more freedom? Wii developers could unleash far more potential with a Nintendo 64 Expansion-Pack-style add on than a spare accelerometer.
It also shows that Nintendo care about the mechanics
Nintendo, like Microsoft and Sony is a company, they're not doing this because they deeply care about their gameplay mechanics... had that been the case they would be issuing these for free.
They're creating a product with the intent to sell, and if they expect us to buy, they need to look at what the developers and we the consumer want in a product. I wouldn't go so far as to say they care.
If their analysts said that creating a peripheral that kicked their userbase in the scrotum would sell, and that it would garner a positive response for the company, units would be on shelves before Christmas (The sad[der] part is that the accessory in question would sell just fine).
they arewilling to downplay the original Wiimote (which did a bloody good jobof stablising motion controls as industry standard) to meet inhouse andthird party developers needs to step up a gear..
They're not downplaying the original Wiimote (Elaborate if I've misinterpreted you), they're simply attempting to sell you the complete controller they had in mind in 2005. As I said earlier, I'm expecting to see 'Motes "now packaged with Motion Plus technology" when Nintendo makes their next SKU alteration (internal hardware alteration, not a new branded Wii console), and they won't have to worry about customers feeling cheated.
Watch this space and see how many awesome titles will emerge..
Motion+ = Exciting
Watch this space, and see a few amazing first party titles, one or two games from third party developers Nintendo holds close to chest, and a gargantuan mountain of shitware.
Innovative controller ≠ Innovative titles.
People used the same tired excuse when the Wii first launched.
The NextZelda plays a big part in this and im pretty sure Nintendo are aimingto make Zelda the forefront of gameplay mechanics. Zelda Devs decidedthe original Wiimote wasn't precise enough / couldn't match theimagination the teams ideas.. So a add-on got the green light and workstarted: Motion+
I will agree with you there, the attachment was, again, a solution to a problem, not a brilliant new breakthrough. I'm of two minds on where it all came from though. I'm wondering if it was due to the new Zelda/Mario/Metroid titles that the change was needed, or if there was a heavy third party request for tighter controls. I'm starting to suspect the former, as third parties are having a skippy time making oodles from shovelware, ports and movie-games.
I honestly don't think there's many more casual gamers left in it forNintendo; surely everyone who weren't dazzled by Wii Sports were soldon Wii Fit?
...Nintendo will wipe Sony and Microsoft off the sales charts with the core market you're suggesting is running dry.
I made the same prediction when the console launched, and wound up being 100% wrong. They're making a killing now, and it hasn't slowed down. This doesn't make the quality of the games and hardware any better, but Nintendo is making a stellar sales and public image comeback, and it has everything to do with the casual demographic.
<message edited by Eddie_the_Hated on Jul 22, 2008 21:34>