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 Capcom watered down Resident Evil4
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Bishonen

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Capcom watered down Resident Evil4 - Feb 18, 2007 06:37
FUKKK!

omg, the " Hooked Man Version" looks f*cking awesome... ...waaay better visually and much more atmospheric...

...why oh why didn' t Capcom continue down this path? ...i loved Resi 4, but from this clip, it could of been waaaay better... ...wtf happened??

< Message edited by Bishonen -- 17 Feb 07 22:38:23 >
ginjirou

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RE: Capcom watered down Resident Evil4 - Feb 18, 2007 06:56
That stuff is old.
But yeah, I think it looks good but I prefer the version we got. That scraped stuff seems to stick with almost fixed angels, but in 3D.
Also, I don' t like the idea of ghosts in a RE game.
Maybe as a separate game it would' ve been cool.
I think the quality is a little better if you watch it directly at gametrailers.com
< Message edited by ginjirou -- 17 Feb 07 23:01:39 >
Nitro

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RE: Capcom watered down Resident Evil4 - Feb 18, 2007 07:59
I remember this. The original concept work showing Leon is a vast underground lab complex looked amazing, and they changed direction a couple of times.





I' m glad they did what they did though. I think the REmake and Zero on Gamecube satisfied the want for original style RE games, and RE4 ended up how it did to attract a more casual audience.

What i want to see is what Lost Planet looked like on PS2...
Bishonen

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RE: Capcom watered down Resident Evil4 - Feb 18, 2007 11:49
...there are quite a few similar stages in the finished version to this though, like the deeper levels of the Los Illuminatos castle and the Island.... ...it certainly would of made a welcome addition to the game if you ask me...

.....and can you go wrong with those visuals which look about five times better? seriously, i checked gin' s gametrailers link, and i' m even more impressed... ....i' m having a hard time thinking of a PS3 or x 360 game which looks significantly better...

*sigh*


< Message edited by Bishonen -- 18 Feb 07 3:50:27 >
Byakko

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RE: Capcom watered down Resident Evil4 - Feb 18, 2007 13:26
Hm, the over-shoulder aiming would actually be easier in this version...since it' s tight corridors, enemies would just line up right in front of you and you can take pot-shots at ' em =/

The claustrophobic atmosphere is good (love the lighting when lightning played out), but yeah, with all the ' ghosts' , and the way paranormal activity is showed with the screen colour change...it really reminds me of Silent Hill, but with more guns...
ys

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RE: Capcom watered down Resident Evil4 - Feb 18, 2007 13:34

omg, the " Hooked Man Version" looks f*cking awesome... ...waaay better visually and much more atmospheric...

...why oh why didn' t Capcom continue down this path? ...i loved Resi 4, but from this clip, it could of been waaaay better... ...wtf happened??

Those are my thoughts exactly. I would love it if they released that some day. I was actually disappointed when I saw that they scrapped that and released the verison we know. That version felt more like RE actually.

What' s very strange is that Capcom said that they didn' t want zombies in RE4. But what do they do then? Scrap a version which had ghosts, mysterious dolls etc. and release one with zombie-like enemies... Because when it comes down to it, those humans are more zombie-like (also with a virus etc.) than ghosts. Also the concept was quite cool. With Leon having some kind of nightmares which made him see certain things which weren' t real.

What I also thought was cool was that it were fixed camera angles that could heighten the suspense. Combined with the better way of turning and aiming like in RE4. The soundtrack also sounded much better than the final game which had little music. And the visuals were also better in my opinion.
Byakko

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RE: Capcom watered down Resident Evil4 - Feb 18, 2007 13:52

What I also thought was cool was that it were fixed camera angles that could heighten the suspense. Combined with the better way of turning and aiming like in RE4. The soundtrack also sounded much better than the final game which had little music. And the visuals were also better in my opinion.


Hm...I wish I knew if the over-shoulder cam was fully implemented throughout the game, or that you could only use it at certain points (the demo shows some blind-firing...and I can' t see that reticule!)

Because those tight corridors and corners make targeting much easier IMO. A set amount of enemies can line-up in front of you and you take pot-shots like ducks in a gallery...

And the visuals in the demo don' t really count. They' re like target videos, definitely running on better hardware than a Gamecube. We wouldn' t know much of a visual downgrade would have resulted if this was running purely and fully on Gamecube/PS2 hardware....
ginjirou

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RE: Capcom watered down Resident Evil4 - Feb 18, 2007 17:37
One thing I loved about RE4 was that it was much faster and more action packed compared to the previous games.
This Hooked Man version seems to stick with the slower pace seen in the older games. Also, even though this demo footage looks cool, would it have been fun in the long run? I don' t think so. The atmosphere look great but the gameplay probably couldn' t compete with how RE4 turned out to be.
I think they should' ve included that version as a bonus after finishing the game or release it as a separate game outside the RE universe. It' s too bad to just waste such nice work.
Calintz

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RE: Capcom watered down Resident Evil4 - Feb 18, 2007 20:04
That looks even less like a Resident Evil game then the finished version and that' s saying a lot. Just out of curiosity, I' d like to play that version and I also wouldn' t mind playing Resident Evil 1.5, which for those that don' t know is the first concept for Resident Evil 2.
Rampage99

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RE: Capcom watered down Resident Evil4 - Feb 18, 2007 21:58
Everyone knows that this eventually turned into Devil May Cry right? The paranormal stuff didn' t fit the Resident evil theme of cellular mutation so they took the original RE4 and made it even more paranormal, made it more action oriented, and bam... DMC.
Terry Bogard

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RE: Capcom watered down Resident Evil4 - Feb 19, 2007 00:13

One thing I loved about RE4 was that it was much faster and more action packed compared to the previous games.
This Hooked Man version seems to stick with the slower pace seen in the older games. Also, even though this demo footage looks cool, would it have been fun in the long run? I don' t think so. The atmosphere look great but the gameplay probably couldn' t compete with how RE4 turned out to be.
I think they should' ve included that version as a bonus after finishing the game or release it as a separate game outside the RE universe. It' s too bad to just waste such nice work.


I' ll just Ditto everything you said!!

Resident Evil 4 was the only Resident Evil game I replayed multiple times after completing it. Why? Because the game kicked so much a$$!! The other games in the series, once I completed them I threw them on the shelf never to bother with them again.
Duffman

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RE: Capcom watered down Resident Evil4 - Feb 20, 2007 01:02

The atmosphere look great but the gameplay probably couldn' t compete with how RE4 turned out to be.


Yeah the gameplay looked very similar to the old Resi games. After playing 4 I don' t think I can go back to the old clunky gameplay of the previous games.
ys

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RE: Capcom watered down Resident Evil4 - Feb 20, 2007 13:27
The problem was that RE4 wasn' t really a RE game. Even the creator himself said in an interview that he didn' t really make it for the fans but for a more action-centered public. It' s mainly that which is a bit disappointing to me.

I also liked the game. But it felt kind of wrong sometimes. I did play the game a couple of times too. But would' ve taken their other version there any day. Especially if they would' ve used the new control scheme and the aiming. Mainly because the atmosphere in a game is a big part for me. I wouldn' t have minded the set camera angles and having to watch out more. There are enough action games out there anyway that let one blast through the whole game. RE didn' t have to be another one of them.

And Byakko, yes. It' s impossible to tell much about the graphics. I assume though that they would' ve been stellar too if they had released that version.
Dagashi

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RE: Capcom watered down Resident Evil4 - Feb 21, 2007 06:24

The problem was that RE4 wasn' t really a RE game. Even the creator himself said in an interview that he didn' t really make it for the fans but for a more action-centered public. It' s mainly that which is a bit disappointing to me.


I know what you mean, and I noticed that every time I played RE4, however, it didn' t bother me too much. I had already played the first 3 in the traditional way, and I really didn' t mind a change.


Resident Evil 4 was the only Resident Evil game I replayed multiple times after completing it. Why? Because the game kicked so much a$$!! The other games in the series, once I completed them I threw them on the shelf never to bother with them again.


What Terry says has a lot of merit. The only Resident Evil I played over again was RE2, once on ps1, and once on PC.


Yeah the gameplay looked very similar to the old Resi games. After playing 4 I don' t think I can go back to the old clunky gameplay of the previous games.


I could, but I don' t want to. I think with the ps2 and previous consoles, the static camera and cinematic presentation of the game worked well with the technology available. It let the makers present a very interesting world, that made you see it from the story and suspense driven direction they want. That said, the ps3 and xbox360 (sorry Wii) will allow a lot more detail and scale that the old consoles couldn' t take. This said, I think a free camera and smooth controls is necessary when playing in such fully fleshed out worlds with seamless environments.

I know that a lot of Japanese developers like to use static cameras so they can make the player see the world they made the way they want it to be seen, and to draw attention to their work, but IMO a free camera can make a player pay even more attention to the designers work. For instance, in Resistance: Fall of Man, the backgrounds, and amount of detail in buildings and terrain way off in the distance is lovely. I have yet to see it in any other game, and it really helped build a mood no matter where you went. I found myself stopping after firefights just to admire the view and the detail in my surroundings. In fact, I tend to do that in many well made games, especially those with physics engines(I like to see what damage I have done ).

That said, Resident Evil has always been one of the series that I payed a lot of attention to my surroundings, and for me, I would love freedom of movement to look at every detail I found interesting. Which leads me to a solution to the fear game makers may have that involves players rushing through the world if they arent limited by camera' s and movements. If designers make intriguing surroundings that are incorporated into the story, and must be payed attention to in order to find items to progress, or learn things about the story, they can control the pace of the game through that, without ever making a player feel constrained or restricted.

I know the post is long, and I don' t know if it makes much sense to some of you, but hopefully you understand what I mean.
Bishonen

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RE: Capcom watered down Resident Evil4 - Feb 24, 2007 01:23

I also liked the game. But it felt kind of wrong sometimes. I did play the game a couple of times too. But would' ve taken their other version there any day. Especially if they would' ve used the new control scheme and the aiming. Mainly because the atmosphere in a game is a big part for me. I wouldn' t have minded the set camera angles and having to watch out more. There are enough action games out there anyway that let one blast through the whole game. RE didn' t have to be another one of them.


...the lack of atmosphere is down to a almost non-existent soundtrack probably... ....i wonder why they decided to have you exploring in silence for such large portions of the game? @_@
ys

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RE: Capcom watered down Resident Evil4 - Feb 24, 2007 01:38
Indeed, it also seemed strange to me. Silence can build up tension of course. But for me personally many parts were silent for too long. Which in the end took away from the suspense.

I do find it a great game though in the end. Maybe I gave the impression of hating it, hehe. But I just found that many reviews hyped it a little bit too much. Looking past some flaws for which other games would' ve gotten some criticism. Like weapons sticking through doors, Leon sometimes walking through a part of Ashley and stupid AI in places. Despite that the game is fun and flows well which is the most important part of course.

@Avarice. Yes, I get your last point there. I think Shenmue did this a bit. You really had to look for a certain store or street and ask for directions. Instead of having a little map where a red dot flashes where you should go.
< Message edited by ys -- 23 Feb 07 17:44:06 >

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