Slide one of your modded 360s my way.
Mmmkay, sure, but that' ll be MSRP+tax of the console plus $50 for a new one, or $50 plus shipping to do yours.
For the time being. In a year or so, I can see Sony asking a yearly fee for its online just like Live.
I can' t. It' s not a perfect example, but look at the iPhone, and the riots when it went
down in price. Consumers feel seriously gypped whenever somebody gets a better deal than them.
Now imagine how you would feel if something that you enjoyed for a year plus for free, is now now a pay-for-play service. Myself, I' d be asking what the extra money was doing to enhance my experience.
That' s one of the reasons I believe Microsoft set their Live fee so high back in ' 02. Dropping a subscription fee is easy, and you get a temporary surge of users (temporary ranging from a month to a year), but that' s permanent loss of profit, and you have to gain, and sustain enough users to make up for that loss (at least from a business perspective). Granted, there are other factors that a company has to take into account, like where they are in the generation, where they are financially as a company, and where they are amongst their competitors, but that does tend to be the general rule.
And hey, if you want to bring up the argument that the failure rates might be a reason not to pick up a 360, then how about argue that no one should buy a Wii for the simple fact it is nothing more than a gamecube with a motion control sensor slapped onto it which Nintendo believe is worth charging over $100 for?
The Wii, as far as I' m concerned up until late last year was a brilliant marketing success, and hardware and software abomination. It' s an overclocked Cube with IR sensors and a lightgun, and virtually no exclusive games of merit up until christmas season last year, yet like the DS before it, because of their brilliant advertising scheme, and their focused market, the thing practically prints money.
< Message edited by eddie_the_hated -- 2 Mar 08 18:58:36 >