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 360 failure rate at 16.4%
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alijay034

  • Total Posts : 1433
  • Joined: Nov 28, 2006
360 failure rate at 16.4% - Feb 14, 2008 23:26
According to these guys they reckon the failure rate for the 360 is 16.4%

http://www.videogamer.com/news/14-02-2008-7523.aspx

One thing it doesn' t mention is if these are launch units or recent machines. I am going to assume it is launch and pre elite units.
QuezcatoL

  • Total Posts : 7059
  • Joined: Jul 16, 2005
  • Location: Sweden/stockholm
RE: 360 failure rate at 16.4% - Feb 14, 2008 23:58
16-20% probably is true.
Eddie_the_Hated

  • Total Posts : 8015
  • Joined: Jan 17, 2006
  • Location: Wayne, MI
RE: 360 failure rate at 16.4% - Feb 15, 2008 00:29
It was an itty-bitty sample size, and it wasn' t date specific.

That' s like saying that all Ford cars have an X failure rate. Different models, different guts, different performance, different failure rate.
Joe Redifer

  • Total Posts : 4481
  • Joined: May 24, 2004
  • Location: Denver, CO
RE: 360 failure rate at 16.4% - Feb 15, 2008 08:24
Wow. I thought it was closer to 90-100%. Such a shitasticly-designed console.
locopuyo

  • Total Posts : 3138
  • Joined: Jan 10, 2005
  • Location: Minneapolis
RE: 360 failure rate at 16.4% - Feb 15, 2008 09:53
This is what happens when you let artists design electronics.
Ornodeal

  • Total Posts : 645
  • Joined: Mar 28, 2007
  • Location: Deal, England
RE: 360 failure rate at 16.4% - Feb 15, 2008 16:14
microsoft' s business plan for the 360 was to hit the streets as far as possible ahead of sony to build up user base, as they knew a concurrent release with the ps3 would porbably have seen them get slaughtered over sales. To do this they obviously had to forget some qc and testing steps which probably would have corrected this. That was their risk and they have to live with it.
Eddie_the_Hated

  • Total Posts : 8015
  • Joined: Jan 17, 2006
  • Location: Wayne, MI
RE: 360 failure rate at 16.4% - Feb 16, 2008 05:03
They didn' t forget, so much as simply ignore them. They only started producing 360s 69 days before launch, so on top of having no reserve units, they were built like absolute crap, and the subsequent units made from the first model were absolute crap.
locopuyo

  • Total Posts : 3138
  • Joined: Jan 10, 2005
  • Location: Minneapolis
RE: 360 failure rate at 16.4% - Feb 16, 2008 09:24
I bet the picked 69 days on purpose, pervs.
Eddie_the_Hated

  • Total Posts : 8015
  • Joined: Jan 17, 2006
  • Location: Wayne, MI
RE: 360 failure rate at 16.4% - Feb 16, 2008 10:13
Huh-huh. Sixty-nine. Inverted oral sex... I get it...
Shikashi

  • Total Posts : 196
  • Joined: Oct 04, 2006
RE: 360 failure rate at 16.4% - Feb 18, 2008 02:10
Yeah, right... and the PS3 failure-rate is around 60%...

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