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 Forget Call of Duty! Alliance: the Silent War FTW!!!
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Eddie_the_Hated

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Forget Call of Duty! Alliance: the Silent War FTW!!! - Apr 27, 2007 06:05
One of the best FPS' s I' ve ever seen. Hands down, no questions asked.

Watch the Gameplay Trailer


You play through over ninety years of the 20th century, using a massive arsenal of over 200 infantry weapons. It all begins on the Russian front in WWI, and slowly, over time, you' re let in on a vast chess game being played out around the globe between two organizations- with governments, prime ministers, and whole countries as their pawns. Along the way, you end up causing and influencing some of the 20th century' s most pivotal moments- from the
assassination of the Russian Royal family, to the Bay of Pigs Invasion, and through the establishment (and subsequent toppling!) of various communist regimes around the globe. All of these seemingly disconnected events all
evolve as fallout from the much larger War at hand, and you end up playing a role in everything.


In regards to locale:

The Eastern Front in WWI, 1920s Berlin during the Communist uprisings, all throughout Europe in WWII, 1950s revolutionary Cuba, Egypt during the Yom Kippur War in 1973, and other various locales in modern times I can' t
discuss!

" The War Studio" and Character/Weapon polys.

I read in your forums that you plan on having hi-res textures and your assets carry high poly counts. Can you give us some examples of the polygon counts for lets say weapons and character models?

At present we' re hovering at around 3K polys for characters and first-person weapon models. We' re all very avid shooters in real life (just check out
our forums at www.alliancethegame.com/community/ to see what I mean), and we' re pouring our hearts and souls into the 200+ weapons in the game.

The WarStudio is one of the most unique features in Alliance. It' s a database system that will allow players to query a vast array of over 200 real-world infantry weapons from over a century of firearms development. In single player, you' ll be starting with wooden bolt action rifles, some of< which were produced before 1900, and then slowly make your way through the entire 20th century' s development in firearms technology. What' s more, these aren' t just 200 skins- every weapon is being painstakingly modeled for accurate ballistics, cyclic rates, sighting mechanisms, and so on. And yes, gravity *will* play a part in your firing. We' ve hand tested most of the guns on our list, and are confident that the WarStudio will finally give mil-sim players what they' ve been asking for. We' re also including the ability to shift the level of realism so that more arcade-style players can benefit from the enormous arsenal without worrying about the technical intricacies of the weapons, and just jump in and gun it.


While it' s technically only a PC exclusive, there' s rumours of it hitting PS3. If it does, I' m buying one the day it launches.
< Message edited by eddie_the_hated -- 26 Apr 07 22:30:49 >
Nitro

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RE: Forget Call of Duty! Alliance: the Silent War FTW!!! - Apr 27, 2007 06:37
Looks like ass.

Great concept, but Star Wars: Pod Racer was a great concept for a game too...

Agent Ghost

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RE: Forget Call of Duty! Alliance: the Silent War FTW!!! - Apr 27, 2007 06:54
I think I' ll like the music score with this game. There' s nothing like some classical music tagged along with some senseless violence.
M B

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RE: Forget Call of Duty! Alliance: the Silent War FTW!!! - Apr 27, 2007 10:47
I like cutting people.
Where are the knives?
mastachefbkw

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RE: Forget Call of Duty! Alliance: the Silent War FTW!!! - Apr 27, 2007 10:57
When I was complaining about WWII games I didnt mean I wanted WWI games
Eddie_the_Hated

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RE: Forget Call of Duty! Alliance: the Silent War FTW!!! - Apr 28, 2007 07:43

Looks like ass.

How do you figure? Other than the fact that yeah, visually speaking, Crysis it isn' t.


Great concept, but Star Wars: Pod Racer was a great concept for a game too...

Mmmmkay, don' t even tell me you didn' t sit on your couch and punch in the cheat code for the dual-controller podracer control scheme. Your cool ruse doesn' t fool me for a second!


When I was complaining about WWII games I didnt mean I wanted WWI games
Did you catch any of the videos? You don' t think you' ll be in WWI/WWII for the entire game do you?
mastachefbkw

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RE: Forget Call of Duty! Alliance: the Silent War FTW!!! - Apr 28, 2007 12:28
I guess that is a positive sign
immortaldanmx

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RE: Forget Call of Duty! Alliance: the Silent War FTW!!! - Apr 29, 2007 01:00

ow do you figure? Other than the fact that yeah, visually speaking, Crysis it isn' t.

By the fact that all the textures are flat and the geometry is bland.
choupolo

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RE: Forget Call of Duty! Alliance: the Silent War FTW!!! - Apr 29, 2007 03:20
The War Studio thing sounds awesome. As long as all the guns look, feel and sound great, I' m picking this one up for sure.

The choupolo award for best gun porn game so far goes to an unreal tournament mod called Infiltration (might dig that one out again actually). Black, Counter Strike and Stalker did pretty well as well.

Still yet to get an ultra realistic shooter that actually takes you aback when you fire the first shot though.
< Message edited by choupolo -- 28 Apr 07 19:21:31 >
ginjirou

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RE: Forget Call of Duty! Alliance: the Silent War FTW!!! - Apr 29, 2007 03:42
I' ve never held a gun in my life so I can' t really judge how realistic weapons are in games. Lucky me
choupolo

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RE: Forget Call of Duty! Alliance: the Silent War FTW!!! - Apr 29, 2007 04:30
Nor have I. But you should at least feel as though theres enough energy there to project a bullet at 400+ miles an hour, and rip through a brick wall (or a human being ).

ginjirou

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RE: Forget Call of Duty! Alliance: the Silent War FTW!!! - Apr 29, 2007 05:19
I think the weapons in Resident Evil are quite nice. At least I can feel the power of mushroom-ish zombies/parasite-infected spanish maniacs being ripped apart by them
choupolo

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RE: Forget Call of Duty! Alliance: the Silent War FTW!!! - Apr 29, 2007 20:21
Hehe, *mogidastibir....splat* The video for Alliance looks promising, and I thought it looked pretty decent graphically myself...
Eddie_the_Hated

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RE: Forget Call of Duty! Alliance: the Silent War FTW!!! - Apr 29, 2007 22:43


I' ve never held a gun in my life so I can' t really judge how realistic weapons are in games. Lucky me

Nor have I. But you should at least feel as though theres enough energy there to project a bullet at 400+ miles an hour, and rip through a brick wall (or a human being ).

They' re big, heavy, smell like cleaning solution and are muuuuch louder than videogames give them credit for. If it was realistic, and you had your TV turned up to what guns normally sound like through your speaker, you wouldn' t hear anything else.

Needless to say... I like ' em!!!

Slightly off topic, I' ve noticed more firearms discussion on the forums than Wii/360/PS3 bashing, it' s interesting to see this as a sort of distraction if you ask me.

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