...or at least some aspects of the game do as it stands right now, ...according to Phil Harrison.
“With Killzone, the expectation internally and externally is very high – and I won’t show it until it’s going to exceed people’s expectations. It will be next year before we show it again, but it’s coming along very well. The team are working very hard, they know exactly what they have to do and there’s no doubt they will achieve it, but there’s nothing to be served by something that doesn’t satisfy my goals for the project. I can tell you, though, that some elements already exceed the trailer.â€
Next-Gen.Biz Ok. We know the E3 2005 trailer was fully CG, but we' ve just had Gears of War raise the visual bar and Killzone will be a 2nd or even 3rd generation PS3 title. Is this...
...likely?!
Texture-wise?! No. Textures like those seen in the trailer would require more VRAM than RSX has available.
Model-wise?! Yep, definitely possible and likely.
Animation-wise?! After seeing the awesome animations in Rainbow Six:Vegas and Highway to Hell then i would say it' s possible to come close enough. Animations would obviously be repeated though.
Effects-wise?! Almost certainly.
It' s going to come down to how much money they put into developing the engine. It might have been a better idea to license UE3.0 as the majority of the work, including a multi-threaded renderer is already in place. The advantage of building the engine inhouse is that it can be specifically tailored to the hardware and wouldn' t require instruction sets to be completely re-written.
I am expecting something that looks much nicer than Resistance: Fall of Man, uses advanced ragdoll physics and a similar kind of graphical trickery to last gen' s Black. I expect it to kick ass.